Won't it be a proc in voidwatch?
Won't it be a proc in voidwatch?
That's exactly the point, Kwate. If SE wants to take the time to make an ability or spell, we need to give them feedback about how to retool them in order to make them worth even adding. There shouldn't be any "fail" spells or "fail" abilities for that matter, every one should have a certain form and function that helps one of our many roles. Even if that function is a niche one. Even if we only have a single solitary reason or situation to cast it, that'd be sufficent. Not ideal but, sufficent.
So, the reason Mortal Ray got the most attention in this topic was because it seems that out of all our upcoming spells, Mortal Ray needs the most work and concideration for it to be worth using.
I would like for SE to address the concerns that a number of BLU's expressed over this spell. If they can nerf the ACC on HS because of the perception of it being overpowered....well this spell is extremely "underpowered", "expensive", and very situational at best....
All we can ask for is consistency....this spell needs to be adjusted/modified.
No one who has played previous FF titles could not have seen that this spell was going to be lackluster, it's always been that way. Doom/Death have almost always had a nerfed effect/ accuracy if used by players, and bosses were typically immune to it.
Not saying that it shouldn't be adjusted but this was expected imo.
Last edited by Neisan_Quetz; 09-05-2011 at 05:21 AM.
Trade Frozen Mist for Mortal Ray and lets forget someone pitched the idea of Doom in the first place.
Mist is in the .dats already, it could easily be swapped in.
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