But Voidwatch is so harrrrrrd
I want it like Abyssea(((((
lol, welcome to CoP FFXI nubs
But Voidwatch is so harrrrrrd
I want it like Abyssea(((((
lol, welcome to CoP FFXI nubs
Well there are enhancements designed to ease it after you've experienced it some, but it doesn't go as far as abyssea to make everything a walk in the park. Even with all that stuff, it's still tough.
I just think with how much more difficult it is, it should be as or more rewarding than abyssea and it's not. The current available gear
I don't know if people have been trying the new ones on the test server; but the rewards need to be better for it to be compelling, so I hope the new fights have better stuff.
Voidwatch is easy and the drops suck (included the new ones that were dat mined). It's also fail because all high tier mobs don't use normal mechanis vs defense/attack/ magic etc. I'm not sure why I'd want to farm a neck that increases my damage by 1%, when I take 10% more damage first, and secondly when there is no place where damage output matters, inluding VW, mind you, and when the only thing that matters in VW is damage taken. Apparently I should feel proud of owning a piece of gear that makes me 1% stronger in outdated content. Seriously can we do a dynamis/salvage style event ? We punch, we proc, mobs drop stuff, no specific jobs needed, fun.
Btw, good luck getting 15 bodies with 3/3 tier IV access to farm the next paths (or 15 bodie with no access willing to help). It's going to be einherjar II soon.
Last edited by MarkovChain; 09-05-2011 at 06:47 AM.
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