They honestly cant justify giving rdm an A+ / A / A- in sword or dagger skill without raising holy hell from any other respective job.
A+ sword = PLD has been replaced for tanking alot of critical mobs even with shield skill RDM can null a fuck ton of dmg
A- sword = rdms now out DD and out Nuke blue and feed less tp
B+ dagger = dancers would rage and Cor
A- dagger = Thfs would rage
and god forbid
A+ dagger = cor thf dnc would lose there shit
from a realistic balance aspect with en spell and phalanx and fencer they will never give rdm the A level skill it needs to be a mainstay as a melee on the front line.
Up blu to A sword skill, the only real bonus from sword skill now is from an accuracy standpoint.
As for B+ Dagger, I don't think I've even seen COR use a Dagger (But still they could up them with RDM), and DNC has enough traits to make them superior, they are already +35 Accuracy on traits which puts them above A+ Thieves on the base Accuracy front.
Personally I'm not for, or against a skill raise. I'd be fine with more WS's like RDM should have had in the beginning, but regardless it's impact on other jobs would be minute.
...........lol............A- sword = rdms now out DD and out Nuke blue and feed less tp
Currently bluemage outheals, outmelee dd's, and outnukes RDM. A- sword skill changes NOTHING.
Yeah, yeah...we get it, already. You want to change RDMs AF armor to pink cloth and take away Sword & Dagger skill and replace it with watered-down Staff skill. And for what? To pander to a playerbase that has no imagination or originality.
I see no rational reason for S-E to not make Red Mage as advertised--a fighter-mage, for those who don't remember. Game Balance is a weak dodge since they threw that concept out the window with 2-handed weapons. How is it overpowered for a Red Mage to have quality Weapon Skills in the weapons they are most capaple of using or to be able to augment their weapons with quality enhancement spells that kick in on every swing?
This irrational fear among the developers about jobs like Red Mage outshining the flavor-of-the-month melee jobs needs to be done away with and soon.
Last edited by Hayward; 09-15-2011 at 02:49 AM.
Hayward: Cerberus-San d'Oria
5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]
5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'
erm, I hope you're not suggesting that RDM nukes and melees at the same time. Either way, How would RDM outnuke BLU in this instance? I have no intention of believing that RDM nukes would ever keep up with BLU's Physical Magic. It's not like Nukes are insta-cast, and you would have to swap into some major fast cast gear to alleviate the 10-14 seconds it takes to use Blizzard/Thunder 5. BLM has the advantage with Elemental Celerity as well as a certain degree of fast cast gear, -Jas, and higher Skill+/MAB, I don't see what your point is.
If anything, A- Sword Skill with the current gear options for RDM probably still wouldn't outdamage BLU. It may come close at points, but you can't ex
Last edited by Quetzacoatl; 09-15-2011 at 04:18 AM.
Let's NOT nuke in elemental staves now~
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