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  1. #31
    Player TybudX's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Elementa
    World
    Fenrir
    Main Class
    WAR Lv 1
    Give THF a targetable Enmity Douse-like /ja. Make it short recast, like 60 seconds. In today's game it has to be pretty low recast to matter. None of this 'steal's target pt members blah blah blah' shit.

    Make Trick Attack transfer some portion of the THF's enmity to the TA'ed character instead of being just that one attack's enmity. Have this enmity go beyond the cap.

    Give THF an Att bonus job trait(s). THF has pitiful attack. DNC gets Acc Bonus traits, give THF the equivalent Att Bonus, at least. An A+ in Dagger wouldn't hurt, either.

    Make SA and TA angles more forgiving. Being 'front half/back half' wouldn't be that bad. Nobody can line this stuff up with the way the game is right now.

    Make THF the king of Critical Attack Bonus.

    edit - Make TH more effective based on the number of support related buffs a THF has. [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.] If you are going to invite a THF for TH you may as well force the *** inviting them to make the THF more useful than some *** random DD that doesn't have a clue.

    edit 2 - Hahaha, admins missed one of my swears. I can't say retard or gimp-shit, but shit is ok?
    (0)
    Last edited by TybudX; 08-21-2011 at 04:01 PM.
    Quote Originally Posted by Alhanelem View Post
    False on both counts. I don't always disagree, nor do I think I'm always right.

  2. #32
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    They edited the title. lol
    (1)

  3. #33
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    THF get's another what!?!?!?!
    (0)

  4. #34
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I love that the moderator edited the title, but left the spelling error.

    Having native Dual Wield III by 99 is an outside possibility for Thief, and that would put the job in a much better position. This would provide Thief the same option literally all other melee have: subbing something other than Ninja for additional damage.

    Halving the recasts of Accomplice and Collaborator would go pretty far, even if breaking them up isn't possible.

    Thief is on the right track, it's just that everything it receives is half as potent as it should be with twice the recast. I fully expect Bully to follow suite.
    (0)

  5. #35
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    What a lot of people seem to not realise is that thieves aren't even asking for some huge damage boost. A lot of thieves would be happy being there for utility purposes like enmity control, TH and debuffs... This looks like the direction SE is trying to go with collab/accomp & trick attack, TH lvl up procs and despoil/feint, and that's not a bad direction. The problem is they're failing to deliver enough to make it worthwhile. The only exception is Feint.

    If Despoil afflicted a non-random debuff on the mob that was unrelated to stealing an item, it would become a much more useful ability (as long as the duration of the debuff and the recast of the ability stayed close).
    If Steal could steal temporary items, or could steal Ra/Ex items and transfer them to the treasure pool, it would become a much more worthwhile ability too.
    If Accomplice and Collaborator had lower recasts, separate timers and thief had a means to dump that enmity either on someone or lose it altogeather, it would be a great ability.
    And if all those sort of things happened, Thief would be a much more useful job endgame and much more popular both to have in the ally and to play.
    (2)

  6. #36
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Insaniac View Post
    TH3+ shows no measurable increase in drops. People are starting to realize this. It's why you see so many BST + DNC dynamis duos. Maybe your server isn't loaded with JP WHM/THFs like mine is.
    I wouldn't call the difference unmeasurable, especially if you stack really high TH. It's just not nearly as big as the step from 0 to 1 and from 1 to 2. But high TH still is useful. The reason why so many people just go WHM/THF is because the drop rate increase from 2 to 8 doesn't always warrant paying for a new account, at least not as much as having a WHM mule with TH2.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  7. #37
    Player
    Join Date
    Mar 2011
    Posts
    237
    I know it's mostly conjecturing but i like to think TH3 and beyond is an 1% increase to drop rate. This means that TH12 provides close to the raw boost of a "real" trait on something with 10% base drop rate. With something at a 1% base drop rate TH12 is an incredible boost. I think we can count with one hand the amount of things with such low drop rate, so overall, it's just not worth it go get TH that high.
    (0)

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    503
    Thief gets another what, another job ability? and it intimidates the target? Hoo-ray!
    (0)

  9. #39
    Player
    Join Date
    Jul 2011
    Posts
    146
    it be a nice trait for solo when the fight is going bad.. Bully + flee run away!!!!!
    (0)

  10. #40
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Initimidate is not like Stun. It's like Paralysis. Not garanteed to stop the target doing whatever it's doing.

    i'm still not passing judgement on the ability until it's released, it could really go either way.
    (0)

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