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  1. #11
    Player Alhanelem's Avatar
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    Mar 2011
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    A model being visible or not has absolutely nothing to do with the game knowing where and how large an object is. The game will always have that information available, whether the target is drawn or not.
    It clearly doesn't, because you can often see and target players just as they're loading in (generally when there's lots of people in an area and it's deciding who to load and who to unload)and the targeting cursor points to the ground at their feet, then jumps up to over their head when the model appears. If it knew the size and position of the model before loading it, the cursor would be in the same place the whole time.

    it would be an hour long fix at best.
    You can't really decide how long it would take something to be coded when you don't know exactly how it's written. It (like everything else in the game is probably written in a needlessly complicated manner, and it's likely the whole reason some of these things don't get changed, outside of ps2 limitations, is because most of the original staff (who would better understand what they've written and how to change it) is likely NOT working on the game now, as you've said.

    After all, why isn't a change in stack sizes (outside of analzying the impact of the change) a 30 second fix? One would expect it's simply changing a single number in a database and in the client data.
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    Last edited by Alhanelem; 09-19-2011 at 02:32 AM.

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