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  1. #31
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Alhanelem View Post
    Actually, I have a BA with a major in computer science, so I do have some idea what I'm talking about. I really find it questionable that they would specifically code the game to remove the target lock on blink out, and that it's simply the target lock's codes dependance on having the model present causing the target lock code to decide it shouldn't be there anymore, and the targeting cursor's location being based on the height and scale of the target's model.

    In short, because that would most likely mean these two things were coded by two different people who never communicated with eachother at all and the end result wasn't disruptive enough to get the team lead to tell them they need to redo it.

    I learned from computer graphics class (which is a programming course, not an art course) that this really isn't always the case. Certainly not the manner in which we were taught, to be sure.
    Good, then we should be on level ground then. Everything I've bolded in the first paragraph, I agree with. The thing is, the game does not need the model to be present on the screen in order to know the height or scale of the target model. Likewise, I find it unlikely that the game is targeting a model at all, but rather an object which is represented by the model and thus is not dependent on the visibility of the model itself.

    I believe it is significantly more likely that this was an error avoidance method rather than a necessity by design. We lose targets on blink, not because the model disappears, but because it is safer and easier to say "Lose all targets when a model is set to invisible" than it is to say "Lose a monster/NPC type target when it despawns or dies, but not when the player blinks, and also do not lose target on players when they blink, etc etc etc". The latter can be done with some work, of course. The first is just easier. When the functionality that the players want requires the latter, however, I think it becomes something worth looking into at least.
    (3)

  2. #32
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    The x,y,z position of a character is always known. The arrow points at the top of the character model. While there is no model (while it's still loading), it's just drawn at the default offset, which is (0,0,0) from the target. However, targeting already works even without the model. So it definitely is possible to have something targeted without having the model data. So if they need to make the character disappear while loading new equipment graphics (which is understandable), they could still keep the target, as those two are different things.
    (5)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #33
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Arcon View Post
    However, targeting already works even without the model. So it definitely is possible to have something targeted without having the model data. So if they need to make the character disappear while loading new equipment graphics (which is understandable), they could still keep the target, as those two are different things.
    Even if for some arcane programing reason this is BS, this sounds very logical and reasonable for anyone who has played the game for an extended period of time. That said, I doubt it is BS, considering that people who use third party programs have ways to avoid losing targets over gear swap.

    I really hope we aren't going to fight over this though. Considering the amount of attention that the OP has gotten with likes, the last thing we need to do is give the mods a reason to lock this thread. If we can get the OP to a large amount of likes and someone like Camate is able to show it to the dev team, we might actually get some form of in-game response to these problems.
    (0)

  4. #34
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I think I agree with both sides of the argument in this case. The fact that we lose target is obviously an outgrowth of how they programmed the follow command, which probably is limited by some deeper structural problem with the program. If you notice, your own camera doesn't even follow you when you blink. Try gear swapping while riding a chocobo and you'll see what I mean. It's dumb and should be changed regardless of why it exists, though.

    Good ideas guys! I'll try to update the OP with them shortly!
    (3)

  5. #35
    Player Gallus's Avatar
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    Mar 2011
    Posts
    72
    Character
    Gallus
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Annoyance: When your movement speed is increased, it doesn't take affect until you turn off autorun. Yet, when your movement speed is decreased, it does.
    (8)

  6. #36
    Player
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    Jul 2011
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    597
    Quote Originally Posted by Arcon View Post
    The x,y,z position of a character is always known. The arrow points at the top of the character model. While there is no model (while it's still loading), it's just drawn at the default offset, which is (0,0,0) from the target. However, targeting already works even without the model. So it definitely is possible to have something targeted without having the model data. So if they need to make the character disappear while loading new equipment graphics (which is understandable), they could still keep the target, as those two are different things.
    Hell, they can make the target cursor/name jump down to the no-model pivot point and then back above the model when it reloads in after gear-swap for all I care, as long as I keep the focus.



    Also, another vote for Tractor being useless. I've had 50+ occasions in Voidwatch where it would have been immensely helpful (since the current T4 batch spams AoE like nothing else in the game), but it wipes your status since it zones you, rendering it unusable.




    Also for a minority problem: Accidentally disconnecting your gamepad during play requires you to reload all of FFXI for it to redetect it.
    (2)
    Last edited by Kaisha; 09-19-2011 at 04:44 AM.

  7. #37
    Player TybudX's Avatar
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    Mar 2011
    Posts
    186
    Character
    Elementa
    World
    Fenrir
    Main Class
    WAR Lv 1
    When you open your map you always need to go through several tabs before you can find your party or the pins you've stuck on the map. I hate that.
    (4)
    Quote Originally Posted by Alhanelem View Post
    False on both counts. I don't always disagree, nor do I think I'm always right.

  8. #38
    Player
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    Jul 2011
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    597
    Quote Originally Posted by TybudX View Post
    When you open your map you always need to go through several tabs before you can find your party or the pins you've stuck on the map. I hate that.
    There's only the three tab categories.

    Markers - NPC/Quest markers - Player Positions

    Only reason you think it's several is because the map doesn't query the server for party/ally member positions until after you swap away from the markers tab, and it takes it a second or two to get that data before it lets you switch to the Player positions list.
    (0)

  9. #39
    Player
    Join Date
    Mar 2011
    Posts
    960
    It's been said before but i'll say it again just for kicks:

    Ditch the stupid raise animation already.

    Nothing like watching yourself get raised, eat an aoe and swap back to being dead on the ground. Just make raise switch you to the idle stance and allow instant running already.
    (5)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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  10. #40
    Player
    Join Date
    Jul 2011
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    Quote Originally Posted by Sparthos View Post
    It's been said before but i'll say it again just for kicks:

    Ditch the stupid raise animation already.

    Nothing like watching yourself get raised, eat an aoe and swap back to being dead on the ground. Just make raise switch you to the idle stance and allow instant running already.
    If they fixed Tractor, the Raise animation would become much less of a problem.
    (3)

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