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  1. #41
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    These weapons (mythics aside) Are NOT designed to "enhance the strengths of the class." Once you get over that fact, these weapons should be more acceptable to you. Empyreans were built to be among the strongest weapon weapons in their weapon class (which the staff achieves- it is the strongest staff weapon in the game- not the strongest stat booster staff, the strongest weapon staff). Nothing more. If they were designed to enhance the strengths of the jobs, there would be 20 of them, one for each job, with job specific effects on them. Oh wait, those already exist, those are the mythics.
    Exactly, this.

    This staff doesn't need much else. In fact, I'm glad it's getting more mp on it so I can get more mp returned when I use Myrky (1800 just isn't enough!). Speaking from a summoner standpoint this staff is just fine the way it is. It beats out any perpetuation stave I can hope to get and then some. Outside and in of abyssea I can get back my /entire/ bar of normal mp (That is outside my WS set) in one weaponskill. No perpetuation stave is going to touch this, not Nirvana.. not ever. As it stands I already have free avatars+ mp with bahamut's. Emp Staff covers not only perp costs, but the cost of spamming blood pacts + any spells I so choose with impunity (and with regain atams I never even have to really get close to combat either). Outside of aby, I use wings, Meditate, I get TP on nearby mobs and store it, or use other methods regular melee use to get tp. But then again, it's not like tp is hard to get: even at 100 tp I get almost 600 mp back.

    People need to accept this staff for what it is and stop making it what it will never be. It is a melee weapon and a source of limitless MP. Oh and speaking from the scholar standpoint, because I use it on my scholar too: Perpetuance: Adloquium = 120tp. This works fine and dandy for me outside of aby. And as for blm, I've toyed around with it against my fellow blm in shell. My damage levels out with theirs since I'm still casting long after they are out of mp and when I do finally pull hate, I'm able to stay alive pretty much forever because I'm constantly using myrky to keep mana wall alive. Really, with atams on I don't nuke much less harder than they do with the staff equipped, nor do I get resisted much at all... Outside of aby, still don't get resisted much at all, damage, they are a bit higher but I still beat them because: I'm the energizer bunny of mages.

    Stop complaining about trying to change the staff to suit YOUR play style. Learn to adapt YOUR play style to the weapon instead.
    (3)
    My other car is a summoner.

  2. #42
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I don't think SE are wrong with the concept that mages melee. Some of them do. What I wonder is why they never add armors to help melee, but they keep adding rare weapons.
    (0)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  3. #43
    Player Darkwizardzin's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Quote Originally Posted by Rezeak View Post
    As for ya Mythic stuff.

    BLM
    Magian gives +25% DMG
    BLM Staff gives +50 Mab

    Outside abyssea BLM has around 90 MAB in best case

    190 MAB + 50 MAB = about a 26% increase in DMG so even if it's 1% the BLM staff is better than all the Trail staffs ooooooooooooooo and u don't need to change staff between nukes so eventully u'll get enough TP to use the Magic attack aftermath o and u get a mdef down effect on the mob which will boost your DMG by another 10% so now your looking at 40% vs 26% outside of abyssea when BLM gets enough tp ofc.

    Mythic BLM Staff is the best BLM staff outside of abyssea.

    As for the SCH one it's so sititational it sucks but in any case enmity is an issue this staff allows SCH to be the best nuker.
    ...What i have in bold is the problem with your statement. magian increase damage by 30% when fully upgraded not 25% (and soon this will be 35% when +3 comes out)

    This means magian still beat the mythic weapon.... thus mythic still sucks when you conpare the work it takes to get a magian with the work it takes to get a mythic.

    ......mythic still needs work.

    edit: also while im at it... im pretty sure because of the diminishing returns of the stat "Magic attack bouns" that the increase your talking about is less then 26%... which hurts your case even more.
    (4)
    Last edited by Darkwizardzin; 09-05-2011 at 03:38 AM.

  4. #44
    Player Ank's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Hvergelmir
    DMG: 98 Delay: 390 INT+15
    "Ultima"
    Aftermath: Occasionally deals double damage (inc. avatars)
    Lv. 90 BLM SMN SCH
    Oooh me likey likey this idea.
    (1)

  5. #45
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Tannlore View Post
    Stop complaining about trying to change the staff to suit YOUR play style. Learn to adapt YOUR play style to the weapon instead.
    I'm working on getting a Empyrean Club, any suggestions on how to make the WS useful? I always assumed the WS was a bonus joke to further anger Paladins, since WHM doesn't have problems doing massive damage with a weapon skill, empyrean or not.

    Also, this guy is right - the staff isn't going to and should not change. If you want a staff for nuking, get SE to fix a staff that was designed for that - whether it is the mythic BLM staff, or the Dorje.
    (0)

  6. #46
    Player Darkwizardzin's Avatar
    Join Date
    Mar 2011
    Posts
    155
    lol Dorje sucks... and as i've stated above blm mythic has unadressed problems.
    (2)

  7. #47
    Player
    Join Date
    Mar 2011
    Posts
    960
    Getting 30,000 Alexandrite only to lose to a Magian.

    Only in my FFXI.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  8. #48
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Economizer View Post
    I'm working on getting a Empyrean Club, any suggestions on how to make the WS useful? I always assumed the WS was a bonus joke to further anger Paladins, since WHM doesn't have problems doing massive damage with a weapon skill, empyrean or not.
    I have someone in my LS with this club actually (soon to be 2 people) he pairs it with an augmented Genbu shield for the buffs off that. When he WS he stacks on all the HP/MP gear he can (extra emphasis on the mp gear). The WS behaves exactly like Myrky in that you can engage at max range, use the WS, get no agrro (I use my Myrky on what ever mob happens to be walking by for instance) get your mp/hp back and keep going.

    He has few MP issues on whm with this club and enjoys using it especially as a meleeWHM (^_^) It's a beast for soloing. He uses atma of perfect attendance and always has enough tp to take his club out and give himself mp back between cures when he looks like he's getting low... Again he doesn't have to get close to use this WS (this is something people continuously forget time and time again with staff and club I might add. You do NOT have to get close to use WS).
    (0)
    My other car is a summoner.

  9. #49
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Rezeak View Post
    SCH With this staff and use of stragems 1/2mp with af3+2 and sublimation you pretty much will never run out of mp


    As for the SCH one it's so sititational it sucks but in any case enmity is an issue this staff allows SCH to be the best nuker.
    In any case where enmity is an issue, SCH mythic holds no comparison whatsoever to enmity douse.

    Even if it did, I have a -50% enmity set which accomplishes the same thing and doesnt require the correct weather or 30,000 alexandrite.
    (0)
    Last edited by Raksha; 09-05-2011 at 04:41 AM.
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  10. #50
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Unlike a Summoner though, I can't afford to use Sea Daughter because the slow would kill my ability to cure.

    Quote Originally Posted by Tannlore View Post
    The WS behaves exactly like Myrky in that you can engage at max range, use the WS, get no agrro (I use my Myrky on what ever mob happens to be walking by for instance) get your mp/hp back and keep going.
    I just think it is kinda strange that it restores HP at all, since as a White Mage you can just cure yourself with more MP. Perhaps I'm missing something... still, I suppose it would be an upgrade to Mystic Boon in some situations.

    The Club WS just feels like something you'd give a Paladin or something.
    (0)

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