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  1. #21
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Olor View Post
    It does get TH3 if it spawns 90. But yeah, it doesn't seem to be noticably different.

    Point is, say I am in a duo - I would rather take a dnc/nin - who will be able to heal themselves, avoid hits, haste us, debuff the mob and attack non stop like a crazy maniac than a thf... I can use dipper... so what does thf have again?

    Not saying dnc is the best but it has a hell of a lot more going for it than thf.

    This is my way of saying

    /comfort to thf players
    I Agreed completely. I was just making a point that TH2 and TH3 have almost no noticeable difference in drop rates.

    So it didn't really matter, any job /THF can get the best improvements to drop rates available. (I.E the difference between No TH and TH2 is greater than TH2 vs TH12)
    (1)

  2. #22
    Player Olor's Avatar
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    Mar 2011
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    2,134
    yeah, it is pretty bogus to have all these TH procs that appear to do essentially nothing
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  3. #23
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    THF gets annother kick to the nuts.
    How is insta-intimidate not awsome?
    (0)

  4. #24
    Player Selzak's Avatar
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    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    While I'm (very hesitantly) optimistic about the DRK update, I just can't over the fact that:

    SAM has a JA to stun and inflict plague.
    BST has a JA to terrorize.
    THF has a JA to terrorize.
    ...and DRK has nothing of the sort.

    I mean...this is exactly the kind of thing that DRK should have, it fits perfectly and would better define its role in a party. While the jobs who get these JA's have absolutely no business with them and don't even want them!

    THF should have gotten something to lock a monster onto a party member (indirectly and from range, not TA) to make it easier for them to SATA. Should also have made Steal useful in some fashion, like making it raise TH by one 100% of the time or something.
    I think THF should also get Marksmanship weaponskills. It'd give them another Blue proc in Abyssea during piercing and honestly they just should have access to them. I think SE already mentioned giving Archery weaponskills to SAM.
    (0)

  5. #25
    Player
    Join Date
    Mar 2011
    Posts
    334
    Quote Originally Posted by Selzak View Post
    While I'm (very hesitantly) optimistic about the DRK update, I just can't over the fact that:

    SAM has a JA to stun and inflict plague.
    BST has a JA to terrorize.
    THF has a JA to terrorize.
    ...and DRK has nothing of the sort.
    Really dude?

    Drk gets Blade Bash, Stun, Sleep, Break, etc.

    Thief if not getting Terrorize, so much as it's getting "Killer Effects".
    (0)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  6. #26
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    A good start (along with restoring SA & TA as I previously said) would be to also fix the following:

    Steal - Please, either lower the recast to 1 minute or actually give us things worth stealing. Like extra AF3 +1/+2 items from NMs. Aura Steal is a total joke too FYI.

    Mug - Another utterly useless ability. It's kinda nice on certain NMs like Aquarious, but overall you tend to get diddly squat from most regular targets. Nevermind the 15 minute recast. RMT are for all intents and purposes, dead or marginalized so can we have some kind of fix to Mug?

    Accomplice/Collaborator - Remove the shared recast and/or lower the recasts for both, please. Give THF a more active role in controlling the party's enmity. This is desperately needed imo, with the way Empyrean DD's can cap hate in just a few attack rounds.


    Finally, maybe some new, THF only status bolts? Give us a reason to actually carry crossbows again.
    (0)

  7. #27
    Player
    Join Date
    Mar 2011
    Posts
    503
    Nevertheless, Thief still has several unique traits and abilities that sets it apart. Thief remains the only job that is able to divert enmity of the next attack while while standing behind a target.

    Oh, oops
    (0)

  8. #28
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    THF still has a lot of utility. Flee + Perfect dodge along with highest native Evasion+Evasion Bonus traits; best sac puller in the game!

    Enmity manipulation tools make it a viable tank in long term fights (Raja, Voidwatch) where WHMs, RDMs, and SCHs will be capping hate. Apparently, tanking is the direction that THF is headed. Too bad it's HP is too low to take any real hit.

    THF is also the only one that can stack TH up to 11~12. BST gets TH3, RNG gets TH3, /THF get's TH2. It's obviously next to impossible to tell the difference considering you need huge sample sizes to test drop rates. Either way, TH6~7+ is the reason that THF is guaranteed a spot in a group where as jobs like BST, RNG, and DNC are not.

    Is THF getting shafted? In terms of damage dealing, yes, very much so. Is THF getting shafted compared to jobs like DRG and RNG? No.
    (0)

  9. #29
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Leonlionheart View Post
    THF still has a lot of utility. Flee + Perfect dodge along with highest native Evasion+Evasion Bonus traits; best sac puller in the game!
    .....

    Quote Originally Posted by Leonlionheart View Post
    Enmity manipulation tools make it a viable tank in long term fights (Raja, Voidwatch) where WHMs, RDMs, and SCHs will be capping hate. Apparently, tanking is the direction that THF is headed. Too bad it's HP is too low to take any real hit.
    They aren't 100% useless but they aren't nearly as useful as you are implying. Accomplice is off the table due to the recast and collabo really doesn't make much of a difference because it wont push you past the hate cap. If you're trying to use it while you aren't tanking to keep hate off of others you 1) have very little effect unless you focus it on one person in which case someone else just pulls hate and 2) eventually cap your own hate and die, potentially MPKing people in the process. Separate the timers and we can talk.

    Quote Originally Posted by Leonlionheart View Post
    THF is also the only one that can stack TH up to 11~12. BST gets TH3, RNG gets TH3, /THF get's TH2. It's obviously next to impossible to tell the difference considering you need huge sample sizes to test drop rates. Either way, TH6~7+ is the reason that THF is guaranteed a spot in a group where as jobs like BST, RNG, and DNC are not.
    TH3+ shows no measurable increase in drops. People are starting to realize this. It's why you see so many BST + DNC dynamis duos. Maybe your server isn't loaded with JP WHM/THFs like mine is.

    Quote Originally Posted by Leonlionheart View Post
    Is THF getting shafted? In terms of damage dealing, yes, very much so. Is THF getting shafted compared to jobs like DRG and RNG? No.
    Have you read the RNG and DRG update notes? Ranger is becoming the long distance THF and not losing anything in return {Trick attack}{Barrage}{Do you need it?} and DRG got something they have been asking for for years and years.
    (0)

  10. #30
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Yeah but it's not really helping DRG in anything other than Soul and Spirit Jumps

    DRG still sucks in HNM because of craptastic attack.

    RNG still sucks because it pulls hate after 2 WS's and dies

    Edit: Oh, and RNG has quite possibly the worst DPS there is.
    (0)
    Last edited by Leonlionheart; 08-21-2011 at 01:03 PM.

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