Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 67
  1. #21
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    From a DD point of view, AWESOME. Will be putting RDM+BRD in the party from here on out, and force the WHM to do everything from outside (unless I need bar- for that fight, and the RDM isn't /SCH). RDM makes fights pretty simple in the first place with addle, para II, slow II, etc. This just helps them out a bunch.

    Of course this is all moot if the prominent end game continues to be Abyssea.
    (0)

  2. #22
    Player Ank's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Just because it holds true doesn't mean its a hard and fast rule of SE's.

    Come on man don't take their hope away.
    (0)

  3. #23
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Leonlionheart View Post
    From a DD point of view, AWESOME. Will be putting RDM+BRD in the party from here on out, and force the WHM to do everything from outside (unless I need bar- for that fight, and the RDM isn't /SCH). RDM makes fights pretty simple in the first place with addle, para II, slow II, etc. This just helps them out a bunch.

    Of course this is all moot if the prominent end game continues to be Abyssea.
    Except whm is getting addle... so what was it that RDM had again?
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  4. #24
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Olor View Post
    Except whm is getting addle... so what was it that RDM had again?
    Paralyze II, Slow II, Phalanx II, Refresh II
    (0)

  5. 08-20-2011 05:55 AM

  6. #25
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Leonlionheart View Post
    Paralyze II, Slow II, Phalanx II, Refresh II
    Which gets you exactly nowhere with the vast majority of content that players actually engage in, so, yeah. Whoop de doo.
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  7. 08-20-2011 06:32 AM

  8. #26
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    RDM now has two "unique" enhancing spells, Refresh II and Temper (The description didn't say if it can target others or not, I'd like some confirmation - I am NOT a melee RDM - I play RDM for party/end-game play).

    Merit point spells are just that, merit point spells. I'd rather have enfeebles I can learn that are unique to RDM that don't require me to spend merit points to obtain something no other job has. However, there's another thought I've had similar to what people have said about White Mage merits (namely Protect/Shell potency), and something I'd like to suggest:

    - Change group 2 RDM merits to unique spells learnable at RDM Lv75 that no other job can or will learn.
    - Adjust group 2 merits to "enhance" potency of the spells given in this category. Slow potency, Paralyze potency, Blind potency, Dia potency, Bio potency, Phalanx potency, blah, blah, blah.

    That'd make me happy.

    As is, SCH/RDM can provide the strongest Phalanx in the game, until they give RDM more enhancing gear. With the best enhancing magic skill gear available compared to RDM/SCH (yeah, I'd rather Accession + Phalanx and save merits on Phalanx II >.>) and SCH/RDM, SCH has the highest total.

    About Cure V, I have mentioned this in the WHM Manifesto thread, but I'll type what I've thought since then...

    As someone who has WHM, RDM, and SCH leveled, I too am "so-so" about RDM and SCH not having a higher tier cure spell. However, SCH has Rapture to help them (not to mention AF3+1/2 head to increase Rapture's effect even more), Red Mage doesn't have anything. If anything, RDM deserves Cure V more than SCH for that reason, and going by the trend of previous cures learned, RDM would learn it sooner. If they gave SCH Cure V, SCH would likely become the strongest healer with access to Rapture, unless they restricted it in some way for that spell (not likely, they haven't restricted Rapture of Ebullience on any white/black magic spell). A Rapture'd Cure V would exceed a WHM's Cure VI in healing strength without need of Divine Seal from /WHM. As things are, it's possible for SCH to outdo Cure V with Divine Seal + Rapture, granted that's only possible every 10 minutes. tl;dr: It's more likely that RDM will see Cure V than SCH.
    (0)
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  9. #27
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Are you kidding me? People are still whining about RDM not being useful still, even after we got this godly Spell that allows DDs to double attack and this job ability that helps us SKIP a recast timer on a spell? Seriously? Just because we don't get Cure 5?

    CURE 5 WILL MAKE RDM BROKEN SOLO GODS TO THE POINT IT CANNOT DIE UNLESS IT WIPES TO A ONE-HIT MOVE. IT WOULDN'T BE WORTH USING ANYWAY OUTSIDE ABYSSEA JUST LIKE CURE 6 IS REDUNDANT FOR WHM.

    Has anyone ever thought of that?

    Yes, Abyssea is the most content 95% of people do these days, but it's sure as hell not the only content. God, this is so annoying to hear about, because it's not a simple fix....I've had to argue this with people a lot today and I'm going crazy with MAYAD and slowly running out of ways to persuade people that it would only cause more problems than fix.
    (1)
    Last edited by Quetzacoatl; 08-20-2011 at 06:45 AM.

  10. #28
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    umm Rdm has ALWAYS been a magic fencer, and tbh its highest kill is enhancing from what I recall (this was years ago and @ level 69/70 i had capped all my skills for maat fight) enchancing magic actually increases the dmn your en-spells do a bit. And SE is trying to bring rdm to the front line where it belongs. Only the playerbase is trying to chain it to backline. RDM do not actually possess a staff skill and to be frank I wish they couldn't use those elemental staves. And Had a bit higher sword skill. The rdm job armor is that of fencer garb just an fyi

    Rdm is more then a refresh battery, healer, emfeebler. RDm is similar to a blu they are hybrid dmg dealer caster. Why you think rdm got refresh to begin with? so they can melee and cast w/o resting so much. Also that is why they got convert then later assecsion (which increases acc)
    (3)

  11. #29
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Fredjan View Post
    RDM now has two "unique" enhancing spells, Refresh II and Temper (The description didn't say if it can target others or not, I'd like some confirmation - I am NOT a melee RDM - I play RDM for party/end-game play).

    Merit point spells are just that, merit point spells. I'd rather have enfeebles I can learn that are unique to RDM that don't require me to spend merit points to obtain something no other job has. However, there's another thought I've had similar to what people have said about White Mage merits (namely Protect/Shell potency), and something I'd like to suggest:

    - Change group 2 RDM merits to unique spells learnable at RDM Lv75 that no other job can or will learn.
    - Adjust group 2 merits to "enhance" potency of the spells given in this category. Slow potency, Paralyze potency, Blind potency, Dia potency, Bio potency, Phalanx potency, blah, blah, blah.

    That'd make me happy.

    As is, SCH/RDM can provide the strongest Phalanx in the game, until they give RDM more enhancing gear. With the best enhancing magic skill gear available compared to RDM/SCH (yeah, I'd rather Accession + Phalanx and save merits on Phalanx II >.>) and SCH/RDM, SCH has the highest total.

    About Cure V, I have mentioned this in the WHM Manifesto thread, but I'll type what I've thought since then...

    As someone who has WHM, RDM, and SCH leveled, I too am "so-so" about RDM and SCH not having a higher tier cure spell. However, SCH has Rapture to help them (not to mention AF3+1/2 head to increase Rapture's effect even more), Red Mage doesn't have anything. If anything, RDM deserves Cure V more than SCH for that reason, and going by the trend of previous cures learned, RDM would learn it sooner. If they gave SCH Cure V, SCH would likely become the strongest healer with access to Rapture, unless they restricted it in some way for that spell (not likely, they haven't restricted Rapture of Ebullience on any white/black magic spell). A Rapture'd Cure V would exceed a WHM's Cure VI in healing strength without need of Divine Seal from /WHM. As things are, it's possible for SCH to outdo Cure V with Divine Seal + Rapture, granted that's only possible every 10 minutes. tl;dr: It's more likely that RDM will see Cure V than SCH.
    I count +70 enhancing max for sch from a quick search on XIAH, and +79 for Rdm. Care to tell me where the missing 10 skill is coming from? Also Phalanx 2 was buffed so it's equal-ish to 1 at 5/5 now, with longer duration from Rdm (although you only get cape+feet+2/5 set bonus for duration as opposed to 5/5).

    EDIT: Forgot waist slot for Sch
    (0)
    Last edited by Neisan_Quetz; 08-20-2011 at 06:53 AM.

  12. #30
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    well, if RDM had procs, no one would be whining about abyssea. But since the majority of jobs got a raw deal on that - and most of the good gear out there now is found in abyssea - why shouldn't people complain?

    I mean, I dunno man, do you like having to level a job you don't want to play so you can get gear for the job you do want to play (kind of pointless to even bother with the gear since no one will let you join their nm runs anyway)?

    I don't. I mean seriously. Why shouldn't rdm complain? What is there to do outside of Abyssea?

    Voidwatch? Crappy drops, wonky system, no one wants to do it.
    Dynamis? Mostly outdated gear, a few new items that pretty much no one is interested in bothering with since better stuff can be had easier in abyssea?
    Salvage? lol.
    Campaign? omfglol

    So, yeah, I can see why people are asking for an ability which will allow them to get invites on the job they want to play.
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast