Personally, I target myself when I'm curing people and position myself so that I know how many up/down or left/right d-pad arrows I need to hit to slide onto them. Then it just comes down to timing.
Personally, I target myself when I'm curing people and position myself so that I know how many up/down or left/right d-pad arrows I need to hit to slide onto them. Then it just comes down to timing.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Auto target does not work if a pet has hate. - i believe it broke around the time abys came out
Bst pets that just stop fighting. Something links it fights both but then stops when ones dies.
Delay when buying from guilds and crafting.
Lego-DNC99 BST82 BRD69 PUP53 Other40+
Sparkel-BST99 DRG82 RDM75 PUP53 Other40+
Cooking100+6 Alchemy83+5 Other70 Gold52 Smith30
Waiting For Death With Open Arms.
It is unbearably frustrating seeing people retort to white mage blinking issues with "USE <stal> NOOB" or similar rudeness. <stal> has its uses and benefits, but being good for reacting quickly is not one of them - and as a white mage in any situation worth discussing will know, fast reactions are paramount. Quicker targetting has saved a party member's life for me on many occasions, and the obvious inability to target out of party is a rarer problem but still hugely important. I am certain that there are some white mages who swear by <stal> exclusively, but I suspect the majority of the rude <stal>-as-a-bugfix proponents have not played a day of white mage in their lives, no offense intended.
Don't get me wrong - I have <stal> macros available for curing across parties or bad blinkers and they are extremely valuable; They are NOT, however, a solution to blinking. If mobs blinked every time they used a TP move then people would be outraged, even if there was a hacky and awkward targetting "solution".
Back on topic, I've not seen a list of the bugs that plague pet jobs here yet (or may have missed such a list), so my contributions are as follows. I am a summoner so apologies for this being summoner-centric.
1. Pets using an ability when a mob dies don't ever complete that action. As a SMN, if I use a Ward pact and the mob dies during the charging animation, I get no Ward effect and my timer is reset. Other pet jobs have the same issue with their abilites.
2. Avatars that are defeated by a DoT effect cannot be immediately resummoned - the infamous "pet already out" bug. Not just annoying but potentially fatal.
3. "Assault", "Fight" etc do not work if the pet is a certain distance away from the target - the pet will either ignore it or just saunter up to you and stand still. VERY irritating and all too common considering how poor pet pathfinding can be.
4. Dismissing Avatars (and presumably BST, PUP and DRG pets, though I don't have first hand experience) will cause linked mobs to attack the Summoner, regardless of who or what they are linked to or by. The Scorpion KSNM is notorious for this and it happens to me all the time.
5. It's probably intentional, but given the ridiculously long charging times for bloodpacts, disabling effects like Sleep, Stun, Break etc really shouldn't reset bloodpact timers.
I like this thread a lot, and like many others here would welcome a comprehensive bugfix overhaul update in the place of what passes for a content-rich one these days (:P). Here's hoping for some developer attention!
The flip side of this is that most stat down effects don't stack with Cruor buffs either. I'm happy to not be able to use Absorb-stats if it means I don't get nailed with crap like Riddle.
Seconding this one.
But there's one fundamental game play annoyance that I'm shocked to not see anywhere in this thread that cries out for a fix: the way that you miss communications via /tell, /party, and /linkshell when you change areas. For a fix for this, I would kill. A kitten. A mithra kitten!
another idiot expounds about /stal in a thread about stupid game mechanics, sigh... let me put this in terms that hopefully all of you can understand.
WE ALL KNOW ABOUT THE /stal WORKAROUND!!! WE ARE ASKING TO NOT NEED A WORKAROUND!!! PLEASE STOP TRYING TO SABOTAGE EFFORTS AT REPAIRS BY SAYING TO JUST USE A WORKAROUND!!!
there, short, simple, to the point.
So very true. Although I'm not sure this can be fixed easily, as it seems to be part of the zoning mechanism.. but I'd still absolutely love to see that fixed. Another thing that bothers me about /tells in particular... when people receive a /tell while zoning, the person who sent it will usually see an error notice, that the /tell was not received, and know they need to resend it again. But if they send it at just the right time before someone zones, they don't get that error notice at all, and the other person still doesn't receive the /tell. I don't think it would be too hard to work around it... the server obviously still sends that information, the client could just store it in a short buffer until the zoning process ends.
However, the "perfect" solution would be for the chatlog (and all of the UI, for that matter) to simply stay while zoning, don't make it go away in the first place. Let people even still chat and navigate menus while zoning, these two things should be different processes altogether. I know that some things are reloaded on zone (items and FL/BL for example), but you could just gray those options out while zoning (having them reload is bad design as well, although I'm guessing it's necessary for the PS2's sake).
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
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