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Thread: Spirits Re-make

  1. #51
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Without going into the whole TP argument...in between bloodpact and blood ward a player has a few seconds to play with. Why not summon a spirit to "wishfully" cast a strong nuke also, then continue with pacts and wards? This is especially so when Summoners are in the support role. The straight damage role is the avatar/summoner dual combo.

    My summoner is dusty, but all the AoE tend to be short lived unless a player is "significantly" geared passed the skill cap. War cry is one of the shortest, though the doulbe attack favor is nice. When a summoner is buff player groups, dropping a strike and wards takes 1min each..usually back to back. That leaves players with around 45-50 seconds of "down time" or regular avatar melee. Since spirits are super quick to summon, you know have an opportunity for at most 1 spell. Unfortunately it'll be a enfeeb which makes spirits useless. If it were a garunteed nuke, more player I think would whip it out. If the cycle was nuke > enfeeb > nuke etc.. More players could factor this in as a "free" bloodpact.
    I'm reminded of BLM camp against mob Summoners... 9/10 an elemental will lead with the "big nukes" while player spirits 9/10 will lead with a buff or enfeeb.

    When a summoner player is playing solo, then yes it'll be pointless to play the summon/dismiss game.
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  2. #52
    Player Soranika's Avatar
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    Aug 2011
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    Windurst
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    452
    Spirits are unreliable, even during the down time. There's no point to summon an avatar to use BP: Rage then release to summon a spirit that probably would take that full 45-50 seconds before it even starts to cast a spell. You'd be better off switching between avatars for BP: Rage and BP: Wards for buffs/enfeebs respectfully. With timing, you can reliably pump out a rage and ward blood pact without any less than 5-10 seconds of downtime. With perfect pacing, you can summon a spirit for elemental siphon without breaking your stride.

    Elemental spirits are still vastly weak and the player SMN spirits aren't as great as mob SMN spirits.
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    Last edited by Soranika; 08-27-2011 at 11:20 AM. Reason: changed minutes to seconds.
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  3. #53
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    There's no point to summon an avatar to use BP: Rage then release to summon a spirit that probably would take that full 45-50 minutes before it even starts to cast a spell.
    I like your mistake there, since it does actually take 45-50 MINUTES if you are fighting easy prey mobs that die before the spirit starts casting. (Actually it takes infinite time, but 45-50 minutes is more funny since it is meant to be seconds)
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  4. #54
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    The interesting part is that you think a spirit beating an avatar would mean they are better in all situations. It is actually possible to make spirits better DDs than avatars, on monsters who do not resist magic or cast stunga/sleepga/silencega. Because Avatars would still be better on those. And as long as avatars are better, there is nothing to complain about, is there?

    Still the most simple solution is to just combine/merge spirits and avatars with some kind of favor or something (spirit's favor), since then everyone wins. Both pro-spirit and pro-avatar. The only problem is if SE thinks it is unbalanced with siphon pet always available, and two pets to absorb damage (I doubt they'd be able to fight two different monsters though).

    The possibilities with spirits are endless, but it requires someone to actually work on them.
    I think you're misunderstanding me, I don't for a second think SE will ever buff spirits to surpass in any area, from a storyline pov, and the way only NMs and Dyna SMNs get Avatars(the other chumps are stuck with spirits). Avatars already get better magic damage choices than spirits, both in reliablity and potency.

    I'm not against a buff to spirits, like yours mentioned here, it does satisfy both parties, and it buff spirits in a way that doesn't fill an already filled role. Which is the only way work on spirits wouldn't be wasted in the long run.
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    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  5. #55
    Player Soranika's Avatar
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    Aug 2011
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    Windurst
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    452
    Quote Originally Posted by Malamasala View Post
    I like your mistake there, since it does actually take 45-50 MINUTES if you are fighting easy prey mobs that die before the spirit starts casting. (Actually it takes infinite time, but 45-50 minutes is more funny since it is meant to be seconds)
    LOL yeah I meant seconds, not minutes. xD
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    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  6. #56
    Player Zemarin's Avatar
    Join Date
    Aug 2011
    Posts
    90
    Character
    Milianna
    World
    Siren
    Main Class
    BLM Lv 96
    Spirits should just take less time to cast less... end of Story.

    Oh ya and not be dumb about it.
    (0)

  7. #57
    Player Tannlore's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    The only things spirits need are:

    1)A fix to their AI (no you don't have to spam burn/choke/frost/etc. over and over again)
    2)The new tier spells that have been added post 75

    Their casting times are just fine as they are now. Are you staking your skill/gear like you should to encourage them to cast faster? Or are you using what ever you have on, and tossing out any old spirit contrary to day/weather as you see fit?

    What I don't understand is..... Why on earth would you want these things to come close to the level of your avatars? In all honestly they were put in back in the day for people to use when they couldn't GET the avatars to begin with. I know this is entirely hard to imagine now, but back then when they came out it was HARD to get them. Hell, having Fenrir was a massive achievement all unto itself. Not everyone had people who could run them to the cloisters to get the avatars for them, and back then those fights were difficult for people to accomplish until gear/skill improved.
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    My other car is a summoner.

  8. #58
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    1)A fix to their AI (no you don't have to spam burn/choke/frost/etc. over and over again)
    I've always said they need a spell cycle. Starting point should be unknown, but it should go something like debuff > nuke > debuff > nuke. And since starting point is unknown, it is possible to go nuke > debuff > nuke > debuff. It should only depend on when summoned, since if it depended on assault, you wouldn't be guaranteed the next spell after a debuff is a nuke if a monster died between.
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