==Scarlet Delirium==
After testing Scarlet Delirium the general concesus is that it should be changed. Here is a few suggestions:
1. Turn it in to a JOB TRAIT that procs if over 50% HP is lost in one blow.
2. Turn it in to a JOB TRAIT that accumulates damage over time in to a "buffer", while it continously decay towards zero. Damage is proportional to the buffer with a cap of +25%. (*prefered)
3. Have the Job Ability proc only for highly damaging attacks (i.e over 50% HP lost).
I would like to see it a job trait. The last thing DRK needs are more abilities to that "pause" our melee swinging.
==Catastrophe==
The aftermath effect is not as valueable it used to be. This is due to the 25% cap on "equipment haste" which now can be reached with gear alone. Here is a few suggestions:
1. Put Catastrophe Aftermath Haste in its own category. Such that it will NOT be restricted by the 25% cap on ability, equipment and magic. (*prefered)
2. Pair Catastrophe Aftermath Haste with Magic Haste. Such that we can use it together with 25% from equipment and 25% from Ability.
Other. An increase in haste in addition to (1). 15% for the Lv95 version. A damage boost would also be much welcomed.
==Critical hit WS==
People who do not posess the Apocalypse would like to have a multi hit WS with a critical hit chance based on TP.
==Spells==
The elemental spells are still useless. None will ever use them, ever. Suggestion:
1. A job trait that gives 75% Fast Cast and 75% Conserve MP for 10 seconds after a Weapon Skill. This would help Dark Knight utilize its spells for Magic Bursts and Absorbs.
Most Dark Knights want a dark equivalent to Holy.
==Equipment==
Can we augment our equipment with "Enchances Souleater effect" and "Enhances Stalwart Soul"? Could these also stack with eachother in multiples?
Maybe different Paths to augment equipment for instance?

Reply With Quote



