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  1. #1
    Player
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    Mar 2011
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    Quote Originally Posted by Alhanelem View Post
    If I'm curing the same person every time, I'm probably going to have them targeted already, so it's not really an issue to me.
    Except you can't really do that since every time they switch gear your cursor gets bumped to someone else. That's sort of the issue isn't it? That you can't keep the cursor pinned on someone because every time someone swaps gear the blinking shifts the cursor to target something else instead.
    (3)

  2. #2
    Player Raksha's Avatar
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    Mar 2011
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    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Alhanelem View Post
    If I'm curing the same person every time, I'm probably going to have them targeted already, so it's not really an issue to me.
    Except when they blink and you lose target.

    We come full circle!
    (3)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  3. #3
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    Jul 2011
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    597
    Quote Originally Posted by Alhanelem View Post
    If I'm curing the same person every time, I'm probably going to have them targeted already, so it's not really an issue to me.
    I just use a separate Cure macro for the <lastst> tag.

    No need to re-target the last guy I cured with my stal/stpc macro.
    (0)

  4. #4
    Player Kaida's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    52
    Character
    Kaidah
    World
    Fenrir
    Main Class
    COR Lv 95
    IIRC the engage delay was to stop the disenage reengage attacking glitch.

    (Also sorry if someone has already pointed it out.)
    (1)
    Last edited by Kaida; 09-20-2011 at 04:34 PM.
    I don't Post i lurk

  5. #5
    Player Ladycandygem's Avatar
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    May 2011
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    35
    Character
    Ladycandygem
    World
    Asura
    Main Class
    MNK Lv 99
    Zoning itself is a major annoyance that most people just accept. The ten seconds or so of black screen, not being able to see any messages in chat, the time after zoning when you can't see items because they are still loading, the 5 seconds of being frozen every time you zone on Xbox, etc. If you add up all the time spend zoning since first playing the game, each player may have spent hundreds of hours looking at a black screen.

    And to make it worse there are zones where you have to watch an annoying cutscene every time you zone, such as Ru'Lude Gardens into Mog House, Tav Safehold into Sea, every time you use a Runic Portal, etc.

    I'm guessing zoning is such an integral part of the game it is something SE would be unable to fix, but they could definitely get rid of some of the zoning cut scenes.
    (0)

  6. #6
    Player Quetzacoatl's Avatar
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    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    It makes me wonder on the whole "blinking" issue- is it just for aesthetics? or does it have to blink in order to load up the certain pieces in-game? When playing with Model Viewers, the pieces just change. No blinking or anything. I wonder if SE could just adjust it so that you don't have to deal with the blinking during a graphical swap?

    If SE added a configuration option like "Character Graphic Changes" with the selection to turn it on or off, I think that would be a great idea if it isn't outside their power (even though I'm pretty sure 80% of players would love to turn it off, lol).
    (1)

  7. #7
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kaida View Post
    IIRC the engage delay was to stop the disenage reengage attacking glitch.

    (Also sorry if someone has already pointed it out.)
    Pointed out in the OP itself, but as was also said, that has since been fixed, so really no need for the reengage delay.

    Quote Originally Posted by Ladycandygem View Post
    And to make it worse there are zones where you have to watch an annoying cutscene every time you zone, such as Ru'Lude Gardens into Mog House, Tav Safehold into Sea, every time you use a Runic Portal, etc.
    The zoning cutscenes are also horribly annoying.. it's funny how many things you just forget about after having to endure them for almost a decade. Just two days ago I zoned to sea at least five times from Tav, but if you didn't mention it just now, I wouldn't have thought of it.

    Quote Originally Posted by Quetzacoatl View Post
    It makes me wonder on the whole "blinking" issue- is it just for aesthetics? or does it have to blink in order to load up the certain pieces in-game? When playing with Model Viewers, the pieces just change. No blinking or anything. I wonder if SE could just adjust it so that you don't have to deal with the blinking during a graphical swap?
    This was a PS2 thing. Textures are what costs most memory space. So to load new models, others had to be unloaded first. However, blinking itself doesn't bother anyone, it's the associated loss of target that annoys people. And there's no possible memory or resource related reason to lose the target on blinking. That's just poor coding.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #8
    Player Solonuke's Avatar
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    Mar 2011
    Posts
    55
    Character
    Akirane
    World
    Leviathan
    Main Class
    WAR Lv 99
    I always annoy myself over that the video and joypad config are outside the game. The shortest time it takes me to log back into the game is 3 minutes if I crash the client. There are SO MANY clicks and windows until you get to the play button which again shows an important notice and tells you that this game is evil and makes you forget your family, friends, school and work etc. If you're using the security token, that's even more clicks and windows you have to click yourself through. I never use the virtual keyboard, but it always seems to break the focus on the input field where I have to put the focus back to it. Receiving no messages seems to take forever in some cases where I've resorted to crash the launcher to retry to log in. If you're using a NA client, you're always greeted with a HUGE T. Doesn't seem to help that I download a 100 MB update for a bit less than an hour when I can download any other file with the same size in seconds.

    I wish they scrap POL so I can jump right into FFXI.
    (5)

  9. #9
    Player
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    Mar 2011
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    1,003
    <stal> is more of a stop-gap measure than an actual fix. I'm certain it is indeed more cost effective for SE, but the actual problem remains.
    (0)

  10. #10
    Player autobot's Avatar
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    Mar 2011
    Posts
    45
    a few things i have to add are

    1.) When trying to attack a mob that is moving you get the "too far away" message even if you are on follow with it (those times where u run up to it and right before you swing it starts to move). Yet if you are running from a mob it can hit you with no problem and at a pretty far distance.

    2.) Mobs can fall down and climb up big cliffs (like in the canyon) but we can't.

    3.) After summoning an avatar you get errors when trying to give it a command and when you go into the menu nothing is there until you go back into the menu and the commands reappear.

    4.) There is no volume adjustment for the sound at the log in screen. You can turn off and adjust the volume for POL but not for the FF screen. This music is quite loud and after 10+ years of hearing it the mute button becomes your only friend.

    5.) Gear should be equip-able from the satchel. It's accessible from any location so what's the problem?

    6.) Mob can nuke us much further than we can nuke them and they can do it without being able to see us. Why cant we nuke a mob without being able to see them? I'm not swinging my spells I'm casting them. It's not like I'm throwing a ranged weapon where in reality it would obviously hit the wall the mob is behind. You should be able to cast on any mob if it's in range and target-able.
    (4)

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