As far as new weapon skills, I was able to come up with this:
Tarantella (DNC exclusive)
Paralyzes target with a frenzied two-hit dancing attack for which multiple hits become successively more effective. Chance of critical hit varies with TP. Additional Effect: Removes one negative status effect (Fusion / Fragmentation)
fTP 2.0 Modifiers DEX 40% CHR 40%
This weapon skill would have the unique property in that additional hits would receive a 0.25n bonus to FTP for each hit of the weaponskill beyond the first.
As such, with no double attacks, the WS would hit thrice (while dual wielding) for an ftp of 4.75
Using "Striking Flourish" would put the WS at 2.0 + 1.25 + 1.5 + 1.75 +2.0 = 6.75 (6.4 average, considering accuracy)
Using "Ternary Flourish" would put the WS at 2.0 + 1.25 + 1.5 + 1.75 + 2.0 + 2.25 = 8.0 (7.6 average, considering accuracy)
It is worth noting that if enough DA/TA were to process the total fTP of this WS would be 16 (15.2 average after accuracy), making it roughly twice as powerful as evisceration before considering the higher modifiers. You could make the coefficient of increase to fTP per multi-attack lower if you think this would be unbalanced. Anyway, some rationalizations because you may be WTFing at it currently.
1.) Paralysis was chosen because it would make this WS worth using occasionally, even unbuffed and adds a new debuff to DNC's arsenal. Strength should be roughly the same as Jubaku, perhaps even a bit more potent.
2.) The WS was designed to be rather powerful because it has to compete with climactic Rudra's Storm
3.) The WS attributes were chosen (Fusion/Fragmentation) to allow the WS to open and close Light skillchains, as well as create Fragmentation with Rudra's Storm, improving the Dancer's Skillchain arsenal to go along with our potent Skillchain Bonus trait.
4.) The additional effect (removing one negative status effect) addresses the DNC's weakness status and the finicky nature of Healing Waltz.
5.) The additional effect also refers to the name, Tarantella. For more information, check wikipedia: http://en.wikipedia.org/wiki/Tarante...past_and_today
For those of you who care enough to want to know, but not enough to click a hyperlink, here's the important part:
The nature and history of the real-world tarantella would open up some awesome opportunities for storyline intricacies if this were a quested weapon skill.In the region of Taranto in Italy, the bite of a locally common type of wolf spider, named "tarantula" after the region), was popularly believed to be highly poisonous and to lead to a hysterical condition known as tarantism. The stated belief in the 16th and 17th centuries was that victims needed to engage in frenzied dancing to prevent death from tarantism using a very rhythmic and fast music. The particular type of dance and the music played became known as Tarantella.
6.) This weapon skill should be Dancer specific. Seem powerful? Other jobs will be jealous? No. Just make a new line of weapon skills which will be competitive for all jobs, with buffs that those jobs will appreciate. Give BRD a powerful, CHR and MND modfied, light-based magical WS so they can actually use all that MAB gear you throw at them. Give THF a powerful, new multi-hit naturally critical dagger WS that ignores defense and increases the probability that Treasure Hunter's effects will increase. These are just ideas, but this will be the last level increase: make the new WS count!
7.) Sorry I'm always TL;DRing you with ideas. I just hope that they're actually going somewhere.

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