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  1. #451
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Rexen View Post
    This. Why can't they have this mindset anymore? It would be good to have armor you have to work for, something to keep you playing and keep you busy. I'd rather static enhancments that took a while to get and were worthwhile in the end. I honestly think that Empyrean +2 is too easy to get for how good it is, a lot of what I have I haven't exactly worked hard to get.
    My only problem with this is that I feel AF3 should have been a baseline gear with good, useable stats. AF3+1 should have been what AF3+2 is, but harder to get, an AF3+2 should have required -REAL- work to acquire. Not just farming bosses over and over again -- like a quest/storyline to work through or something for each job.

    As it stands, AF3+1 is more of a headache than a challenge. Suffering through dealing either with idiots, poor droprates, or both is far from challenging or compelling.
    (0)

  2. #452
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Karbuncle View Post
    This is probably going to echo a lot of peoples opinions here :P So why not just make it random! Especially if its Dead on Arrival anyway !
    If it's going to be worthless anyway then they should give up on the idea, or at the very least implement the version which takes the least amount of manpower.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  3. #453
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Well in a way, We're the ones holding the gun to its head and pulling the trigger, and the bullet is static!
    (0)

  4. #454
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by georgcantor316 View Post
    I don't exactly know when ppl stopped wanting to actually work for their good gear in this game but I hope it's random. More power for more work is just fine by me. Whatever gets the better stats {Yes, please.}.

    Random is random. If someone goes 1/1 on the best possible augment or some item from an NM/event, did they really "work" for it? If someone tries time and time again and comes away empty handed from now until the game shuts down what do you say to that? Do you call them gimp because they don't have the best possible gear or do you give them credit for trying?

    Random is NOT the same as effort. Random is not the same as determination. Random is a way to squeeze the greatest amount of time played out of the least amount of content.
    (2)

  5. #455
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Camiie View Post
    Random is random. If someone goes 1/1 on the best possible augment or some item from an NM/event, did they really "work" for it?
    Yes. If they didn't work for it, They wouldn't have it. How much work involves varies, But in time everyone can get the same outcome, so long as they stick to their goal.

    I Believe it is no different from a person going 1/1 on kraken club BCNM, as opposed to the man 0/80, Luck favors some, but others, with determination, will be rewarded as well.

    If someone tries time and time again and comes away empty handed from now until the game shuts down what do you say to that?
    Bad luck is bad luck. However, This scenario is so incredibly unlikely you have a better chance of winning the lottery twice back to back then being killed by Superman than never getting a good augment if you tried continuously until the game shuts down.

    Especially if the Augment system was similar to the Current Sky/Synergy Augments, with a tame list of Augments, and ways to control the outcome to some extent (in the way that HQ1/2/3 Allow you to control it)

    Do you call them gimp because they don't have the best possible gear
    No, Because random is random. When you see someone with Augmented Byakko's and it has Crit.Dmg+3%, You wouldn't care that its not +4%, Its petty, Even people at BG really would not call someone gimp for not having the perfect piece of Augmented armor, because frankly they know how much it can be troubling.

    However they also know, as well as i, That its a realistic goal that will reward you in time. No one truly loves random augments, but in my eyes I'd take random-good augments over Always-Mediocre Dead-on-arrival content.

    or do you give them credit for trying?
    I would, and I'm sure many others would as well. Only people who would insult someone for not having a perfect piece of augmented gear are the type of human trash who look for reasons to act superior.

    Random is NOT the same as effort. Random is not the same as determination.
    I disagree here. You don't get the augment you want? You try again. You put forth effort by getting the drops/Tatters, You show determination by trying again until you receive the reward you want.

    Its no more random than getting Salvage Armor was, Instead of dealing with a Random Number generator on which Augments you receive, You deal with a Random Number Generator on what drops you get. Didn't get the drop this time? Try again. In the same light, Not the right augment? Try again.

    You do not consider it effort or determination merely because you don't want to consider it as such. Effort is Effort, Determination is Determination, rather its effort and determination to get that perfect Augment you want, getting the tatters/items, Synthing/whatever, and trying until you succeed... Or Determination and effort to get that drop you want.

    Look in the face of someone who went 1/100 on their ideal Synergy Augment and try to tell them what they did was not effort or determination, See what they say, Because I bet they would think that that augment is the fruition of their labor.

    random is a way to squeeze the greatest amount of time played out of the least amount of content.
    This i will not argue, But again i submit to you, I would rather have a slimmer of chance this content be worthwhile, than take the easy route and be doomed with mediocre stats and content that will be Dead on Arrival.

    I do not condemn you that your opinion differs from mine, Merely wish to show you where he might be coming from. Feel free to discuss with me further.
    (0)
    Last edited by Karbuncle; 08-19-2011 at 01:29 AM.

  6. #456
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Sakura317 View Post
    Static case:

    ...

    If you hope more powefull status, we have to impose hard condition to obtain it, not everyone can obtain.
    .
    The only thing we need to know is this. It means all of you will QQ regarless of the choice. Either static are going to be easily obtainable and will suck or if you want worthwhile gear you need to work. I'm sure either choice will suck but at least I'm happy with the dev attitude.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  7. #457
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    I am disgusted by the fact that so many of you equate randomness with difficulty. Grow some balls, seriously.
    (3)

  8. #458
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I have to assume you mean the static people cause theres only like 2 of us here who want random :X
    (0)

  9. #459
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    I vote static, worthwhile augments, and difficult to obtain, otherwise don't bother.
    (2)

  10. #460
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Lushipur View Post
    let us choice what augment we want on every piece.
    and let us store our equip.
    This. I like the "choose your augment" system.

    With how crappy some AF is I sometimes wonder if the people making it even know what kind of stats WE WANT on armor.

    If we can't choose augments I would say random... because so far it seems the devs have been content to make most AF gear stats pretty mediocre.
    (0)
    Last edited by Olor; 08-19-2011 at 03:35 AM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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