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  1. #121
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    <__< LOL

    If that's true(I know it's not still funny), then I'm quitting RDM.
    (3)

  2. #122
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Whatever the reasoning or excuse, Is abundantly clear despite Camates and others best effort, The suggestions they send from the NA/EU/Etc Forum get thrown into a trashcan as the devs JPONRY everything. the Q:A Questions make that clear.

    Its clear some of the things we ask for are a bit insane, But after compiling a lot of ideas in this section, a lot of the suggestions seem very reasonable. Small things like allowing SA and TA to force a crit from any direction, but only receive DEX/AGI boost in correct position. Or widening the SA range to simply "Being out of sight" Like it was originally intended. Buffing Mug/Steal/Despoil, or at least splitting steal/despoil timers, and so on.

    As far as RDM melee and Temper go, I think that spell has been in the .dats for some time, they probably didn't have a RDM update, and said "fk it lets add temper" and threw it in in the last minute (Hence why it had a farking 5% proc rate, probably designed back in 2004 When that would have been gamebreaking).
    (1)
    Last edited by Karbuncle; 09-04-2011 at 09:58 AM.

  3. #123
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I'm fairly sure Temper is new, actually. I'm not sure SE actually listens to anyone at all when they make the Q&A. They may just be inventing both halves.
    (4)

  4. #124
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I think they use our mutual ignorance against us. The JP forums are probably saying "WRY ONRY RISTEN TO ENGRISH PRAYERS!?" When in fact they are just ignoring everyone.
    (3)
    ↓ Trolling sapling ↓

  5. #125
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    I'm fairly sure Temper is new, actually. I'm not sure SE actually listens to anyone at all when they make the Q&A. They may just be inventing both halves.
    I've been thinking that for some time.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #126
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Byrth View Post
    I'm fairly sure Temper is new, actually. I'm not sure SE actually listens to anyone at all when they make the Q&A. They may just be inventing both halves.
    Could have sworn, way back when i got altanaviewer, there was a Temper-esque spell somewhere in the White Magic Dats. I guess I could be wrong

    That being said, Some of the questions asked really are just... IDK.

    Also, I feel like half/all of the abilities they released were released purposefully bad, so when they "updated" them it felt like they were listening to us and doing something :P

    I don't.. really believe that, Its too cynical, Just thought it funny.
    (1)

  7. #127
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I don't think the JP forums wanted treasure hunter either. But they don't complain about how fake it is like us, so the devs probably figured it would shut them up if they added it (I don't see any testing on there, so they may actually think this is a buff). I have read through a bunch of JP forums with Google translate, and a lot of the adjustments and questions are directly from the JP forums (ie. boosting the wyvern damage down effect that everyone in the English threads thought was great all ready.)
    (1)

  8. #128
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Airget View Post
    What if since THF is so caught up on it's TH effect, why not make an ability that increase it's dmg based on the lv of TH on the mob?

    "Hunter's Instinct" -Increases damage based on current TH on the mob-
    duration 30 second
    recast 5 mins
    TH=1(2% increase in damage)
    TH=10(20% increase in damage)
    I just skimmed and missed this earlier, but something like this would be amazing. Even if it only affected critical hits or had a similar limitation, it would still be an amazing ability. One of Thief's main problems currently is that it's abilities don't work as well together as they once did, so Treasure Hunter providing a bonus to damage would be great.

    I'm not sure it's an issue of SE only listening to one part of the community so much as one guy on the development team being less bright than the rest, or maybe the team as a whole having limited experience with certain jobs. At any rate, I doubt anything is intentional and I strongly suspect some dude on the Japanese forums who really enjoys Thief is screaming "WHY DO WHITE PEOPLE LIKE TREASURE HUNTER?!"
    (1)

  9. #129
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    I want to Expand on Airget's Idea... Because it really is quite lovely.


    Thief Job Ability/trait Synergy: How to make our abilities work in tandem!
    Lets just get right too it.

    -----Job Traits-----
    Pilferer's Instict
    THF:15
    When Thief is set as your main job, Increases Your combat potency with each tier of Treasure Hunter Applied.
    *"Potency" = Accuracy, Attack, Critical hit Rate.

    Treasure Hunter 1 - Increases Accuracy by 5, Attack by 5, Critical hit rate by 2%.
    Treasure Hunter 2 - Further Increases Accuracy by 10, Attack by 10, Critical hit rate by 3%.
    Treasure Hunter 3 - Further increases Accuracy by 10, Attack by 10, Critical hit rate by 3%
    Treasure Hunter 4+- Each Tier Above 3 increases Accuracy by 2, Attack by 2, and Critical hit rate by 2%

    So, For those who are bad at math:

    TH3 Will grant a total of 25 Accuracy, 25 Attack, and 8% Critical hit rate
    TH6 will grant a total of 31 Acc, 31 Attack, and 14% Critical hit rate improvement.
    TH12 Will grant you 43 Acc, 43 Attack, and 26% Critical hit rate (highly Unlikely)

    -----Alternative------

    Job Ability: Thief 15
    Lowers Treasure Hunter Effectiveness in exchange for Combat prowess.
    Duration: 5minutes
    Recast: 5 minutes
    *Reduces Treasure Hunter by 1-5 Levels (always max possible), And grants a Bonus To accuracy, Attack, and Critical hit Rate.

    1 Level = Increases Accuracy by 5%, Attack by 5%, and Critical hit rate by 5%
    2 Level = Increases Accuracy by 10%, Attack by 10%, and Critical hit Rate by 8%
    3 Levels = Increases Accuracy by 13%, Attack by 13%, and Critical hit rate by 10%
    4 Levels = Increases Accuracy by 15%, Attack by 15%, and Critical hit Rate by 13%
    5 Levels(max) = Increases Accuracy by 18%, Attack by 18%, and Critical hit rate by 15%.

    *Once Activated, TH can no longer be upgraded.
    *Once Activated, TH effect is Lowered to a minimum of 0. (I.E, If you have TH2, It will only lower by 2 levels, thus the effect of Level 2, If you have TH7, It'll lower it to TH2, and you receive Level 5 effect)


    **Unknowns, How this will effect other Thieves. Etc. Kinks to work out


    Thats all i got.
    (3)
    Last edited by Karbuncle; 09-04-2011 at 04:29 PM.

  10. #130
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    I actually see 1 reason to use bully... Dynamis. We finally have a reliable JA to proc the JA dynamis mobs. If this then allows us to increase TH easier, then great. I've only done 3 dynas since the update, but in all 3, steal has never landed, and I'm always /nin for pulling, so I can't proc on the JA mobs.

    (The fact that steal hasn't landed is unsurprising really since I have 0 steal + gear)
    (0)

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