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Thread: Feedback - DRK

  1. #11
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
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    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    DRK needs to lose less DPS from casting in battle. Occult Accumen is a step in the right direction, but it doesn't work with Endrain and it doesn't work with Dread Spikes. Not to mention it's way too small of a bonus to be even remotely usable.

    SE ask yourself, is 25 TP for a spell that takes 3 seconds to cast then 2 seconds for the animation delay really too much to ask?

    I mean, in that same amount of time DRK can get 43 TP just from swings.

    Absorb-TP needs to go back as it was, it's not like anyone in their right mind will sub DRK for that spell without native dark magic skill (and you don't see RDM or SCH doing too much with their TP, even if it's relic/mythic/empyrean lol). It just adds to the fact that you're burning 33 MP to get usually around 15 TP isn't generally worth it.

    Honestly, DRK needs to bring more to the table than stun and voidwatch darkness trigger procs.
    (1)

  2. #12
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Madawc View Post
    Now now, let's give SE a chance.
    Been there, done that.
    (0)

  3. #13
    Player Madawc's Avatar
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    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    Quote Originally Posted by Leonlionheart View Post
    DRK needs to lose less DPS from casting in battle. Occult Accumen is a step in the right direction, but it doesn't work with Endrain and it doesn't work with Dread Spikes. Not to mention it's way too small of a bonus to be even remotely usable.

    SE ask yourself, is 25 TP for a spell that takes 3 seconds to cast then 2 seconds for the animation delay really too much to ask?

    I mean, in that same amount of time DRK can get 43 TP just from swings.
    Yes!!

    When I first read the Occult Accumen description I was like "yes, finally". But then when the implementation came it was just a punch to the gut. Who decides these numbers I have no idea, but I hope that person is reading this.
    (0)

  4. #14
    Player Rearden's Avatar
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    Jun 2011
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    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Holy crap, someone let Madawc out of the institution?

    On topic: I don't know any Apoc DRK who wants to lose the equipment haste function and not be able to full time PDT, heal themselves, and do damage. Doesn't really make any sense and kind of shows a lack of understanding of effective ways to play as an Apoc DRK, which isn't surprising considering the source.
    (0)

  5. #15
    Player Madawc's Avatar
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    Apr 2011
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    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    hold on. You actually argue against this because DRK should use -PDT in abyssea?

    I have an Apoc and I have never heard of such nonesense from anyone before.
    (0)

  6. #16
    Player Rearden's Avatar
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    Jun 2011
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    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    To date, name one thing SE has balanced in the overarching scheme of the game because it was unbalanced in Abyssea?

    The only thing that has been changed was the 30% damage boost to Relic/15% damage boost to Mythic which largely applies outside of Abyssea and can easily be argued that the changes were made to bring relics up to par with Empyrean's again, outside of Abyssea. I know you like fulltiming your Plastron +1 set for its +55% damage taken but this is somewhat asinine even for you.

    I'll go ahead and reiterate that this isn't surprising, considering the source.
    (0)

  7. #17
    Player Taint2's Avatar
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    Jun 2011
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    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Rearden View Post
    Holy crap, someone let Madawc out of the institution?

    On topic: I don't know any Apoc DRK who wants to lose the equipment haste function and not be able to full time PDT, heal themselves, and do damage. Doesn't really make any sense and kind of shows a lack of understanding of effective ways to play as an Apoc DRK, which isn't surprising considering the source.

    It if was its own catagory that would be fine, but yeah otherwise it needs to stay in gear haste.
    (0)
    Masamune
    Arma up next!

  8. #18
    Player Zagen's Avatar
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    Mar 2011
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    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Rearden View Post
    To date, name one thing SE has balanced in the overarching scheme of the game because it was unbalanced in Abyssea?
    MNK + WHM being able to duo new NMs
    (0)

  9. #19
    Player Madawc's Avatar
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    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    The game is strange on so many levels. Like why do DRKs get to use so many shields. IIRC in the beta a WHM could sub MNK can get full h2h skills and do Combos on par with MNKs.

    Why SE keeps these remnants for all these years idk.

    But Elemental Magic is only a job trait away in beeing useful.

    And yea, Aftermath Haste from relic should be in its own catagory.
    (0)

  10. #20
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    I find it funny that people continue to justify skill lvl as a means to use it practically. If i recall right Sam was best with polearm on most stuff at 75, pup has high throwing skill, rdm has divine skill with no native spell as does sch, etc etc.

    I think as long as they add a dark magic casting time down trait <potent one> it would alleviate the problem <with the only good spells anyways> that drk should cast such as endark and drain. and someone correct me if i am wrong but did they not say they were considering something to this effect already?

    As for the relic haste thing, if i am understanding this right, 25% gear 25% DB 15% haste and another 10% after WS? that seems a bit broken to have 75% haste attainable solo on a melee job <not saying someone would sub whm but you get my point>
    (0)

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