Few things to address in this thread.
1) No one said Torcleaver was a shit WS, we're saying the GS is a shit sword because the delay means the WSs come slower due to needing more hits to 100tp.
2) Apocalypse is the best Damage option in the game for DRK right now, and the next magian boost will make it comparable to other job's EMPs if the boost is as significant as before.
3) DRK accuracy problems weren't real, it was just players were stupid in the past when it came to exp mobs and tp/ws gear, especially on DRK because it attracted idiots because it looked cool. DRK was not better off than MNK or SAM though.
MNK wasn't liked at first because of Distortion, stupid reason but true, and then it got to open Distortion in the 60s. They could also close light, the most popular SC 65+. MNK was valued on old HNMs because of Chi Blast rotations. The game slowly turned towards TP burn and people realized MNK was extremely, if not the most, powerful.
SAM could make Distortion as opener or closer with its starting WS, and it's starting WS was powerful. SAM was more popular than DRK on HNMs for SATA lines because they could Meditate and SATA, making them especially good for kited fights. SAM could also easily make Darkness or Light. SAM was never really disliked. TP burning didn't really hurt sam at all, what with the massive TP building ability and all.
DRK actually suffered from TP burns, barring SE zerg fights. DRK had always been the slowest at tp gain in that era. There was never one real reason to invite DRK outside of SE zergs because they were so slow and pretty useless. DRK WSes sucked, they had no JA to boost tp gain, LR was complete garbage and until recently was mostly garbage, and SE would mean less mp efficiency for healing the party. The DB + 3minute LR combo has now put DRK on decent footing with other DDs outside abyssea until you get to superbuffed situations.
4) The idea behind SD is sound, but the execution sucks. We don't need 3 minutes to get hit once and then 1 minute of boosted damage, thet's fucking stupid. If the effect can't be based off of cumulative damage over the course of a minute, make it record damage for 1 minute, then take the highest damage over that period, and give us a boost for 3 minutes. A 1 minute damage boost is a failure in ability design, especially with the current system. Also SD is a good tanking tool as is if they'd give it a longer duration. There are times when you can't stun/Stop TP moves: Stun Resistance, TP move charge speed, repeated attempts, etc. That's a situation where this TP move is awesome.
Need examples of when SD's effect would be awesome if it lasted 3 minutes of damage boost?
Throat Stab from tonberry nms, Pile Pitch, Homing Missile, Citadel Buster, almost anytime lolkirin is looking at you, Gravic Horn, Impalement, etc. There are tons of moves that are easily predictable but almost impossible to avoid, where it's a good idea to pop SD for a damage boost.
5) For the love of god make all physical WSes capable of Critical hits ffs.

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