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  1. #31
    Player Scribe's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Scribe
    World
    Bahamut
    Main Class
    DRK Lv 99
    lol I can't wait to try out the new stuff
    (0)

  2. #32
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Well, so much for being optimistic, and hoping for a 'perfect counter' style ability ><
    (0)

  3. #33
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I love the attitude in this topic. Other forums have topics like "Temper Info" or "Scarlet Delirium Recast" with people being shocked and outraged that their new spells and abilities are disappointing or out-right horrible.

    Here, the topic is "Bully: It's really bad" with responses such as "Feedback on Bully: It's pretty awful." If someone assumed it would be good, or suggests it ever will be good, he is promptly corrected by a fellow who knows the truth of things.

    You guys are the Buddhist monks of the FFXI world. You understand that all existance is suffering, any "God" (the development team) is just somebody who knows as little as we do but sits behind a bigger desk, and that coming to peace with awfulness is the only way to know tranquility.
    (7)
    Last edited by SpankWustler; 08-30-2011 at 06:25 PM. Reason: Bully is "really" bad, not "pretty" bad.

  4. #34
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    I'm trying to keep a little positive about the ability. Has anyone on the test server managed to try it out in an alliance? Maybe they missed the wording out but the affect is still much greater with a full party/ally. If it is then it could still be useful for chainspell/hundred fisting NMs n stuff.
    (0)

  5. #35
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by noodles355 View Post
    I'm trying to keep a little positive about the ability. Has anyone on the test server managed to try it out in an alliance? Maybe they missed the wording out but the affect is still much greater with a full party/ally. If it is then it could still be useful for chainspell/hundred fisting NMs n stuff.
    I couldn't get anymore than 1 person at a time to help me with testing since all people were doing on the test server was loading up with gear and using their free WoE emps for lulz.
    (0)
    ↓ Trolling sapling ↓

  6. #36
    Player FANCY60's Avatar
    Join Date
    Aug 2011
    Posts
    39
    Character
    Fancyone
    World
    Shiva
    Main Class
    WAR Lv 90
    i still cant get on is the beta at certain times
    (0)

  7. #37
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    From the looks of the JP forums Bully is getting lowered to 3 minutes and I guess the intimidate rate increases with everyone in your alliance so 18/18 might = boss intimidation. Blind hope has got a hold of my ankle. Hopefully he's not here to drag me into the depths of the rage sea.

    I would still like it to be a little better for low man play since it's kinda terrible for that.
    (0)
    ↓ Trolling sapling ↓

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    237
    they should at least lower every 5min JA we have to 3min while they are at it lol
    (0)

  9. #39
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Laphine View Post
    they should at least lower every 5min JA we have to 3min while they are at it lol
    Three minutes is still too long a recast for most of the things that have a 5 minute recast currently.

    A three minute timer doesn't fix steal, aurasteal, despoil, conspirator, hide, accomplice, (even mug) etc because their base effect duration, functionality, shared recasted timers, etc. are all severely flawed and functionally useless as a result.

    It would just be putting more bandaids on shotgun wounds.

    3 minute recast with a 30 second duration is not going to fix bully either....

    It would need to be something like what Krabnucklehead said: 2 minute recast/1 minute duration and increased potency.
    (3)
    Last edited by Nebo; 08-31-2011 at 02:09 AM.

  10. #40
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Nebo View Post
    Three minutes is still too long a recast for most of the things that have a 5 minute recast currently.

    A three minute timer doesn't fix steal, aurasteal, despoil, conspirator, hide, accomplice, (even mug) etc because their base effect duration, functionality, shared recasted timers, etc. are all severely flawed and functionally useless as a result.

    It would just be putting more bandaids on shotgun wounds.

    3 minute recast with a 30 second duration is not going to fix bully either....

    It would need to be something like what Krabnucklehead said: 2 minute recast/1 minute duration and increased potency.
    I'm starting to lean to 'work with what you've got'. 3min is better than 5, not great but slightly better. Also, look at this affect from this perspective: A 3min Provoke v2: 70% of voke hate, very slight chance of intimidation and 10-15' range. Sounds at least acceptable for claiming NMs (not like there's anything worth claiming these days tho....) and voking off mages (or at least giving them intimidation chance, better than nothing) when they pull hate and Collaborator fails/is down. I'd say PLDs would be jelly of just that, haha.
    But seriously, SE, is this all you've got for THF...?
    (0)

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