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Thread: Feedback - DRK

  1. #1
    Player Madawc's Avatar
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    Apr 2011
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    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90

    Feedback - DRK

    ==Scarlet Delirium==
    After testing Scarlet Delirium the general concesus is that it should be changed. Here is a few suggestions:

    1. Turn it in to a JOB TRAIT that procs if over 50% HP is lost in one blow.


    2. Turn it in to a JOB TRAIT that accumulates damage over time in to a "buffer", while it continously decay towards zero. Damage is proportional to the buffer with a cap of +25%. (*prefered)

    3. Have the Job Ability proc only for highly damaging attacks (i.e over 50% HP lost).

    I would like to see it a job trait. The last thing DRK needs are more abilities to that "pause" our melee swinging.

    ==Catastrophe==
    The aftermath effect is not as valueable it used to be. This is due to the 25% cap on "equipment haste" which now can be reached with gear alone. Here is a few suggestions:

    1. Put Catastrophe Aftermath Haste in its own category. Such that it will NOT be restricted by the 25% cap on ability, equipment and magic. (*prefered)

    2. Pair Catastrophe Aftermath Haste with Magic Haste. Such that we can use it together with 25% from equipment and 25% from Ability.

    Other. An increase in haste in addition to (1). 15% for the Lv95 version. A damage boost would also be much welcomed.

    ==Critical hit WS==
    People who do not posess the Apocalypse would like to have a multi hit WS with a critical hit chance based on TP.

    ==Spells==
    The elemental spells are still useless. None will ever use them, ever. Suggestion:

    1. A job trait that gives 75% Fast Cast and 75% Conserve MP for 10 seconds after a Weapon Skill. This would help Dark Knight utilize its spells for Magic Bursts and Absorbs.

    Most Dark Knights want a dark equivalent to Holy.

    ==Equipment==
    Can we augment our equipment with "Enchances Souleater effect" and "Enhances Stalwart Soul"? Could these also stack with eachother in multiples?

    Maybe different Paths to augment equipment for instance?
    (0)

  2. #2
    Player Anathiel's Avatar
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    Character
    Anathiel
    World
    Sylph
    Main Class
    NIN Lv 95
    ...how many drk feedback threads are people gonna make?
    (2)
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  3. #3
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    Quote Originally Posted by Anathiel View Post
    ...how many drk feedback threads are people gonna make?
    SE don't care anyway, so it's just another in the pile tbh.
    (1)

  4. #4
    Player Urteil's Avatar
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    Mar 2011
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    Character
    Urteil
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    Phoenix
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    DRK Lv 99
    I'm not really liking any of these, especially the casting after WS one.
    (2)

  5. #5
    Player Madawc's Avatar
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    Madawc
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    Quetzalcoatl
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    DRK Lv 90
    Quote Originally Posted by Urteil View Post
    I'm not really liking any of these, especially the casting after WS one.
    What exactly are you not liking? The problems I point out or the suggestions I make to correct them? If the latter, please provide something better if you have something you want to share.

    The casting after WS trait is something I think would solve alot of our spell casting issues. No way will DRK get enough MAB to make it worthwhile to cast elemental magic so it has to be fast and cheap to use. And also this could allow to use more absorb spells like ABS-DEX and ABS-STR after a WS to actually improve the damage output. At this point casting anything will only hinder damage output from our main weapon.
    (0)

  6. #6
    Player Urteil's Avatar
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    Character
    Urteil
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    Phoenix
    Main Class
    DRK Lv 99
    How about traits that just give us faster casting for spells specific to our class.


    The entire point of DRK doesn't need to revolve around swinging our weapon, there's already a job for that.


    Its called Warrior.
    (1)

  7. #7
    Player Madawc's Avatar
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    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    I agree that DRK is not just about swinging our weapon. But the fact still remains that nobody plays DRK in a way that limits their damage output. Melee and Magic has to work together, not be in the way of eachother.

    If you define "specific to our class" as just Dark Magic why bother giving us elemental spells with a B+ rating never to be used in the first place.

    Dark Magic is at Lv90: 354
    Elem Magic is at Lv90: 341

    It would be unwise to make the assumption that elemental spells do not belong to the DRK class when there is only a 3.8% differance. Hell, if Elemental Spells don't belong to DRK then they definatly do not belong to RDM with a C+ 315 skill cap.

    I like this proposed trait to cover all of the spells. Not just the ones deemed by you that are "DRK specific".

    So yes, if your suggestion is to have a trait which gives us fast enough casting to make it worthwhile to use about 40% of our spells. I would welcome such a trait. However I would much more welcome a trait which cover 100% of our spells. I'd like to whip out a 1k magic burst after my WS. That is how I think Melee and Magic can work together.
    (0)

  8. #8
    Player StingRay104's Avatar
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    Mar 2011
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    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    DRK was never meant to have t3 or higher elemental nukes, in fact the fact DRK has elemental is just a side effect of being an arcane melee. However the idea of DRK being able to get extra damage off of magic burst was the reason why DRK has the elemental nukes to begin with, and therefore I can support the idea of an ability that makes us get 75% fast cast and 75% conserve mp after a ws seeing as how it would bring some sense to the elemental side of DRK.

    As for the Catastrophe and Crit ws aspect I disagree completely. Apoc is still a great weapon and I understand people want something from it but I cannot give any form of consideration for a relic/mythic/empy weapon in a thread about DRK. I don't care if DRK is the only job that can use said weapon take it to a thread about relics. Besides what about the other weapons ultra weapons DRK gets? What about Ragnarok, Redemption, Liberator, or Caladbolg, they need some love to. As for the give DRK a crit ws this topic is getting old and its completely wrong to begin with. The real statement that will fix every DD in and out of abyssea is let all ws's be able to crit. Then at least everyone can benefit from RR and crit plus gear equally while ws's with crit mods have more consistant crit damage as opposed to those that don't.

    More souleater + equip and remove the damn cap is a must. Scarlet Delirium needs to either be made a JT which procs a 1 min 25% damage boost everytime your hp drops below 50% (ridiculous I know) or it needs to be a sublimation like JA that works with a 2 hour absorb duration and a sec recast timer and on 2nd use it activates thed 1 min buff based on hp stored (of course like subli it has a hp store limit so that things don't get broken).

    Other than that SE needs to stop ignoring everyone and listen to us or just end the damn game already, pick one.
    (1)

  9. #9
    Player Thanotos's Avatar
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    Aug 2011
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    Character
    Thanotous
    World
    Bahamut
    Main Class
    DRK Lv 99
    new JA:
    Morph: changes you into a useful job class.
    duration: permanent until SE decides to do something useful.
    (0)

  10. #10
    Player Madawc's Avatar
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    Apr 2011
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    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    Now now, let's give SE a chance.
    (0)

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