Keep in mind, these are just examples - and the JP Community Rep said something along the lines of "it's hard to give an example - but here are some examples". So take these with a grain of salt...
From the JP link:
A rewrite of certain stats is possible...
Example:
http://wiki.ffxiclopedia.org/wiki/Fighter%27s_Mask
vs
http://wiki.ffxiclopedia.org/wiki/Fighter%27s_Mask_%2B1
(the INT+1 was replaced with VIT+5)
Using Byakko's Haidate as an example:
Base stats are: DEF: 42 DEX+15 Haste +5% Lightning+50.
Through synergy, these augments are possible:
Accuracy +1 ~ 8
Store TP +3 ~ 5
DEX +1 ~ 5
There are other augments possible, but they may share slots AGI/MND/DEX & Accuracy and Critical Hit Damage... so you may need to get lucky here if you can only get one or the other...If we went with static stats for a Byakko's Haidate (assuming it was the option instead of synergy) - it might offer possibilities such as...A poorly augmented Byakko's Haidate might be something like:
DEF: 42 DEX+16 Lightning+50 Haste+5% Store TP+3 Accuracy +1
A nicely augmented Byakko's Haidate might be something like:
DEF: 42 DEX +20 Lightning+50 Haste+5% Store TP+5 Accuracy+8
Mentions some stuff about AF and AF+1 (not relic) - using the WAR Mask as an example... but it's a bit hard to decipher that at the moment...DEF:42 DEX +15 Lightning+50 Haste +6%
DEF:42 DEX +20 Lightning+50 Haste +5%
DEF:42 DEX +15 Lightning+50 Haste +5% Accuracy+10
The general idea seems to be something like "VIT will grant STR" and "DEX will grant INT and MND"... doesn't make a whole lot of sense to me. Something about maybe adding Attack and Accuracy as well.
Other notes:
- Random stats can be overwritten if unwanted.
- No chance at both random and static, as there's a lot of equipment to consider.
- No negative stats from random.


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