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  1. #1
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by noodles355 View Post
    They need to finally decide on which way round the following options will occur on a confirmation window:
    1)
    Accept.
    Decline
    2)
    Decline.
    Accept.

    Bloody annoying using Runic Portal and hitting Cancel every time because on almost every other confirmation window, Accept is the top option.
    Streamlining and unifying menu options is one of my top gripes with FFXI. It's like every single menu dialogue was designed by a completely different development team, different designers, different scripters and a guy tossing a coin who makes the decisions.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by Arcon View Post
    Streamlining and unifying menu options is one of my top gripes with FFXI. It's like every single menu dialogue was designed by a completely different development team, different designers, different scripters and a guy tossing a coin who makes the decisions.
    Not only that, but it seems like every single menu has at least two confirmations for the same thing, to the point where it's ridiculous. Even ones that are used very frequently.

    "Select an option"
    "Is this the option you have selected?"
    "Accept/Decline"
    "Are you sure you want to do the requested action?"
    "No/Yes"
    "Are you really sure you want to proceed? Blah blah blah will happen if you choose this option. "
    "Yes/No/Cancel"

    I wish there were an option to do the same thing that you can do with synergy--the option to turn off confirmation requests for EVERY SINGLE action. Of course there are important things that should have confirmation requests, but for the majority of the mundane menu surfing we have to do, there is no reason to make it such a tedious process.
    (2)
    Last edited by Eric; 09-29-2011 at 04:12 AM.

  3. #3
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Eric View Post
    Not only that, but it seems like every single prompt has at least two confirmations for the same thing, to the point where it's ridiculous.

    "Select an option"
    "Is this the option you have selected?"
    "Accept/Decline"
    "Are you sure you want to do the requested action?"
    "No/Yes"
    "Are you really sure you want to proceed? Blah blah blah will happen if you choose this option. "
    "Yes/No/Cancel"
    I'm really glad they abandoned this for the Porter Moogle.
    (4)

  4. #4
    Player Ladycandygem's Avatar
    Join Date
    May 2011
    Posts
    35
    Character
    Ladycandygem
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Eric View Post
    Not only that, but it seems like every single menu has at least two confirmations for the same thing, to the point where it's ridiculous. Even ones that are used very frequently.

    "Select an option"
    "Is this the option you have selected?"
    "Accept/Decline"
    "Are you sure you want to do the requested action?"
    "No/Yes"
    "Are you really sure you want to proceed? Blah blah blah will happen if you choose this option. "
    "Yes/No/Cancel"
    I hate the ones where you have confirmed everything, you cannot cancel out, but then still have to press the button again. So many times at outpost NPCs I've confirmed I want to warp, look away from the screen for a few moment while I zone, and look back to see I have to press the button again because the guy wished me a good trip.
    (3)

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,438
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Arcon View Post
    Streamlining and unifying menu options is one of my top gripes with FFXI. It's like every single menu dialogue was designed by a completely different development team, different designers, different scripters and a guy tossing a coin who makes the decisions.
    The reason this varies is because for some decisions, especially any that have a cost involved, they don't want you to accidentally do something you didn't want to do, so they make 'no' the default. Other times, when the cost of an error is low/none, they make yes the default. It's not because they like being inconsistent, they're just deciding the risk value of making the wrong decision on a decision-by-decision basis.

    Somewhat of a devil's advocate post- If the choices were the same everywhere, mistakes in the first place would be less likely, at least one would expect.
    (0)

  6. #6
    Player
    Join Date
    Jul 2011
    Posts
    597
    It's because every NPC dialog prompt is hard-coded as to why there's no uniformity unfortunately. At least they learned from that one particular mistake when developing XIV.


    But I digress, it wouldn't kill them to go through a lot of the heavily used NPCs and streamline the system.
    (0)

  7. #7
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Hashmalum
    When you lose connection, it's treated as an error. When the game aborts due to an error, changes to macros and map markers are not saved. This has caused me annoyance dozens of times over the years. Please fix it.
    Workaround: Changing macro sets forces a save of the one you were on; the game saves the initial palette's macros to a file in your user directory, then loads the new one. Change the active set after you make adjustments to your macros (just arrow up and then back down) and you don't have to worry about losing them in a crash.
    (1)

  8. #8
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Motenten View Post
    Workaround: Changing macro sets forces a save of the one you were on; the game saves the initial palette's macros to a file in your user directory, then loads the new one. Change the active set after you make adjustments to your macros (just arrow up and then back down) and you don't have to worry about losing them in a crash.
    Interesting, thanks. I don't suppose you happen to know a way to force-save map marker changes?
    (0)

  9. #9
    Player Motenten's Avatar
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    Mar 2011
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    321
    Quote Originally Posted by Hashmalum View Post
    Interesting, thanks. I don't suppose you happen to know a way to force-save map marker changes?
    Unfortunately, no, I don't know how to manage that. I add map markers so rarely, it's never become an issue for me to look into.
    (0)

  10. #10
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Hashmalum View Post
    Interesting, thanks. I don't suppose you happen to know a way to force-save map marker changes?
    I believe you can save map markers to the server, can't you? I know you can save macros for sure but I think I read map markers save as well. Could be wrong.
    (0)

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