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  1. #161
    Player Richie's Avatar
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    Aug 2011
    Posts
    28
    No, I realized I flubbed up with my comment about pyrrhic kleos, where I didn't consider dual wield. It is very possible that I noticed low tp return hits all of the time in ballista, and just assumed it was the same for WS into shadows. Ballista isn't good to go off of because you're being hit by multiple people and spells while concentrating on your next move; it's distracting. Even if it is a habit to check tp after WS, it is probably fairly easy to mess up in ballista.
    (0)
    Last edited by Richie; 09-10-2011 at 04:03 AM.

  2. #162
    Player Abithra's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    20
    Character
    Abithra
    World
    Shiva
    Main Class
    DNC Lv 99
    It is a nice idea to cater it towards the next WS but recast is an issue. I really hope you are not thinking about leaving it at 3 minutes (sorry if it has changed but I am not on the Test Server )

    However, looking on to 99 are we going to be limited to merits for support abilities or will they be through the last 4 levels and if so can we expect to see more then just Regain?

    Also are the dev's thinking about bringing in what Lilisette can do or should I just ignore her pretty looking abilities?

    Prrretty please reply this time :3
    (0)

  3. #163
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Since sphere effects are extremely strong and completely negate the opposite enfeebling effect, we won’t be implementing the sphere effect itself. However, we are planning to add something that gives your party members some kind of effect while continuing to consume your TP. As we are not at the stage where can give info on specific effects, we would love to hear your ideas.
    Granting all party members an effect in exchange for consuming the Dancer's TP...

    Since not all party members benefit from the same things, I think the effect should be dependent on the receiver of the effect. Maybe call it "Interpretive Dance", (except the meaning in this case is how other people are interpreting YOUR dance, a "play on words" that may not make as much sense when translated)

    Basically, it would increase rates and/or potencies for each job's special traits:
    Warrior: Double Attack Rate, Monk: Kick Attack Rate, Thief: Critical Hit Rate or Triple Attack Rate, White Mage: Cure Potency, Black Mage: Magic Attack Bonus, Red Mage: Enfeeble Potency/Accuracy?, etc

    These increases would have to be potent to be draining away TP from the Dancer who could otherwise use it for healing and weaponskills, and by necessity, it would require the Dancer to be building TP; meleeing on the target of the party in most cases (especially with recent bosses that enforce battlefields with no "lesser" enemies to build TP on - I'm not saying to add minions), so it would have to be worth the "TP feed" to the enemy as well.

    This also keeps the Dancer in harm's way, and their normal method of survival in these situations is personal healing ability, which is severely diminished if they're losing their TP to enhance others. (I'd add a strong regen effect to the Dancer while using this ability to offset the damage they can't prevent or restore in these situations, and possibly to make it useful while soloing.)

    Anyway, that's my thought on such an ability, to make it worthwhile in most circumstances.
    (1)

  4. #164
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    A passive ability that consistently drains your TP is a one-way ticket to boringville. If you just want to auto-attack and not do anything else, why not play a monk instead?
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  5. #165
    Player Richie's Avatar
    Join Date
    Aug 2011
    Posts
    28
    @AyinDygra

    I was thinking of something like this too! I like it, I also like the name you chose and concept.
    (0)
    Let's make this game great

  6. #166
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Bah! This is why we can't have nice things.
    (0)

  7. #167
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Vortex View Post
    This has already been beat into the ground and explained, they do not want to separate the "curing waltz" timers because of the advantages that it has over cure spells i.e dosn't cost MP no way of interuptting it and it's instant.
    I'm aware, but like so many of their other "balance" concerns I strongly disagree. WHM and RDM can easily gather enough fast cast/-casttime to make their cures all but instant and they're able to stand out of range of most AoEs whereas we're crippled without a means of constantly generating TP. Even then, splitting them in the above fashion puts our best waltzes (III and V) on the same timer and the low Waltz Potency cap reduces the relative efficiency of our cures now that WHM and RDM have access to substantially more Cure Potency gear.
    (1)
    Last edited by Nightfyre; 09-12-2011 at 06:55 AM.

  8. #168
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Doesn't Haste Samba technically "negate the opposite enfeebling effect"?

    Its a Haste that can be applied even if you're slowed, Am i wrong? Same can be said for BRD March, and even Madrigal with Acc down, Minuet with Attack down, etc... All of these are "Extremely strong and negate the opposite enfeebling effect".

    If i'm reading that right. Also, I'm pretty sure Sphere effects don't make you immune to the debuff (I.E if you have Haste Sphere you're not Immune to Slow...?)

    Either way, I think their reasoning for no Sphere is pretty bogus, Theres plenty of Abilitys/spells That counter-act/ignore their Enfeeblement.

    Could be reading this all wrong :X
    (0)

  9. #169
    Player Sira's Avatar
    Join Date
    Mar 2011
    Posts
    83
    karb im pretty sure the devs just dont know what they are doing with dnc
    (1)

  10. #170
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Honestly, I think the best addition to Dancer would also be one of the most simplistic. Also, I'm sure somebody mentioned it before and in a more intelligent manner than myself. Also, it might be flatly retarded for some reason I have not realized in my current state.

    One Waltz that grants Regain or simply gives TP to the target. It would provide an equal amount to whatever the TP cost of the Waltz was.

    One Waltz that grants Regain or flat-out gives other people TP in an Area of Effect identical to Divine Waltz. It would cost twice the TP that it restored, but it would have a recast such that you could keep it up full-time for other melee to benefit if it were Regain.

    I think the benefit of such things being part of the Waltz line is that it would provide an offensive option when you flat-out don't need to cure anyone. I imagine this would be pretty often, since given the awful recast of Waltzes, it's rare that a Dancer is depended upon to be a healer nowadays. This would further Dancer as a support job, and stick with the theme of "that guy who does stuff with TP".

    My apologies if this is idiotic, has already been suggested 10000 times, or most likely both. I took quite a few opiates earlier and my cat got tired of playing with a piece of string with me, so I decided to post this idea instead.
    (0)

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