
Originally Posted by
Covenant
Only trouble I see with your "spirits" are only good for a quick mp burst is that the same could be accomplished with a /JA wITHOUT the need for spirits. Since speed of spirits summons is negilable.
As I said once before, I have a long memory...if SE DIDN'T want spirits to expand why allow them to evolve over time matching blackmage lvl casting up until 75 then completely forget them?
The ONLY answer that makes sense is that at higher lvls elementals AND mob Summoners would become quite overpowered. Since for the most part mob Summoners DON'T have access to avatars, this issue isn't raised in the normal scope of things except for the astral flows.
By this same token, giving access to "high level spirtis" to BOTH players AND mob Summoners SE thinks it will overpower BOTH jobs.
The ONLY balance between a BLM and spirit nuking is in Fact, the already established spirit nuke casting cycle and timer.
I think SE needs to breakout their testing server, unlock spirits "full" capabilities and see whether or not both players, mob Summoners and those fighting them can be effective choices(if they haven't already).
if SE believes as I stated that this would be too strong, they should at least publicly state this to drop the spirits upgrade discussion.