Not necessarily on GoH but I loved doing that Idk what you talking 'bout.
Not necessarily on GoH but I loved doing that Idk what you talking 'bout.
I love RDM. I like casting spells and supporting the party. But, I like swinging my sword too, when it doesn't bring the party down.
The two biggest obstacles I see for RDM melee is counter-productive TP feed and lackluster non-Empyrean weaponskills. Shouldn't need a completed Empyrean for one aspect of the job to function "normally." Accuracy and Attack can be raised with food, atma if in Abyssea, etc. I melee pretty often, and against the mobs that are melee-friendly, Accuracy is barely an issue. And no, that does not include Voidwatch/HNM's. Let's not go there.
We're already getting some decent melee buffs in the next update, with more magic/enfeebling buffs on the way. Let's see what else SE has in store, and go from there. Even after we hit 99, we're still going to get updates. No need to panic, this isn't "last call" or anything.
I believe it's entirely possible to promote ideas and feedback without resorting to screaming matches, troll-fests, or unnecessary self-aggrandizement with heavy-handed condescension. SE is much more likely to listen to reasonable posts rather than screaming matches. Speak like an adult, if you wish to be treated like one.
The "community" gave RDM and several other jobs the roles they play because, guess what? It works. Game mechanics were not designed for a RDM to be a DD job. Just because it can swing it's paper cutter around doesn't mean it will be effective or beneficial in any party situation. It's completely counter-productive to feed TP to something when you can't put out any numbers to make up for the damage you are causing to your own allies. Hell, even in most solo situations for a RDM you are mostly better off grav/dot/nuking whatever NM assuming it is a worthwhile opponent.
However...
In an EXP party (alliance) of today's standards, I'm sure a well geared melee RDM could outperform over half the garbage DD that trail along with the groups. BTW (off topic) alliance parties are stupid. You have 16 leeches and 2 people actually doing any work. How do you expect people to learn to play their respective roles properly in that fashion? That's where all these "innovative ideas" are coming from...
Last edited by Harukusan; 09-14-2011 at 04:19 AM.
Grav Nuking would be legit if, most of the NMs released after RotZ and not certain Nms in scars/visions weren't immune to it. At 90 I'd rate it far slower than Rdm/Blu facetanking unless you really need shadows/it's something like JoT. Blm or Sch would most definitely be faster if it's a nuke solo.
i dont get the what your trying to point out , but regardless ill direct you to pup who was promised an A- in hth and when it came down to it they were given a B+. if any skills got a raise it would be dagger / sword to B+ and healign /elemental to B/B-. i honestly dont see them making Rdm a better sword user then WAR the Duke of all things pointy.
My suggestion to rebalancing RDM. SE must first decide what they want to do with the job. Healer ? Enfeebler ? wannabe DD ? Support ? Cure V fixes the first part. Tier 3 enfeebling fixes the second part. DD traits and WS fix the third (dual wield, strong ws). aoe mages or melee buffs fix the last part (can think of aoe haste or spike or magic acc or refresh). With whm cure VI enfeebling is completely pointless so abilities that cut/increase physical or magical damage seem more interesting. I was thinking of another spell like bio that would stack (attack down) or another spell like dia that would stack.
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https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Explain PLD and BLU then.
in before "they were made for it"
My point was, what would it matter if RDM and BLU had the same sword skill? With WAR and BST having the same Axe Skill, it's not going to make BSTs any more of a party job than WAR is. And WARs don't even use Axes anymore. So, really, why NOT give RDM an A- Sword Skill? What would it hurt?
I could agree to RDM getting B- to both Healing and Elemental, however.
Last edited by Quetzacoatl; 09-14-2011 at 05:49 PM.
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