Let me know when someone tackles explaining to you why Regain doesn't work at a fight where you kill the NM with RNG, SMN, and BLM. I have no intention of giving you the benefit of the doubt.
Let me know when someone tackles explaining to you why Regain doesn't work at a fight where you kill the NM with RNG, SMN, and BLM. I have no intention of giving you the benefit of the doubt.
Yeah, damn, you are so right, how could I be so stupid. What use could a Hvergelmir SMN, Wildfire COR, or a RNG (especially a Relic RNG) possibly make of a Regain buff in a situation where feeding TP to build TP isn't feasible?
I know I said I'd give you the choice, but I'm leaning toward the latter option from my above post.
Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90
Valkyri: BRD WHM COR THF RDM BLM SCH
Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90
Dammit, Dallas arrived.
Last edited by Korpg; 09-06-2011 at 09:55 PM. Reason: Correction on Math, 1 tick = 3 seconds, 60 seconds = 1 minute, 100 ticks = 300 seconds, 300 seconds = 5 minutes
Ranger, Summoner and to a lesser extent Corsair are ideal in similar circumstances, since they all deal physical damage from a range while simultaneously providing the monster with less TP (less TP than most melee jobs in the case of Ranger and Corsair, no TP in the case of Summoner). Well, it's not always physical damage in the case of Corsair, but it's one of the few jobs that has that as an option so I decided to include it. Wildfire is better when applicable.
Also, you seem to be over-looking that Ranger and Corsair have the most uneven TP phase(hitting things)/weapon skill phase splits of all jobs that hit things with things.
I'll spell it out. A regain ability on Summoner would increase the job's synergy with jobs that serve a similar purpose, increase the usefulness of Havartidangler in ideal situations for Summoner, and increase Havartidangler's synergy with Summoner in general.
Yeah, I guess I'm being whooshed by an alien mother-ship from the planet of air elementals or something. I don't care. The original question was cool question. I feel it deserved more than a one-liner from a one-dimensional guy who knows one math equation that, much to Korpg's repeated and equally pointless chagrin, happens to be correct.
Last edited by SpankWustler; 09-07-2011 at 12:29 AM. Reason: Editted for clarity. Damned painkillers.
BP+Release Summoner is the most TP-feeding-efficient damage source if played well. BPs give 0 TP. This is another one of Summoner's strengths that you abandon when you melee something or let your avatar melee it.
Remember Scylla? Pretty nasty monster with the 75 cap. Uses several TP moves back to back when it gets TP and generally decimated whoever it was facing. Regardless, it was duo'able by RDM+SMN because it doesn't have regain and that combo can kill it without ever giving it TP.
The easiest way to defeat Scylla was actually to not know anyone who cared about Dancer, and therefor to never fight him. Sometimes you have to think outside the box, man.
I edited the bit of my post about TP given. It turns out that being really high on muscle relaxants isn't conducive to clarity of written word. Sorry.
BP/release is the reason this "what if" discussion fails. BLU can main heal, but they were invited for a higher purpose. Why the hell would SMN buff a RNG when the SMN replaced the RNG?
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