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  1. #1
    another idiot expounds about /stal in a thread about stupid game mechanics, sigh... let me put this in terms that hopefully all of you can understand.

    WE ALL KNOW ABOUT THE /stal WORKAROUND!!! WE ARE ASKING TO NOT NEED A WORKAROUND!!! PLEASE STOP TRYING TO SABOTAGE EFFORTS AT REPAIRS BY SAYING TO JUST USE A WORKAROUND!!!

    there, short, simple, to the point.
    (3)

  2. #2
    Player Alhanelem's Avatar
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    Tahngarthor
    World
    Shiva
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    SMN Lv 99
    Quote Originally Posted by Glamdring View Post
    another idiot expounds about /stal in a thread about stupid game mechanics, sigh... let me put this in terms that hopefully all of you can understand.

    WE ALL KNOW ABOUT THE /stal WORKAROUND!!! WE ARE ASKING TO NOT NEED A WORKAROUND!!! PLEASE STOP TRYING TO SABOTAGE EFFORTS AT REPAIRS BY SAYING TO JUST USE A WORKAROUND!!!

    there, short, simple, to the point.
    I don't consider it a workaround. I consider it a reasonable valid solution. What exactly is wrong with <stal> ? They added that because it was much simpler than totally reworking an existing system to fix a small problem when an easier solution was available. When the dev team is small and their time is limited, it makes sense to go the route that takes less time. Unless you want less content in your updates, of course.

    //devil's advocate, it would be nice for a targeting revamp, just not optimistic about it happening
    (0)

  3. #3
    Player Meyi's Avatar
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    Seraph/Bismarck
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    Meyi
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    Bismarck
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    BLM Lv 99
    Quote Originally Posted by Alhanelem View Post
    I don't consider it a workaround. I consider it a reasonable valid solution. What exactly is wrong with <stal> ? They added that because it was much simpler than totally reworking an existing system to fix a small problem when an easier solution was available. When the dev team is small and their time is limited, it makes sense to go the route that takes less time. Unless you want less content in your updates, of course.

    //devil's advocate, it would be nice for a targeting revamp, just not optimistic about it happening
    It would be nice indeed. But if it's impossible, perhaps they could make <stal> retarget the last previous target? I mean, the only annoyance I find with <stal> is having to constantly shift through names in an alliance to get to the person I'm trying to reach (especially with lag). If the blue arrow appeared on the previous person it had been on, I'd be a lot happier and a lot faster.
    (1)

  4. #4
    Player Raksha's Avatar
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    Raksha
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    Lakshmi
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    SCH Lv 99
    Quote Originally Posted by Alhanelem View Post
    I don't consider it a workaround. I consider it a reasonable valid solution. What exactly is wrong with <stal> ?
    When you hit your <stal> macro the blue arrow starts on whoever you currently have targeted (or on you if you have nothing targeted). you then have to scroll up/down to wherever the target is and hit the confirm button to cast the spell. If you're curing the same person every time (the tank) it gets super annoying having to scroll down to him every time you hit the cure macro. If he/she is in a different party in the alliance it's even worse.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  5. #5
    Player Alhanelem's Avatar
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    Quote Originally Posted by Raksha View Post
    When you hit your <stal> macro the blue arrow starts on whoever you currently have targeted (or on you if you have nothing targeted). you then have to scroll up/down to wherever the target is and hit the confirm button to cast the spell. If you're curing the same person every time (the tank) it gets super annoying having to scroll down to him every time you hit the cure macro. If he/she is in a different party in the alliance it's even worse.
    If I'm curing the same person every time, I'm probably going to have them targeted already, so it's not really an issue to me.
    (0)

  6. #6
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    Quote Originally Posted by Alhanelem View Post
    If I'm curing the same person every time, I'm probably going to have them targeted already, so it's not really an issue to me.
    Except you can't really do that since every time they switch gear your cursor gets bumped to someone else. That's sort of the issue isn't it? That you can't keep the cursor pinned on someone because every time someone swaps gear the blinking shifts the cursor to target something else instead.
    (3)

  7. #7
    Player Raksha's Avatar
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    Quote Originally Posted by Alhanelem View Post
    If I'm curing the same person every time, I'm probably going to have them targeted already, so it's not really an issue to me.
    Except when they blink and you lose target.

    We come full circle!
    (3)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  8. #8
    Player Alhanelem's Avatar
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    Quote Originally Posted by Raksha View Post
    Except when they blink and you lose target.

    We come full circle!
    zing. Still you have to be pretty darn lazy for a couple taps of the arrow key to be a big deal.
    (0)

  9. #9
    Player Divinius's Avatar
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    Divinius
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    Quetzalcoatl
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    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    zing. Still you have to be pretty darn lazy for a couple taps of the arrow key to be a big deal.
    It's not a matter of being "lazy".

    I've been playing WHM as my main job since NA launch. I have been keeping people alive and healthy for 8 years. And I've had the discussion multiple times in the past with people of why <stal> isn't that stellar. It's not nearly as good as if the game simply didn't blink in the first place. Yes, it is a functional work around, but it is only that -- a workaround... a bandage to the bigger problem. As the game is now, you will indeed perform significantly better using <stal> than you would if you didn't, but you will never be as fast or responsive using it as you could be if you never had to worry about people blinking at all.
    (3)

  10. #10
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    Quote Originally Posted by Alhanelem View Post
    If I'm curing the same person every time, I'm probably going to have them targeted already, so it's not really an issue to me.
    I just use a separate Cure macro for the <lastst> tag.

    No need to re-target the last guy I cured with my stal/stpc macro.
    (0)

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