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  1. #41
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Laphine View Post
    I know it's mostly conjecturing but i like to think TH3 and beyond is an 1% increase to drop rate. This means that TH12 provides close to the raw boost of a "real" trait on something with 10% base drop rate. With something at a 1% base drop rate TH12 is an incredible boost. I think we can count with one hand the amount of things with such low drop rate, so overall, it's just not worth it go get TH that high.
    The fact that SE refused to make TH3 an additional re-roll says to me that they are unwilling risk throwing off the balance they believe they have created. Nothing would throw that balance off more than adding 10% on top of an item that they want to have a 1% drop rate. If anything they would want TH procs and +1 gear to effect rare drops less than common ones. Don't forget what game we're playing amirite? My admittedly also baseless theory is that every +1 over TH2 counts as a 1% increase to the items base drop rate before re-rolls. In other words an item with a 5% drop rate with TH3 would have a 5.05% drop rate or with TH12 it would have a 5.5% drop rate. My LS has done 60+ fafnirs since the ground kings change all with TH9+ and we have gotten 0 ridills. Even if ridill has a 0.00001% drop rate, under your theory, ridill's drop rate would be increased to 7% at TH9 which it pretty clearly isn't.
    (0)
    Last edited by Insaniac; 08-22-2011 at 12:50 PM.

  2. #42
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    Mar 2011
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    334
    Quote Originally Posted by Insaniac View Post
    The fact that SE refused to make TH3 an additional re-roll says to me that they are unwilling risk throwing off the balance they believe they have created. Nothing would throw that balance off more than adding 10% on top of an item that they want to have a 1% drop rate. If anything they would want TH procs and +1 gear to effect rare drops less than common ones. Don't forget what game we're playing amirite? My admittedly also baseless theory is that every +1 over TH2 counts as a 1% increase to the items base drop rate before re-rolls. In other words an item with a 5% drop rate with TH3 would have a 5.05% drop rate or with TH12 it would have a 5.5% drop rate. My LS has done 60+ fafnirs since the ground kings change all with TH9+ and we have gotten 0 ridills. Even if ridill has a 0.00001% drop rate, under your theory, ridill's drop rate would be increased to 7% at TH9 which it pretty clearly isn't.
    Not calling you out or anything, but keep in mind, there's STILL no actual factual information on how TH functioned, only theories.

    For all we know TH may be functioning now how it always was, just visibly so.
    (0)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  3. #43
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Frost View Post
    Not calling you out or anything, but keep in mind, there's STILL no actual factual information on how TH functioned, only theories.

    For all we know TH may be functioning now how it always was, just visibly so.
    True they are just theories but they are very solid theories. I don't know if you've seen it but we've been doing some testing over in the THF forum that so far shows a huge difference between T0 and T2 and no visible difference between TH2 and T3. The samples are relatively small but the margin of error is low enough to show that TH3 does not work in the same way as TH1 and 2. I would love for someone to find measurable evidence of TH3+ actually effecting something but I'm not holding my breath.
    (1)
    ↓ Trolling sapling ↓

  4. #44
    Player Atomic_Skull's Avatar
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    Mar 2011
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    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Insaniac View Post
    My admittedly also baseless theory is that every +1 over TH2 counts as a 1% increase to the items base drop rate before re-rolls. In other words an item with a 5% drop rate with TH3 would have a 5.05% drop rate or with TH12
    That's not adding to the base drop rate, that's multiplying the base drop rate.
    (0)
    Last edited by Atomic_Skull; 08-22-2011 at 06:20 PM.

  5. #45
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    That's not adding to the base drop rate, that's multiplying the base drop rate.
    Correct but I never used the word add so I don't see your point?
    (0)
    ↓ Trolling sapling ↓

  6. #46
    Player Nefertiri's Avatar
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    Mar 2011
    Posts
    21
    Character
    Nefertiri
    World
    Quetzalcoatl
    Main Class
    RNG Lv 95
    Quote Originally Posted by Leonlionheart View Post
    THF is also the only one that can stack TH up to 11~12.
    Wrong.

    Quote Originally Posted by Leonlionheart View Post
    RNG gets TH3.
    You clearly have no idea how Bounty Shot works. It begins with TH2 (TH3 with sylvan glovelettes +1), then repeated bounty shots afterwards will, if successful, continue to stack the current Treasure Hunter level, with less and less accuracy the higher it goes. How high it CAN go is anyone's guess, I've personally gotten up to TH9 so far. Both with and without a Thief.

    As for Thief's current situation, tis a shame they can't simply make it a DD god like many folks seem to want. I don't think there's any way to alter player preferences, which is why so many jobs continue to "get the shaft." I almost feel a little bad for SE. Here are all these jobs they have specific and creative visions for, and hardly anybody sees things the way they do, nor wants to play their class in the "ideal" fashion.

    Hopefully, in the future, endgame content will shift away from Abyssea so certain classes don't need to feel quite so obscure as they do currently. (Yet I'm just as sure different classes will become obscure all over again outside of abyssea.)

    I fear we may never have the balance we seek.
    (0)

  7. #47
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Nefertiri View Post
    As for Thief's current situation, tis a shame they can't simply make it a DD god like many folks seem to want. I don't think there's any way to alter player preferences, which is why so many jobs continue to "get the shaft." I almost feel a little bad for SE. Here are all these jobs they have specific and creative visions for, and hardly anybody sees things the way they do, nor wants to play their class in the "ideal" fashion.
    I still have yet to see any THF ask to be on par with the true DDs. We're just sick of feeling like Charlie Brown on Halloween.

    Warrior: I got a restraint
    Monk: I got an impetus
    Dragoon: I got a soul jump.
    Dancer: I got a Dual Wield 4
    Thief: ...... I got a rock.

    Warrior: I got a blood rage
    Monk: I got a martial arts 7
    Dragoon: I got a restoring breath
    Dancer: I got a flourish III
    Thief: ..... I got a rock.

    None of us would have any problem filling the roll SE wants us to play if they gave us the tools to actually do that.

    Here's a LINK for anyone who has no idea wtf I am talking about.
    (3)
    Last edited by Insaniac; 08-22-2011 at 09:47 PM.
    ↓ Trolling sapling ↓

  8. #48
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Why do people keep suggestion all we want is to be godly/best/wtf DD? FFS go read my thread of suggestions compiled from here, Only a handful have any DD Suggestions and most of them aren't asking to be as good/better than WARs, simply wanting to be better than we are now.

    Its like Insaniac said, THF just keeps getting the shit end of the stick. Most/all of us would be ecstatic to be "Stealthy Enmity whores" , but apparently SE Doesn't know that 2 Abilities with a shared timer, no way to transfer your enmity, or dump your enmity, does not make someone master of Enmity. It saves someone the enmity from 1 nuke, or 1 weaponskill.

    once every minute
    across 17 people
    12 of which you can't even hit.

    We will fill the vision they want us too, But the tools we have right now will not work to fill that vision. Trick attack is a great enmity tool as well, but its hindered because we aren't amazing DD, at best a full AGI Trick Attack on any reasonable mob is going to do ~400/500 Dmg (non Relic/Emp included). Which is what? 1/5th of a WAR's WS? It won't be very helpful. (note: I mean on endgame content... Voidwatch, etc, Non-piercing weak mobs).

    So yah, http://forum.square-enix.com/ffxi/th...ad-Contribute! Aside from Bryth's TH Ideas, these were some of the best ideas I could dig up (in 10 minutes of work).

    Read over it!
    (2)

  9. #49
    Player
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    Mar 2011
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    960
    I'll play THF when they can drop mines like Qiqirn or plant enmity/status traps.

    That wouldn't too overpowered would it SE?
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  10. #50
    Player Kimara's Avatar
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    Mar 2011
    Location
    Ragnarok
    Posts
    119
    Character
    Kiimara
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Sparthos View Post
    I'll play THF when they can drop mines like Qiqirn or plant enmity/status traps.

    That wouldn't too overpowered would it SE?
    That...would be....awesome! I don't think SE would ever do it though.... surprise! Booooom!!!
    (0)

    Sig by Kingfury!
    (jobs in order) SMN90, BST90, WHM90, BLM90, DNC90, THF 90

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