==Scarlet Delirium==
After testing Scarlet Delirium the general concesus is that it should be changed. Here is a few suggestions:
1. Turn it in to a JOB TRAIT that procs if over 50% HP is lost in one blow.
2. Turn it in to a JOB TRAIT that accumulates damage over time in to a "buffer", while it continously decay towards zero. Damage is proportional to the buffer with a cap of +25%. (*prefered)
3. Have the Job Ability proc only for highly damaging attacks (i.e over 50% HP lost).
I would like to see it a job trait. The last thing DRK needs are more abilities to that "pause" our melee swinging.
==Catastrophe==
The aftermath effect is not as valueable it used to be. This is due to the 25% cap on "equipment haste" which now can be reached with gear alone. Here is a few suggestions:
1. Put Catastrophe Aftermath Haste in its own category. Such that it will NOT be restricted by the 25% cap on ability, equipment and magic. (*prefered)
2. Pair Catastrophe Aftermath Haste with Magic Haste. Such that we can use it together with 25% from equipment and 25% from Ability.
Other. An increase in haste in addition to (1). 15% for the Lv95 version. A damage boost would also be much welcomed.
==Critical hit WS==
People who do not posess the Apocalypse would like to have a multi hit WS with a critical hit chance based on TP.
==Spells==
The elemental spells are still useless. None will ever use them, ever. Suggestion:
1. A job trait that gives 75% Fast Cast and 75% Conserve MP for 10 seconds after a Weapon Skill. This would help Dark Knight utilize its spells for Magic Bursts and Absorbs.
Most Dark Knights want a dark equivalent to Holy.
==Equipment==
Can we augment our equipment with "Enchances Souleater effect" and "Enhances Stalwart Soul"? Could these also stack with eachother in multiples?
Maybe different Paths to augment equipment for instance?