Actually, I have a BA with a major in computer science, so I do have some idea what I'm talking about. I really find it questionable that they would specifically code the game to remove the target lock on blink out, and that it's simply the target lock's codes dependance on having the model present causing the target lock code to decide it shouldn't be there anymore, and the targeting cursor's location being based on the height and scale of the target's model.You're trying to apply common sense to programming when you clearly just don't know what you're talking about.
In short, because that would most likely mean these two things were coded by two different people who never communicated with eachother at all and the end result wasn't disruptive enough to get the team lead to tell them they need to redo it.
I learned from computer graphics class (which is a programming course, not an art course) that this really isn't always the case. Certainly not the manner in which we were taught, to be sure.Displaying a model on the screen is the last thing any program will do

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