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  1. #51
    Player Nosboh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    19
    Just some info on Mortal Ray. I have tested it quite a bit and anything my level and below I have NOT been resisted once. And on the gaze attack, I have been able to land Mortal Ray with my back towards the monster, so I'm leaning towards the spell to be just like a single target nuke. I will get on and test it some more today to make sure my findings are accurate.

    I do agree that the 60 kill timer is a bit long, 10 secs like the mob version would be awesome, however 30 secs would be a lot better.
    (0)

  2. #52
    Player Shoko's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    I also agree that 30 seconds would be a much better timer for Mortal Rays countdown duration. It would still allow for BLUs to maintain that crowd control aspect of the spell.
    (0)

  3. #53
    Player Ank's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    with my back towards the monster, so I'm leaning towards the spell to be just like a single target nuke.
    Pretty sure blu gazes require the mob to look at you, but not you to look at the mob
    (2)

  4. #54
    Player tarolin's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    21
    Character
    Tarolin
    World
    Phoenix
    Main Class
    RDM Lv 92
    Mortal ray would maybe be set if it had the following changes:
    1: 30 second doom countdown on mob
    2: single target nuke no gaze (asking a lot but hey why not =P) or even have gaze but small cone area effect.
    3: mp down to 200 to cast
    4: Lets say if you faced a mob same level with a magic gear and atmas maybe it could hit inleast 40% of the time
    however i do agree nm's should be very low accuracy indeed.

    Again asking a lot but if we dont ask then they wont make any changes.
    Also SE please give us some multi hit Magic based Blu spells that hit good or give good stuff , Magic attacks for blu are hardly used and its a real shame.
    (0)

  5. #55
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    NMs are currently immune to Mortal Ray, which is completely fine and within the bounds of reason.
    (0)

  6. #56
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Well, if all NM's are immune to doom (as it should be), then what's wrong with having it be a little more effective.
    (3)
    Last edited by Mefuki; 09-02-2011 at 03:36 AM.

  7. #57
    Player Demonofhunger's Avatar
    Join Date
    Apr 2011
    Posts
    43
    Character
    Demonprince
    World
    Phoenix
    Main Class
    BLU Lv 99
    I've been trying to think of a situation to use Mortal Ray in. I mean, the number of monsters that I sleep/nuke is pretty small right now, so Mortal Ray's ability to kill things that are asleep seems to be of minimal use.

    Maybe elementals, assuming some high-level non-NM ones will be added? Oozes? MNK or NIN or SMN mobs in Dynamis?
    (0)

  8. #58
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Tashan View Post
    WHAT?!The message you have entered is too short. Please lengthen your message to at least 10 characters.
    My thoughts exactly Tash, but it seems like nobody else is noticing just how much BS this is....
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  9. #59
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    surprised Mortal Ray is getting so much attention.....
    I'm just going throw it in the "sh*t bin" along with 1000 needles, bad breath and other epic "Failed" spells.

    seriously, while the gimmick of "Doom" is enticing and fun to talk about, who's gonna use it for anything serious?

    60 sec countdown
    267mp (lets assuming it takes 1-3 casts to land), that's alot of both time and mp wasted

    ....on the bright side we should be thankful SE isn't forcing us to proc with this.
    (0)

  10. #60
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Kwate View Post
    ....on the bright side we should be thankful SE isn't forcing us to proc with this.
    It's not a proc yet.
    (0)

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