Re-looked into it myself, you're right. I must've had an error when I looked into that. >_> I stand corrected.
I did do some looking into Cure V, however, and to give people an idea what RDM and SCH are capable of with this spell:
RDM- You're lucky to break 1k. Cure potency, on RDM, reaches up to ~42% at this point as far as I'm aware, using Augur's gloves and Estoqueur's Houseaux +2 (The large MND boost beats 1% extra from serpentes).
SCH- Won't break 1k, but using Rapture + Savant's Bonnet +2 (+60%) you're capable of doing 1500+, which is stronger than a WHM's Cure VI usually. That isn't factoring abyssea (cruor buffs or atma) either. There's a reason they haven't given SCH this yet, and I think that's probably one of the reasons.
I do have to laugh @ the raise 2/3 additions to these jobs though. Seems kinda pointless with the ease EXP is to get.


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