Well, it's nice someone actually explained WHY they think the ability is bad. Even though I still don't really agree with your view on it, because it actually seems better then I portrayed in most regards. I thought it would be similar to Afflatus Misery, but instead it actually ignores any following damage, so a big aoe followed by a tiny aoe will not hurt damage output.
But no matter how you look at it, it's an ability that increases your melee, magic and weaponskill damage for 60 seconds. By how much depends on the circumstances. It can be piddly, it can be huge. There's plenty of nasty stuff out there that will deal tons of damage despite stuns, and it's obvious SE intended the ability to be used in just those situations.
I wouldn't rank it among the best of the new job abilities, but it's far from being the worst.


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