i think mortal ray like 1000 needle will onloy be useful during 2hr (which it will almsot always work during) but i dont mind having it learning it gonna be interesting lol.
i think mortal ray like 1000 needle will onloy be useful during 2hr (which it will almsot always work during) but i dont mind having it learning it gonna be interesting lol.
we dont need doom for any reason at all. we should get curse. curse would actually be effective on the low level mobs that you can doom (lower hp, CW, grab a new group of mobs...). also it would be reasonable considering Blm armor curses enemies quite easily.
death would be far more reasonable then this horrbile doom spell, but curse would actually benefit us. hope SE will change this worthless spell :P
WHAT?!The message you have entered is too short. Please lengthen your message to at least 10 characters.It pains me to tell you this, as I don’t want to be the destroyer of dreams or anything like that, but the double attack trait gained by combination of blue spells isn’t 10% like everyone thinks…it’s actually closer to 7%. (We didn’t change anything FYI)
The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.Reduce or get rid of the penalty incurred after setting blue magic spells.
=w= about Double Attack Jobtrial, i just know that SE think BLU get this trial for free so we need to gimp it.
I start no wonder y blu is just good only for mob that not too higher lv.
All job can get their JT for free, just to lv enough, blu need to use their precious point to set up spell to use. and need to waste many just for to set JT which other job will get for free when lv search! So what else i can say to gimp JT else.
If like this stop say want blu to set their spell situation base, it's end up not fact anymore. since many point will end up to set for JT, many will set to use trigger, if that mean to situation. I'm really sad that i was mistake the word flexible blue mage.
I never think BLU need to be top DD of game or so i just want give blu fair play.
See what happen to Tripple attack
Empty Thrash 3 pts, Demoralizing Roar 4pts, Acrid Stream 3 pts, Heavy Strike 2 pts
That totally 15 pts =w=, just for Tripple attack (which form i heard form Double Attack i start wonder we will got gimp version of it also)
and see what we need to equip form it
start form best of it Heavy strike, i no objection for this spell since it's can be one of real useful in many case.
Acrid stream is start to not much use since it's mp cost not par with it dmg, only good since it give MagDef down (MagDef down really not matter to blu or pt nowadays, but ok it's still not bad to equip)
Empty Thrash is just very rare useful for frontal aoe and low dmg thing. I just equip cuz it's low point for DA and still more useful than last champion.
Demoralizing Roar, my worthless champion in this set 20 percent atk down just for 30 sec =w= 30 sec! what is it perpose to use unless you going to eat hundred fist and want do lower dmg you will got (even fact will show that if you going to eat hundred fist and only this Demoralizing Roar is your last chance you will die anyways) and worst is it's 4 point for just that.
Totally 15 point and half of that is for just need to equip to use JT 15 point is even for blu full merit mean 1/4 of all point =w= so, SE really want blu situation base really!?
Doom + Ascecticsicscscsc gambir?
Maybe.
As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.![]()
It is then that I know achievement.
Just some info on Mortal Ray. I have tested it quite a bit and anything my level and below I have NOT been resisted once. And on the gaze attack, I have been able to land Mortal Ray with my back towards the monster, so I'm leaning towards the spell to be just like a single target nuke. I will get on and test it some more today to make sure my findings are accurate.
I do agree that the 60 kill timer is a bit long, 10 secs like the mob version would be awesome, however 30 secs would be a lot better.
I also agree that 30 seconds would be a much better timer for Mortal Rays countdown duration. It would still allow for BLUs to maintain that crowd control aspect of the spell.
Pretty sure blu gazes require the mob to look at you, but not you to look at the mobwith my back towards the monster, so I'm leaning towards the spell to be just like a single target nuke.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |