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  1. #191
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    What did silence get us:

    Oh, hum, let me see here . . .

    Absorb-Attri - Cool!


    And . . . .

    Absorb-TP ninja-nerfs.
    Half-ass job traits (Occult Acumen)

    Tactical Parry, Arcane Crest and an update to Last Resort, a Category II Merit that was simply merited because of how worthless the other trash is, which should have happened years ago.



    Oh and now Scarlet Delirium.

    So don't be surprised if the camel's back just snapped.
    (2)

  2. #192
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Gokku View Post
    yo ill trade you all 5 tiers of attack bonus for our 5 tiers of HP bonus.

    PS drk get 20 JT's atm. and 6 JA's

    Monk 22 JT 8 JA

    War 17 JT 8 JA

    *pretty close for all jobs eh*
    I'd give up Scarlet Delirium for HP, I'd give it up for 20 more native mp so I can nearly cast another Drain.
    (1)

  3. #193
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by StingRay104 View Post
    Ignorance is bliss I guess. Sorry to ruin your day but the increase of 3 mins was only added to the absorb phase, of which it then changes from a def icon to an attack icon and this one only lasts for 1 min. Also the damage to hp conversion is based on the first hit to land on the DRK after the ability is activated, be it a nice 1500 damage aoe or a 1 damage mistake (which the mistake is gonna acount for 90% of the actual damage we will probably get considering even if we DRKs don't stun the big moves some one else will) and thus we would be sitting there with a .25% increase in damage seeing as we didn't even lose 1% hp (going off your example numbers real numbers of course would be different). This ability isn't nice in the least bit and expect many of the other posters on here to crucify you for your ignorant post.
    Well, it's nice someone actually explained WHY they think the ability is bad. Even though I still don't really agree with your view on it, because it actually seems better then I portrayed in most regards. I thought it would be similar to Afflatus Misery, but instead it actually ignores any following damage, so a big aoe followed by a tiny aoe will not hurt damage output.

    But no matter how you look at it, it's an ability that increases your melee, magic and weaponskill damage for 60 seconds. By how much depends on the circumstances. It can be piddly, it can be huge. There's plenty of nasty stuff out there that will deal tons of damage despite stuns, and it's obvious SE intended the ability to be used in just those situations.

    I wouldn't rank it among the best of the new job abilities, but it's far from being the worst.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #194
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Except situational is less than practical, which Scarlet Delirium's execution is not, in both its mechanics and its function. As I said before, one step closer to death, via huge-damage AoE, is one step closer to making Dark Knight the worst DD ever: a dead one.

    Adding a cumulative damage absorption to its absorption phase and boosting the conversion of damage dealt into Attack/Magic Attack would greatly expand on its usage, whether SE likes to read it or not. I mean, why not? It's not like Dark Knight would be exploiting anything to make the ability's usage relevant. There's no escaping it; it really does need to be fixed.
    (2)

  5. #195
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kristal View Post
    Well, it's nice someone actually explained WHY they think the ability is bad. Even though I still don't really agree with your view on it, because it actually seems better then I portrayed in most regards. I thought it would be similar to Afflatus Misery, but instead it actually ignores any following damage, so a big aoe followed by a tiny aoe will not hurt damage output.

    But no matter how you look at it, it's an ability that increases your melee, magic and weaponskill damage for 60 seconds. By how much depends on the circumstances. It can be piddly, it can be huge. There's plenty of nasty stuff out there that will deal tons of damage despite stuns, and it's obvious SE intended the ability to be used in just those situations.

    I wouldn't rank it among the best of the new job abilities, but it's far from being the worst.
    Considering its usage falls in under 1% (as I previously stated just because I don't stun the move doesn't mean someone else won't) I'm still gonna say it really does fall under the category as the worst ability in the game. I know the crest/circle abilities are just as limiting but the effects are far greater with them in their limited circumstance, especially circles, I remember popping warding circle during meritpo's fighting imps and getting intimidation stuns to help stop the constant amnesia. There is a decent way to rework Scarlet Delirium into a usable JA and that is simply take a page outta SCHs book and give us the absorb phase for 2hrs and a cap on absorb percentage and once we reactivate it we get our 1 min boost. This would make far greater sense seeing as we can have our utility and not have to make such huge sacrifices for subpar damage. As is unless the damage taken to damage dealt ratio is on a 1:2 or 1:3 ratio IE for every 1% hp damage taken we get 2-3% damage dealt with hard cap this ability is just never gonna be cast unless some DRK wants to epeen.

    I honestly thought the ability was gonna be a hybrid of the magic damage ability they mention in first manifesto, I thought it would be increases damage taken by 50% and increases damage dealt by 25% and it would be a 3-5 min duration on a 5 min recast timer. This would be far more practical than anything SE has suggested for DRK in the last 6 years. Oh well at least we got absorb attri which will be useful at least 50% of the time with potential great effects. Maybe we'll get lucky and SE will finally unnerf absorb spells (all of them) and stop giving everything huge darkness resistance.
    (4)

  6. #196
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by StingRay104 View Post
    I honestly thought the ability was gonna be a hybrid of the magic damage ability they mention in first manifesto, I thought it would be increases damage taken by 50% and increases damage dealt by 25% and it would be a 3-5 min duration on a 5 min recast timer. This would be far more practical than anything SE has suggested for DRK in the last 6 years. Oh well at least we got absorb attri which will be useful at least 50% of the time with potential great effects. Maybe we'll get lucky and SE will finally unnerf absorb spells (all of them) and stop giving everything huge darkness resistance.
    This. So much.
    (2)

  7. #197
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    I've been just a little bit speechless at how SE has handled this. I'm both amazed and surprised that they haven't given us a response at all. I check the JP side all the time, and they keep giving responses to jobs like RNG and PUP. Do they think we just don't know what we're talking about? Do they think they're such amazing game developers that they can't make a mistake? Why did they create a test server if they're not going to listen to our opinions? Is it all just a PR stunt in the end?

    Community reps, are you really reading these posts and passing it onto the dev team? I can understand that the dev team itself may not be giving any responses, but can't you guys at least post and say they're "aware" of how upset we are and just give assurance that our feedback hasn't just been ignored? Just a little acknowledgement will go a long way you know.
    (5)

  8. #198
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    ok those of you that say drk is useless and the weakest job in the game, you obviously do not know how to play the job at all. level your dark magic and learn how to use absorb tp. my very first main is drk. instead of making up excuses about how much you suck as a drk, why not work on the damn job and get better at it. even in abyssea, with the right atmas on, my dmg output is just fine. drk isnt a job like war and sam where all you have to do is click 2 macros to do uber dmg. it requires strategy. SD is situational, but far from useless. and to you morons that say drk is the weakest job in the game, 700-900 dmg a hit is far from weak. learn to play your damn job and stop bitching about it. because you saying drk is weak is telling me that one, you do not understand the job, two, you suck at the job. or maybe its both
    (0)

  9. #199
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Scarlet Delirium is terrible bottom line, your not too bright if u cant see that...if your doing viodwatch and ls leader tell all meleers to stay back and the drk dives in to catch that aoe just to get his SD rockin...what you think happens everyone is pissed at you. The damn thing is only one hit to activate...terrible. The spells and JA's dont equal up too alot of other jobs, sure we can be effective using drk and drk is very strong with apoc, but the job shouldnt require a relic to be great. furthermore we have the longest spell recast timers in the game by far...SE needs to fix that and address our 2hr. Sch getting alot of attention like a new born baby...its our time now SE needs to show us some love and address our signature spells line along with other things
    (1)

  10. #200
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,222
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Hang on. I'm not clear on two things:

    When and how did absorbs get nerfed? DRK was my most recent job to 95(within the last few months) and I don't know the ins and outs yet.

    I'm not clear on how SD works. Are you saying you get one status for 3 minutes, but only the first damage you take during those 3 minutes counts? What's the point in it lasting 3 minutes then? I thought the damage bonus was going to be / supposed to be based on all the damage you took during that time.

    If it's just the first hit that determines the damage bonus, why do we have to sit and wait for 3 minutes before we get the benefit? That doesn't make any sense. Am I not understanding something correctly?
    (0)

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