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  1. #1
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
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    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
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    MNK Lv 99
    Quote Originally Posted by Sakura317 View Post
    Static case:

    ...

    If you hope more powefull status, we have to impose hard condition to obtain it, not everyone can obtain.
    .
    The only thing we need to know is this. It means all of you will QQ regarless of the choice. Either static are going to be easily obtainable and will suck or if you want worthwhile gear you need to work. I'm sure either choice will suck but at least I'm happy with the dev attitude.
    (0)

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  2. #2
    Player Atomic_Skull's Avatar
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    Mar 2011
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    Character
    Bjorne
    World
    Fenrir
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    MNK Lv 5
    Quote Originally Posted by MarkovChain View Post
    The only thing we need to know is this. It means all of you will QQ regarless of the choice. Either static are going to be easily obtainable and will suck or if you want worthwhile gear you need to work. I'm sure either choice will suck but at least I'm happy with the dev attitude.
    I don't mind it being hard to obtain. I worked my ass off to self fund a mandau for years and I wouldn't have had it any other way. The harder it is to obtain the more awesome it is when you finally attain it.
    (2)

  3. #3
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    I don't mind it being hard to obtain. I worked my ass off to self fund a mandau for years and I wouldn't have had it any other way. The harder it is to obtain the more awesome it is when you finally attain it.
    FFXI had many aspects like that and I loved them all. Sad how most of it is gone these days. I play for achievements mostly. I know it's different for every person, but it's just how I work. That's why the new stuff annoys me so much.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
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  4. #4
    Player Francisco's Avatar
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    Mar 2011
    Location
    Bastok
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    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Keep in mind, these are just examples - and the JP Community Rep said something along the lines of "it's hard to give an example - but here are some examples". So take these with a grain of salt...

    From the JP link:

    A rewrite of certain stats is possible...

    Example:
    http://wiki.ffxiclopedia.org/wiki/Fighter%27s_Mask
    vs
    http://wiki.ffxiclopedia.org/wiki/Fighter%27s_Mask_%2B1

    (the INT+1 was replaced with VIT+5)

    Using Byakko's Haidate as an example:
    Base stats are: DEF: 42 DEX+15 Haste +5% Lightning+50.

    Through synergy, these augments are possible:

    Accuracy +1 ~ 8
    Store TP +3 ~ 5
    DEX +1 ~ 5

    There are other augments possible, but they may share slots AGI/MND/DEX & Accuracy and Critical Hit Damage... so you may need to get lucky here if you can only get one or the other...
    A poorly augmented Byakko's Haidate might be something like:

    DEF: 42 DEX+16 Lightning+50 Haste+5% Store TP+3 Accuracy +1

    A nicely augmented Byakko's Haidate might be something like:

    DEF: 42 DEX +20 Lightning+50 Haste+5% Store TP+5 Accuracy+8
    If we went with static stats for a Byakko's Haidate (assuming it was the option instead of synergy) - it might offer possibilities such as...

    DEF:42 DEX +15 Lightning+50 Haste +6%

    DEF:42 DEX +20 Lightning+50 Haste +5%

    DEF:42 DEX +15 Lightning+50 Haste +5% Accuracy+10
    Mentions some stuff about AF and AF+1 (not relic) - using the WAR Mask as an example... but it's a bit hard to decipher that at the moment...

    The general idea seems to be something like "VIT will grant STR" and "DEX will grant INT and MND"... doesn't make a whole lot of sense to me. Something about maybe adding Attack and Accuracy as well.

    Other notes:

    - Random stats can be overwritten if unwanted.
    - No chance at both random and static, as there's a lot of equipment to consider.
    - No negative stats from random.
    (1)
    Last edited by Francisco; 08-18-2011 at 01:36 PM.


    "How do I lock threads?"

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  5. #5
    Player Raksha's Avatar
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    Mar 2011
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    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Francisco View Post
    Keep in mind, these are just examples - and the JP Community Rep said something along the lines of "it's hard to give an example - but here are some examples". So take these with a grain of salt...

    From the JP link:

    A rewrite of certain stats is possible...

    Example:
    http://wiki.ffxiclopedia.org/wiki/Fighter%27s_Mask
    vs
    http://wiki.ffxiclopedia.org/wiki/Fighter%27s_Mask_%2B1

    (the INT+1 was replaced with VIT+5)

    If we went with static stats for a Byakko's Haidate (assuming it was the option instead of synergy) - it might offer possibilities such as...

    Mentions some stuff about AF and AF+1 (not relic) - using the WAR Mask as an example... but it's a bit hard to decipher that at the moment...

    The general idea seems to be something like "VIT will grant STR" and "DEX will grant INT and MND"... doesn't make a whole lot of sense to me. Something about maybe adding Attack and Accuracy as well.

    Other notes:

    - Random stats can be overwritten if unwanted.
    - No chance at both random and static, as there's a lot of equipment to consider.
    - No negative stats from random.
    I love how 10ACC = 1 Haste = 5 DEX.

    Looks like I can probably ignore relic upgrades no matter which option they choose.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  6. #6
    Player Francisco's Avatar
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    Bastok
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    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Again - they were just some random numbers they threw out there, totally meaningless - but to give a very general idea.

    Idea seemed to me that static = a significant increase/add in one stat, random = a slightly less significant increase/add in 2-3 stats.

    I'll make up an example of my own:

    Speed Belt:

    Base: Haste +6%
    Random #1: Haste+6% STR+6 Store TP+6
    Random #2: Haste+7% Store TP+5
    Random #3: Haste+6% STR+3 Store TP+3
    Static #1: Haste+7%
    Static #2: Haste +6% Store TP+7
    Static #3: Haste +6% STR+7

    Again, that's just what I take away from it... I could be wrong though.
    (0)


    "How do I lock threads?"

    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

  7. #7
    Player Karbuncle's Avatar
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    Quote Originally Posted by Raksha View Post
    I love how 10ACC = 1 Haste = 5 DEX.

    Looks like I can probably ignore relic upgrades no matter which option they choose.
    This is probably going to echo a lot of peoples opinions here :P So why not just make it random! Especially if its Dead on Arrival anyway !

    Quote Originally Posted by Atomic_Skull View Post
    So are the JP's mostly for random or mostly for static?
    Good question!
    (0)

  8. #8
    Player Raksha's Avatar
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    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Karbuncle View Post
    This is probably going to echo a lot of peoples opinions here :P So why not just make it random! Especially if its Dead on Arrival anyway !
    If it's going to be worthless anyway then they should give up on the idea, or at the very least implement the version which takes the least amount of manpower.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  9. #9
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    When I think of random I see stats like random pool augments on sky/abj gear.

    I mean look at Hecatomb Gloves +1. Base stats are STR+8, DEX+5. The "Static" augments are Various skills +1~4, and the beautiful Crit Damage +1~4. The "Random" augments are Attack+1~8, HP+?~20, Accuracy+1~8, STR+1~6, etc.

    So, staticly you get an amazing piece. STR+8, DEX+5, Crit Dmg+4%. AWESOME. Randomly you have a TINY chance of getting something as amazing as STR+14, DEX+5, Crit Dmg+4%. That could be HOLY CRAP THE MOST AMAZING THING EVER. Heafoc have +13 STR, -4 DEX, and -8 Accuracy, and they are the next runner up. However I've yet to even see a screen shot of both a maxed "Static" aug and a maxed "Random" aug on any piece of Sky/ABJ gear. Best I've seen is Shura legs +1 with MAB+2(Max 5?) and STR+6(max random aug).

    This makes me think that simply random augs, though they could be glorious, would be a waste of time when compared to a static aug, which is still good.
    (0)

  10. #10
    Player Atomic_Skull's Avatar
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    Mar 2011
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    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    So are the JP's mostly for random or mostly for static?
    (0)

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