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  1. #61
    Player Shiyo's Avatar
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    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Won't it be a proc in voidwatch?
    (0)

  2. #62
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    That's exactly the point, Kwate. If SE wants to take the time to make an ability or spell, we need to give them feedback about how to retool them in order to make them worth even adding. There shouldn't be any "fail" spells or "fail" abilities for that matter, every one should have a certain form and function that helps one of our many roles. Even if that function is a niche one. Even if we only have a single solitary reason or situation to cast it, that'd be sufficent. Not ideal but, sufficent.

    So, the reason Mortal Ray got the most attention in this topic was because it seems that out of all our upcoming spells, Mortal Ray needs the most work and concideration for it to be worth using.
    (0)

  3. #63
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Shiyo View Post
    Won't it be a proc in voidwatch?
    ^ just killed my buzz....
    (0)

  4. #64
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Mefuki View Post
    That's exactly the point, Kwate. If SE wants to take the time to make an ability or spell, we need to give them feedback about how to retool them in order to make them worth even adding. There shouldn't be any "fail" spells or "fail" abilities for that matter, every one should have a certain form and function that helps one of our many roles. Even if that function is a niche one. Even if we only have a single solitary reason or situation to cast it, that'd be sufficent. Not ideal but, sufficent.

    So, the reason Mortal Ray got the most attention in this topic was because it seems that out of all our upcoming spells, Mortal Ray needs the most work and concideration for it to be worth using.
    I would like for SE to address the concerns that a number of BLU's expressed over this spell. If they can nerf the ACC on HS because of the perception of it being overpowered....well this spell is extremely "underpowered", "expensive", and very situational at best....

    All we can ask for is consistency....this spell needs to be adjusted/modified.
    (0)

  5. #65
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    No one who has played previous FF titles could not have seen that this spell was going to be lackluster, it's always been that way. Doom/Death have almost always had a nerfed effect/ accuracy if used by players, and bosses were typically immune to it.

    Not saying that it shouldn't be adjusted but this was expected imo.
    (0)
    Last edited by Neisan_Quetz; 09-05-2011 at 05:21 AM.

  6. #66
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Neisan_Quetz View Post
    No one who has played previous FF titles could not have seen that this spell was going to be lackluster, it's always been that way. Doom/Death have almost always had a nerfect effect/ accuracy if used by players, and bosses were typically immune to it.

    Not saying that it shouldn't be adjusted but this was expected imo.
    I whole-heartedly agree, my thing is, forget the damn spell...

    at this stage in the game where updates are coming to a near close, usefulness > gimmicky.
    (0)

  7. #67
    Player
    Join Date
    Mar 2011
    Posts
    960
    Trade Frozen Mist for Mortal Ray and lets forget someone pitched the idea of Doom in the first place.

    Mist is in the .dats already, it could easily be swapped in.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  8. #68
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Kwate View Post
    I whole-heartedly agree, my thing is, forget the damn spell...

    at this stage in the game where updates are coming to a near close, usefulness > gimmicky.
    Sooooo why are updates coming to a near close?
    (0)

  9. #69
    Player
    Join Date
    Mar 2011
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    319
    Quote Originally Posted by Leonlionheart View Post
    Sooooo why are updates coming to a near close?
    Might have to do with what Septimus was pointing out with the SMN spell slots being limited.
    (0)

  10. #70
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Leonlionheart View Post
    Sooooo why are updates coming to a near close?
    It's fair to assume BLU won't get any new spells beyond the 99 update....I hope I'm wrong on that, but doubt it.
    (0)

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