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  1. #51
    Player
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    Aug 2011
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    Quote Originally Posted by Daniel_Hatcher View Post
    The whole point of BLU is outside of Merits the only traits they get they have to set.

    Handing out traits would be taking away from what the job is.
    I agree with this. I wouldn't mind having a job trait unique to Blue Mage come naturally, but obtaining common (and some uncommon) job traits by setting spells is a neat mechanic.

    Speaking of unique traits, I'd love to have a version of Occult Acumen for Blue Magic. It wouldn't provide a lot of TP given the MP cost of most Blue Magic spells, but it would be very fitting for the job.
    (0)

  2. #52
    Player Zagen's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    The whole point of BLU is outside of Merits the only traits they get they have to set.

    Handing out traits would be taking away from what the job is.
    I agree with this though a Blue Magic Attack Bonus trait similar to how DRK gets multiple Attack Bonus traits would be nice. Physical Spell Attack not Magic Spell Attack.

    Quote Originally Posted by SpankWustler View Post
    Speaking of unique traits, I'd love to have a version of Occult Acumen for Blue Magic. It wouldn't provide a lot of TP given the MP cost of most Blue Magic spells, but it would be very fitting for the job.
    Considering the costs of the spells we spam I don't think it would be broken at all, take Head Butt for example at best it would give 1%TP since Occult Acumen is 2-5% of MP spent.
    (0)

  3. #53
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by SpankWustler View Post
    I agree with this. I wouldn't mind having a job trait unique to Blue Mage come naturally, but obtaining common (and some uncommon) job traits by setting spells is a neat mechanic.

    Speaking of unique traits, I'd love to have a version of Occult Acumen for Blue Magic. It wouldn't provide a lot of TP given the MP cost of most Blue Magic spells, but it would be very fitting for the job.
    It was a good trait per-say, but just not really all that great for DRK as they don't exactly work on making their magic that great.

    Even worse was that they gave it to SCH and BLM, personally it should have been "All Magic" and given to RDM naturally at around ~90 and BLU to learn upto Tier II via the spells. As in my opinion, regardless personal opinion it's most suited to DRK, BLU and RDM.
    (0)

  4. #54
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    It was a good trait per-say, but just not really all that great for DRK as they don't exactly work on making their magic that great.

    Even worse was that they gave it to SCH and BLM, personally it should have been "All Magic" and given to RDM naturally at around ~90 and BLU to learn upto Tier II via the spells. As in my opinion, regardless personal opinion it's most suited to DRK, BLU and RDM.
    ya honestly the only reason a BLM or SCH really use Occult accumen is when they cast so much they can use the neck piece on down time to refresh additional MP with the conversion from TP to MP, that is the only relevance of the trait I understand. Honestly traits I would want to see, whether they are meritable or not.

    Reflect (has a chance (3-5%) of reflecting a TP or Magic attack back at the attacker)

    Occult Accumen (Specialized for BLU, name doesn't really matter to me as long as it converts a certain amount of the MP cost to TP.... because ya know... it would actually benefit the job that uses MP and TP at the same time...)

    Double Attack (I want this shit f*cking fixed, thats god damn bull sh*t, I'm sorry but I've been the opposed to any ideas of BLU's getting traits natively, or being able to use spells with out spell point cost, and to know that the JA basically got shit on, is a real dagger to my back. I've always said to keep that balance in the game, this way we can receive things that may be seen as broken, but in reality are regulated by the system, to which now they are actually regulated regardless. That pisses me off!)

    *Unnamed JA - a JA that reduces the recast time of Chain Affinity by how many times it is used, however this would of course need a cap amount of recast reduction, and also have a certain amount of duration. So for instance, if I do CA like 6 times, when I do it again, 3 hours later, the duration reduction will not still be applied. I would say it should whipe every 30 minutes and restart to the first use, and perhaps be able to make the reduction to :45 seconds cap.

    Those are some thoughts, let me know what you think. Again, meritable, or spell cost, which ever, honestly the last one could easily become a JA idea, but I'm open to suggestion.
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  5. #55
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Hmm. Blue specific job traits... I got the perfect idea.

    How about "beast men" and "other" killer effects?

    Imagine a goblin effect, or gig as, or demon...etc.
    (0)

  6. #56
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Double Attack (I want this shit f*cking fixed, thats god damn bull sh*t, I'm sorry but I've been the opposed to any ideas of BLU's getting traits natively, or being able to use spells with out spell point cost, and to know that the JA basically got shit on, is a real dagger to my back. I've always said to keep that balance in the game, this way we can receive things that may be seen as broken, but in reality are regulated by the system, to which now they are actually regulated regardless. That pisses me off!)
    Fixed? It was never broken to begin with.

    We just didn't know it was weaker.

    I wonder what else we don't know.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  7. #57
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Tashan View Post
    Fixed? It was never broken to begin with.

    We just didn't know it was weaker.

    I wonder what else we don't know.
    I wouldn't be surprised if most the traits were naturally weaker.
    (0)

  8. #58
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Covenant View Post
    Hmm. Blue specific job traits... I got the perfect idea.

    How about "beast men" and "other" killer effects?

    Imagine a goblin effect, or gig as, or demon...etc.
    Why? Nobody even uses that crap anyway? Why am I going to equip spells that might interrupt 1 move at like what... 5% chance? Thats garbage, unless they make those traits keep a mob restricted 35% of the time, I see no point of it. I mean can I honestly get a raise of hands on what moronic BLU's actually equip that garbage and sacrifice reliable traits and spells, or who even merited in Monster Correlation? Unless SE makes those traits absolutely fantastic to be better applied situationally, they are sheer garbage.

    Quote Originally Posted by Tashan View Post
    Fixed? It was never broken to begin with.

    We just didn't know it was weaker.

    I wonder what else we don't know.
    Hmmm ya thats true just pissed me off when I first interpreted it.
    (0)
    Last edited by Scuro; 09-21-2011 at 05:04 PM.

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  9. #59
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Least it gave an excuse to actually use the triple attack trait we got.

    Assuming that it's actually 5% and not nerfed to 2%.

    Should probably test that.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  10. #60
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    @scuro... I'm sorry..I forget people arent privy to my thoughts...I had posted something on another thread about having a sorta beast men only chart. Much like regular beast chart... Difference between "clans" could be manipulated to gain advantages.

    Modifiers between the regular mob are pretty good. Carrying over beast men killer effect and modifiers could be cool.
    (0)

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