Results 1 to 10 of 70

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    Quote Originally Posted by Neisan_Quetz View Post
    I count +70 enhancing max for sch from a quick search on XIAH, and +79 for Rdm. Care to tell me where the missing 10 skill is coming from? Also Phalanx 2 was buffed so it's equal-ish to 1 at 5/5 now, with longer duration from Rdm (although you only get cape+feet+2/5 set bonus for duration as opposed to 5/5).

    EDIT: Forgot waist slot for Sch
    Re-looked into it myself, you're right. I must've had an error when I looked into that. >_> I stand corrected.

    I did do some looking into Cure V, however, and to give people an idea what RDM and SCH are capable of with this spell:

    RDM- You're lucky to break 1k. Cure potency, on RDM, reaches up to ~42% at this point as far as I'm aware, using Augur's gloves and Estoqueur's Houseaux +2 (The large MND boost beats 1% extra from serpentes).

    SCH- Won't break 1k, but using Rapture + Savant's Bonnet +2 (+60%) you're capable of doing 1500+, which is stronger than a WHM's Cure VI usually. That isn't factoring abyssea (cruor buffs or atma) either. There's a reason they haven't given SCH this yet, and I think that's probably one of the reasons.

    I do have to laugh @ the raise 2/3 additions to these jobs though. Seems kinda pointless with the ease EXP is to get.
    (2)
    Last edited by Fredjan; 08-20-2011 at 09:38 AM.
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Fredjan View Post
    SCH- Won't break 1k, but using Rapture + Savant's Bonnet +2 (+60%) you're capable of doing 1500+, which is stronger than a WHM's Cure VI usually. That isn't factoring abyssea (cruor buffs or atma) either. There's a reason they haven't given SCH this yet, and I think that's probably one of the reasons.
    This is a big number, but if you include the Cureskin from Cure VI and consider it requires a stratagem, White Mage is still in the lead by miles. I could see people being upset if they just go by the huge number that pops up in the chat log, but I hope the development team doesn't let petty stuff like that affect their decisions.

    As for this update and Red Mage: If Temper can be cast on anyone, Red Mage just became awesome. If not, at least the Red Mages who inexplicably want to hit things with things are happy. Either way, somebody wins.
    (4)

  3. #3
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Fredjan View Post
    SCH- Won't break 1k, but using Rapture + Savant's Bonnet +2 (+60%) you're capable of doing 1500+, which is stronger than a WHM's Cure VI usually. That isn't factoring abyssea (cruor buffs or atma) either. There's a reason they haven't given SCH this yet, and I think that's probably one of the reasons.
    Did you consider the weather bonus that SCH can full-time with Aurorastorm + Korin Obi + Twilight Cape? Without that I believe SCH has access to 38% gear potency. With the 15% from Weather + obi + cape (always procs), which is multiplied outside of (and not subject to) the gear cap, SCH now gets a possibility of +59% (1.38*1.15 floored) to cure potency with Aurorastorm, without atmas or Rapture. I believe that would put Cure V well over 1k. I put my standard numbers standing in Jeuno into Furen's cure calculator, used 38% gear potency and light weather and got 1071. That's without the Twilight Cape bonus, which should bring it to 1120 (cape + obi considered together at 1.15 multiplier).
    (0)