Page 14 of 28 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 276

Dev. Posts

Hybrid View

  1. #1
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I want to Expand on Airget's Idea... Because it really is quite lovely.


    Thief Job Ability/trait Synergy: How to make our abilities work in tandem!
    Lets just get right too it.

    -----Job Traits-----
    Pilferer's Instict
    THF:15
    When Thief is set as your main job, Increases Your combat potency with each tier of Treasure Hunter Applied.
    *"Potency" = Accuracy, Attack, Critical hit Rate.

    Treasure Hunter 1 - Increases Accuracy by 5, Attack by 5, Critical hit rate by 2%.
    Treasure Hunter 2 - Further Increases Accuracy by 10, Attack by 10, Critical hit rate by 3%.
    Treasure Hunter 3 - Further increases Accuracy by 10, Attack by 10, Critical hit rate by 3%
    Treasure Hunter 4+- Each Tier Above 3 increases Accuracy by 2, Attack by 2, and Critical hit rate by 2%

    So, For those who are bad at math:

    TH3 Will grant a total of 25 Accuracy, 25 Attack, and 8% Critical hit rate
    TH6 will grant a total of 31 Acc, 31 Attack, and 14% Critical hit rate improvement.
    TH12 Will grant you 43 Acc, 43 Attack, and 26% Critical hit rate (highly Unlikely)

    -----Alternative------

    Job Ability: Thief 15
    Lowers Treasure Hunter Effectiveness in exchange for Combat prowess.
    Duration: 5minutes
    Recast: 5 minutes
    *Reduces Treasure Hunter by 1-5 Levels (always max possible), And grants a Bonus To accuracy, Attack, and Critical hit Rate.

    1 Level = Increases Accuracy by 5%, Attack by 5%, and Critical hit rate by 5%
    2 Level = Increases Accuracy by 10%, Attack by 10%, and Critical hit Rate by 8%
    3 Levels = Increases Accuracy by 13%, Attack by 13%, and Critical hit rate by 10%
    4 Levels = Increases Accuracy by 15%, Attack by 15%, and Critical hit Rate by 13%
    5 Levels(max) = Increases Accuracy by 18%, Attack by 18%, and Critical hit rate by 15%.

    *Once Activated, TH can no longer be upgraded.
    *Once Activated, TH effect is Lowered to a minimum of 0. (I.E, If you have TH2, It will only lower by 2 levels, thus the effect of Level 2, If you have TH7, It'll lower it to TH2, and you receive Level 5 effect)


    **Unknowns, How this will effect other Thieves. Etc. Kinks to work out


    Thats all i got.
    (3)
    Last edited by Karbuncle; 09-04-2011 at 04:29 PM.

  2. #2
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    I actually see 1 reason to use bully... Dynamis. We finally have a reliable JA to proc the JA dynamis mobs. If this then allows us to increase TH easier, then great. I've only done 3 dynas since the update, but in all 3, steal has never landed, and I'm always /nin for pulling, so I can't proc on the JA mobs.

    (The fact that steal hasn't landed is unsurprising really since I have 0 steal + gear)
    (0)

  3. #3
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Babekeke View Post
    I've only done 3 dynas since the update, but in all 3, steal has never landed, and I'm always /nin for pulling, so I can't proc on the JA mobs.
    Does it have to land to proc? I guess it does raise the chances a little, but 3min recast doesn't help much.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #4
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Arcon View Post
    Does it have to land to proc? I guess it does raise the chances a little, but 3min recast doesn't help much.
    I'm 99% positive in order for Steal to proc, It either has to Successfully steal a Coin, Or Actually Absorb a Buff (Dispel wont work, Only Absorbing it from my experience)

    But a Missed steal, and by extent, mug, Cannot proc. So both rather useless. So is a JA on a 3 minute timer. Still better off subbing DNC if your goal is JA mobs. >.O.
    (1)

  5. #5
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Karbuncle View Post
    I'm 99% positive in order for Steal to proc, It either has to Successfully steal a Coin, Or Actually Absorb a Buff (Dispel wont work, Only Absorbing it from my experience)

    But a Missed steal, and by extent, mug, Cannot proc. So both rather useless. So is a JA on a 3 minute timer. Still better off subbing DNC if your goal is JA mobs. >.O.
    I've never seen Mug proc (I ride the timer anyway, why not...), as for steal, I -think- it procced yesterday while dispelling Protect. Usualy I just ride the timer, but I might start paying more attention. I get a proc from it like once a week or so. My friend doesn't bother and just spams it on whatever for that extra 0-2 coin per 2 hours.
    (1)

  6. #6
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Babekeke View Post
    I actually see 1 reason to use bully... Dynamis. We finally have a reliable JA to proc the JA dynamis mobs. If this then allows us to increase TH easier, then great. I've only done 3 dynas since the update, but in all 3, steal has never landed, and I'm always /nin for pulling, so I can't proc on the JA mobs.

    (The fact that steal hasn't landed is unsurprising really since I have 0 steal + gear)
    Don't get me wrong, I'm not jumping at you, but why /nin? As /dnc you don't lose that much survivability and in return you can help with step/flourish staggers. These days with my friends we go in and split into two teams: THF/DNC+PUP/DNC+RDM/WHM(cure/haste only) and THF/DNC+DNC/SAM. And we're still doing very fine (consistent 80-110 coins per person). To Beaucedine Glacier we even go without the RDM (well, she has access now, but cities are less crowded so we stick there these days). I bet your group brings at least 1 competent mage, so give it a shot.
    (0)
    Last edited by Zirael; 09-04-2011 at 08:38 PM.

  7. #7
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Zirael View Post
    Don't get me wrong, I'm not jumping at you, but why /nin? As /dnc you don't lose that much survivability and in return you can help with step/flourish staggers. These days with my friends we go in and split into two teams: THF/DNC+PUP/DNC+RDM/WHM(cure/haste only) and THF/DNC+DNC/SAM. And we're still doing very fine (consistent 80-110 coins per person). To Beaucedine Glacier we even go without the RDM (well, she has access now, but cities are less crowded so we stick there these days). I bet your group brings at least 1 competent mage, so give it a shot.
    We go whm nin/war dnc/nin and thf/nin. So far we only did Xarcabard, idk if the towns are any easier, but the demons hit like a truck, and not having utsusemi for EES on rng mobs would be suicide (for a Taru at least).
    (0)

  8. #8
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Babekeke View Post
    We go whm nin/war dnc/nin and thf/nin. So far we only did Xarcabard, idk if the towns are any easier, but the demons hit like a truck, and not having utsusemi for EES on rng mobs would be suicide (for a Taru at least).
    Hmm, makes sense. I find fighting demons a bit impractical due to RNGs and NINs AoE attack. The plus side, TEs are easy as hell to get. Since you mention EES, can I ask you, do you turn your back (put on full EVA equipment) on JA mobs and spam steps and Violent Flourish until proc? If enemies don't get hit, they don't 2-hour, which makes alot difference with MNK and RNG. Not fighting to kill it as soon as possible might sound contrary to killspeed=morecoins, but not triggering Hundred Fists or EES can save you alot MP and TP from Waltzes. Also nin/dnc would help you proc faster.
    Not really a secret anymore, so here are some famous camps to try out, if you fancy: Beaucedine Glacier orc camp J7/J8, Bastok behind Auction House, San d'Oria main plaza in front of Auction House, Windurst tunnel just as you enter zone. Only downside is, some TEs in cities require sleepga or sac pull, or pet aggo-pull. Have fun!
    (1)

  9. #9
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Yah, Mug Cannot proc, since it technically has 100% miss rate because Dynamis Mobs don't have gil.

    Proc'ing on a Dispel and not absorb i couldn't recall, so i went with my gut (since the only time i remember it procing was when i stole a NIN's Utsu). But procing with just dispel is probably likely.

    Shame how wonderfully useless Steal is... Even using it every single time the timer is up, I get maybe 1 extra coin a run.
    (3)

  10. #10
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Karbuncle View Post
    Yah, Mug Cannot proc, since it technically has 100% miss rate because Dynamis Mobs don't have gil.
    [..blabla..]
    Shame how wonderfully useless Steal is... Even using it every single time the timer is up, I get maybe 1 extra coin a run.
    Wait, wait! Did you just say procs >>> THF abilities and job traits? Blasphemy!
    (1)

Page 14 of 28 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast