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  1. #441
    Player Francisco's Avatar
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    Mar 2011
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    Bastok
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    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Keep in mind, these are just examples - and the JP Community Rep said something along the lines of "it's hard to give an example - but here are some examples". So take these with a grain of salt...

    From the JP link:

    A rewrite of certain stats is possible...

    Example:
    http://wiki.ffxiclopedia.org/wiki/Fighter%27s_Mask
    vs
    http://wiki.ffxiclopedia.org/wiki/Fighter%27s_Mask_%2B1

    (the INT+1 was replaced with VIT+5)

    Using Byakko's Haidate as an example:
    Base stats are: DEF: 42 DEX+15 Haste +5% Lightning+50.

    Through synergy, these augments are possible:

    Accuracy +1 ~ 8
    Store TP +3 ~ 5
    DEX +1 ~ 5

    There are other augments possible, but they may share slots AGI/MND/DEX & Accuracy and Critical Hit Damage... so you may need to get lucky here if you can only get one or the other...
    A poorly augmented Byakko's Haidate might be something like:

    DEF: 42 DEX+16 Lightning+50 Haste+5% Store TP+3 Accuracy +1

    A nicely augmented Byakko's Haidate might be something like:

    DEF: 42 DEX +20 Lightning+50 Haste+5% Store TP+5 Accuracy+8
    If we went with static stats for a Byakko's Haidate (assuming it was the option instead of synergy) - it might offer possibilities such as...

    DEF:42 DEX +15 Lightning+50 Haste +6%

    DEF:42 DEX +20 Lightning+50 Haste +5%

    DEF:42 DEX +15 Lightning+50 Haste +5% Accuracy+10
    Mentions some stuff about AF and AF+1 (not relic) - using the WAR Mask as an example... but it's a bit hard to decipher that at the moment...

    The general idea seems to be something like "VIT will grant STR" and "DEX will grant INT and MND"... doesn't make a whole lot of sense to me. Something about maybe adding Attack and Accuracy as well.

    Other notes:

    - Random stats can be overwritten if unwanted.
    - No chance at both random and static, as there's a lot of equipment to consider.
    - No negative stats from random.
    (1)
    Last edited by Francisco; 08-18-2011 at 01:36 PM.


    "How do I lock threads?"

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  2. #442
    Player Raksha's Avatar
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    Mar 2011
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    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Francisco View Post
    Keep in mind, these are just examples - and the JP Community Rep said something along the lines of "it's hard to give an example - but here are some examples". So take these with a grain of salt...

    From the JP link:

    A rewrite of certain stats is possible...

    Example:
    http://wiki.ffxiclopedia.org/wiki/Fighter%27s_Mask
    vs
    http://wiki.ffxiclopedia.org/wiki/Fighter%27s_Mask_%2B1

    (the INT+1 was replaced with VIT+5)

    If we went with static stats for a Byakko's Haidate (assuming it was the option instead of synergy) - it might offer possibilities such as...

    Mentions some stuff about AF and AF+1 (not relic) - using the WAR Mask as an example... but it's a bit hard to decipher that at the moment...

    The general idea seems to be something like "VIT will grant STR" and "DEX will grant INT and MND"... doesn't make a whole lot of sense to me. Something about maybe adding Attack and Accuracy as well.

    Other notes:

    - Random stats can be overwritten if unwanted.
    - No chance at both random and static, as there's a lot of equipment to consider.
    - No negative stats from random.
    I love how 10ACC = 1 Haste = 5 DEX.

    Looks like I can probably ignore relic upgrades no matter which option they choose.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  3. #443
    Player Francisco's Avatar
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    Mar 2011
    Location
    Bastok
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    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Again - they were just some random numbers they threw out there, totally meaningless - but to give a very general idea.

    Idea seemed to me that static = a significant increase/add in one stat, random = a slightly less significant increase/add in 2-3 stats.

    I'll make up an example of my own:

    Speed Belt:

    Base: Haste +6%
    Random #1: Haste+6% STR+6 Store TP+6
    Random #2: Haste+7% Store TP+5
    Random #3: Haste+6% STR+3 Store TP+3
    Static #1: Haste+7%
    Static #2: Haste +6% Store TP+7
    Static #3: Haste +6% STR+7

    Again, that's just what I take away from it... I could be wrong though.
    (0)


    "How do I lock threads?"

    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

  4. #444
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    When I think of random I see stats like random pool augments on sky/abj gear.

    I mean look at Hecatomb Gloves +1. Base stats are STR+8, DEX+5. The "Static" augments are Various skills +1~4, and the beautiful Crit Damage +1~4. The "Random" augments are Attack+1~8, HP+?~20, Accuracy+1~8, STR+1~6, etc.

    So, staticly you get an amazing piece. STR+8, DEX+5, Crit Dmg+4%. AWESOME. Randomly you have a TINY chance of getting something as amazing as STR+14, DEX+5, Crit Dmg+4%. That could be HOLY CRAP THE MOST AMAZING THING EVER. Heafoc have +13 STR, -4 DEX, and -8 Accuracy, and they are the next runner up. However I've yet to even see a screen shot of both a maxed "Static" aug and a maxed "Random" aug on any piece of Sky/ABJ gear. Best I've seen is Shura legs +1 with MAB+2(Max 5?) and STR+6(max random aug).

    This makes me think that simply random augs, though they could be glorious, would be a waste of time when compared to a static aug, which is still good.
    (0)

  5. #445
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    So are the JP's mostly for random or mostly for static?
    (0)

  6. #446
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Raksha View Post
    I love how 10ACC = 1 Haste = 5 DEX.

    Looks like I can probably ignore relic upgrades no matter which option they choose.
    This is probably going to echo a lot of peoples opinions here :P So why not just make it random! Especially if its Dead on Arrival anyway !

    Quote Originally Posted by Atomic_Skull View Post
    So are the JP's mostly for random or mostly for static?
    Good question!
    (0)

  7. #447
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Atomic_Skull View Post
    So are the JP's mostly for random or mostly for static?
    I can't imagine JP's, who have a tendency to gimp down to COR/WHM and BLU using lolmacc ToM swords (seriously the worst choice other than like, CHR), choosing anything other than the safe option.
    (0)

  8. #448
    Player Sakura317's Avatar
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    Mar 2011
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    ガ・ナボ大王国
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    871

    The translation of Relic enhancement Example stated by Mocchi

    Disclaimer: I'm not SE person, so please read this translation as a reference.
    When the formal post will be posted by English Community Rep, please forget my translation.

    ------------------
    Hallo, everyone.
    Thank you very much for a lot of feedbacks.

    Many of you requested the samples the difference between "Randam Stats" and "Static Stats", so I asked a big faver to the developpers, and they've made the samples.

    Some of you might tell it is no point that these samples are not reclic geares,though it is difficult to prepair the 2 sample patterns of all 20 jobs, and it might be caused of misunderstanding even though after I expain it is just on the trial basis, and the misunderstanding might be caused of straying the discssion, so we decide that it is better to show other samples.

    Now I come to the point.

    I'll explain using by 2 cases to show how the margin of between "Randam Stats" and "Static Status".

    One way is that comparing an exisiting randam equipment with Synergy to the same equipment with static status by way of experiment.
    And the other way is that comparing an exisiting static enhanced equipment (like Limbus AF+1) to the same equipment with randam status by way of experiment.

    1. Existing randam quipments vs it would be static

    The example is Byakko Haidate.
    The base status of Byakko Haidate is [DEF:43 DEX+15 Resist Lightning +50 Haste +5%].

    Randam case:

    It is used Synergy, so I pick up HQ3 case.
    When we get HQ3, [STP+3~5, DEX+1~5, Acc+1~8] might be added.
    (Off course other status like MND, Critical etc exist, you need some luck to get nice status from this step.)

    And more the figure is also variable, so the result is as follows.

    The minimum [STP+3% DEX+1 ACC+1] =[DEF:43 DEX+16 ACC+1 STP+3% Resist Lightning +50 Haste +5%]
    The maximum [STP+5 DEX+5 ACC+8] = [DEF:43 DEX+20 ACC+8 STP+5% Resist Lightning +50 Haste +5%]

    * This is already introduced equipment as Synergy Augments, so this status have the potential of adding yours.

    Static case:

    We don't eliminate the essential status from based equipment, but just add a little status on it, or some status will be eliminated (in Byakko Haidate case, like Resist Lightining) and some custom status will be added.

    For example,
    Add [Haste +1 %] = [DEF:43 DEX+15 Resist Lightning +50 Haste +6%]
    Add [DEX +5] = [DEF:43 DEX+20 Resist Lightning +50 Haste +5%]
    Add [Acc +10] = [DEF:43 DEX+15 Acc +10 Resist Lightning +50 Haste +5%]
    is the best status as if you choose static status.

    If you hope more powefull status, we have to impose hard condition to obtain it, not everyone can obtain.

    However, in the case of relic armors, some parts are usufull and others not, so we might have possibility to add attractive status to not so usufull ones.


    Next the revers pattern.

    2. Exisiting static status vs it would be randam

    The example is Fighter mask.
    The base staus is [DEF24 HP+15 DEX+3 INT+1 Emmity +1]

    Static case:

    When you upgrade it with Limbus parts, it will be [DEF28 HP+15 DEX+5 VIT+5 Emmity+1 hHP+1]

    Randam case:

    We'll add variation of the status that will be added, and increase the range of figure, and the result might be sometimes higher than static and soetimes lower.

    For example:
    You might win: the besed INT will be eliminated and STR is added.
    You might lose: the based DEX will be eliminated and INT or MND is added.
    By some chanse, we add Acc+ or Attack+ in the variation.

    --------

    In Mocchi's statment, some Qs and As are added after this, but I'm tired to translate...sorrry.
    (4)
    Last edited by Sakura317; 08-18-2011 at 09:21 PM.
    FF11ブログつくってみました。
    「吾輩はミスラである」
    http://lukang.blog-mmo.com

    食べログにレビューを載せ始めました。
    「タルタルイーターの六本木ランチガイド」
    http://u.tabelog.com/tarutarueater/

  9. #449
    Player Sakura317's Avatar
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    Most of Japanes player also hope static stats, and...

    Quote Originally Posted by Atomic_Skull View Post
    So are the JP's mostly for random or mostly for static?
    Most of Japanese players also hope static status.
    And not only hoping static status, but also JP players (include me) hope to raise the equip level to 90 or more, and add equiv status for the level.

    Some people hope randam, but they also hope the equipment after enhancement should be worth to equip.
    (3)
    FF11ブログつくってみました。
    「吾輩はミスラである」
    http://lukang.blog-mmo.com

    食べログにレビューを載せ始めました。
    「タルタルイーターの六本木ランチガイド」
    http://u.tabelog.com/tarutarueater/

  10. #450
    Player Rexen's Avatar
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    Mar 2011
    Posts
    47
    Character
    Rexen
    World
    Sylph
    Main Class
    SMN Lv 90
    If you hope more powefull status, we have to impose hard condition to obtain it, not everyone can obtain.
    This. Why can't they have this mindset anymore? It would be good to have armor you have to work for, something to keep you playing and keep you busy. I'd rather static enhancments that took a while to get and were worthwhile in the end. I honestly think that Empyrean +2 is too easy to get for how good it is, a lot of what I have I haven't exactly worked hard to get.
    (1)

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