Quote Originally Posted by StingRay104 View Post
Ignorance is bliss I guess. Sorry to ruin your day but the increase of 3 mins was only added to the absorb phase, of which it then changes from a def icon to an attack icon and this one only lasts for 1 min. Also the damage to hp conversion is based on the first hit to land on the DRK after the ability is activated, be it a nice 1500 damage aoe or a 1 damage mistake (which the mistake is gonna acount for 90% of the actual damage we will probably get considering even if we DRKs don't stun the big moves some one else will) and thus we would be sitting there with a .25% increase in damage seeing as we didn't even lose 1% hp (going off your example numbers real numbers of course would be different). This ability isn't nice in the least bit and expect many of the other posters on here to crucify you for your ignorant post.
Well, it's nice someone actually explained WHY they think the ability is bad. Even though I still don't really agree with your view on it, because it actually seems better then I portrayed in most regards. I thought it would be similar to Afflatus Misery, but instead it actually ignores any following damage, so a big aoe followed by a tiny aoe will not hurt damage output.

But no matter how you look at it, it's an ability that increases your melee, magic and weaponskill damage for 60 seconds. By how much depends on the circumstances. It can be piddly, it can be huge. There's plenty of nasty stuff out there that will deal tons of damage despite stuns, and it's obvious SE intended the ability to be used in just those situations.

I wouldn't rank it among the best of the new job abilities, but it's far from being the worst.