OMG! STATIC!!!!!!!!
Reason alone and enough said ............ storable , space issues.
I have 80 for everything and utalize the storage slips. I have tons agmented stuff on me. If it is agmented it is not sendable to mules or storable I DO NOT WANT TO SEE IT! (bad enough I got elite fights and SKY agmented stuff already!). Just what I would not need is alot of stuff I agmented and waisted time on just to clog my space up even if it is mariganly better.
Yes I know you probably could ungamented it to store it but why would I ? (wastyed time when you do that)Thats why I say static hands down space issues! No comparrison no need to arguee no need to vote more. Having all jobs and tons agmented gear for them to kill more my space is something I have no intrest in having if I cant store them.
This was a good system for these pieces but...
I can see it now. WHM Relic feet augment choices, pick two:
Banish potency +3%
Accuracy +10 Attack +10
STR+80 MND+10
STR-160 Converts 5% of "Cure" amount to MP
@#$%
Sigh, I guess I'll give up the greatest pair of Hexa Strike feet ever for the greatest cure feet ever, because I have to prioritize. /cry
No thanks. (And I know these stats are incredibly broken and extreme but they highlight another way augments could screw players over. At least with uniform stats I don't have to pick and choose beyond whether or not put effort into getting the piece, vs. a potential pain in the butt. But who knows, since SE said they were going to make any augments job specific, they might forget that White Mage occasionally goes clubbing, since they pretty much forgot it on the pretty useless Relic set altogether.)
Why is that the greatest curing feet? I never need mp on whm
Static please.
Static. The ability to store it made it automatically win for most people.
I'm not the authrized person of SE, so I'd like to avoid to translate it, but today the examples of [Static] and [Random] are shown in Japanese forum.
Here.
It's a shame that the examples are not Relic armors, but Byakko Haidate and Fighter mask!
Anyway, look foward to Kamate or other English reps post!
FF11ブログつくってみました。
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食べログにレビューを載せ始めました。
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Can you describe to us what they say? I want to know if i should gloat about static being hideously worse.
Or if i should be pleasantly surprised and happy that they aren't too different.
Hope we get a translation soon!
Not sure if this has been touched on or not so here goes. The significance of Relic +1 and +2 would go through the roof if you actually added to the potency of Enhances "JA" effects with each successive +. Say Melee gaiters for example. The boost to counterstance is believed to be 10% for the base piece. However, the boost to Melee gaiters +1 is also believed to be 10%. Therefore I've never had any interest in upgrading the piece to gain what amounts to 1 DEF, 1 DEX, and 2 guarding skill. If you want people to actually be interested in upgrading the pieces and not have the whole system DOA then you'd have to do something like this.
I'm also of the opinion that Artifact armor needs this same change. You may actually revive limbus and sea to a certain degree if you do it right.
I also echo the sentiment that the stats should be static.
I agree with this. Limbus was not hurt by the fact that most of the +1 versions were uninteresting and mostly meaningless minor stat upgrades (barring THF and RNG hands), but CoP Dynamis was.
The only known useful "Enhance"ment to come out of CoP Dynamis are WHM Pants +1 (Barspell +22 instead of +20) and BRD Body/Legs +1 (removing the negative penalties). If, for instance, you made it so Warrior's Calligae +1 only had to be worn for activation of Berserk and not for the duration like Warrior's Calligae NQ, maybe hardcore WARs would care about getting AF2+1. If I'm going to end up farming a bunch of stuff just so I can +2 my DNC Legs and get another STR+1, I probably have better things to do (like afk).
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