Ranger, Summoner and to a lesser extent Corsair are ideal in similar circumstances, since they all deal physical damage from a range while simultaneously providing the monster with less TP (less TP than most melee jobs in the case of Ranger and Corsair, no TP in the case of Summoner). Well, it's not always physical damage in the case of Corsair, but it's one of the few jobs that has that as an option so I decided to include it. Wildfire is better when applicable.
Also, you seem to be over-looking that Ranger and Corsair have the most uneven TP phase(hitting things)/weapon skill phase splits of all jobs that hit things with things.
I'll spell it out. A regain ability on Summoner would increase the job's synergy with jobs that serve a similar purpose, increase the usefulness of Havartidangler in ideal situations for Summoner, and increase Havartidangler's synergy with Summoner in general.
Yeah, I guess I'm being whooshed by an alien mother-ship from the planet of air elementals or something. I don't care. The original question was cool question. I feel it deserved more than a one-liner from a one-dimensional guy who knows one math equation that, much to Korpg's repeated and equally pointless chagrin, happens to be correct.



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