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  1. #781
    Player Megusta's Avatar
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    Aug 2011
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    6
    Character
    Megusta
    World
    Asura
    Main Class
    MNK Lv 17
    i agree with you there smn do need some kind of buff (aways did anyway),but i think this new spell should do around 1k dot its pretty overpower lol, if you take into acount that they are killing normal abyssea mobs (witch have around 5-6k hp) the initial damage alone did about 80%-90% of the scorpion health so it would have been around 3-4k initial damage and assuming the monster died in pretty much 2 ticks from dot, i highly doubt that its only 200 hp. i might be wrong on that one but its just my guess anyway its pretty overpower but since its limited to 2hrs it kinda feels right i dunno lol
    (0)
    Last edited by Megusta; 08-18-2011 at 03:26 PM.

  2. #782
    Player Tarage's Avatar
    Join Date
    Jun 2011
    Posts
    146
    Character
    Tarage
    World
    Ragnarok
    Main Class
    SMN Lv 99
    You know what? I'll be that guy who complains about Merton.

    I made a thread already, but I'll post it here as well because this should be addressed.

    There are some striking similarities to what this spell does and what the Summoner 2-hour Odin does. Both are able to hit a large amount of enemies and both are capable of doing incredibly large amounts of damage. That's where the similarities end. While this spell seems to be able to take out 10 mobs out of 11. That's some pretty amazing accuracy. Odin? Odin's lucky if we can hit 5.

    It's fine and all to give SCH some more tools. SCH needs something to set it apart from the other mage jobs. But if you are going to give SCH something that is almost exactly the same as Odin, why not allow us SMN to have the same accuracy? I highly doubt the SCH has to use all of their MP to do that attack. SMN does, and they get roughly half the effect.

    Odin is a joke. Please throw us a bone here. At least be fair about it. And please don't give me flack that "The SCH spell doesn't kill mobs, it only damages them, while Odin can flat out kill mobs." If it misses more than it bloody hits, then it's not even worth it. An all or nothing attack that more often than not does nothing is worthless. At least make the % to hit chance based on SMN skill or something. Come on.
    (2)

  3. #783
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Kimble View Post
    SMN should just be removed from the game.
    As much as I like SMN for pet burning targets that would otherwise take ~12 people to successfully accomplish, in most of the practical situations of the game SMN should never be seen.

    Also, it seems like 80% of the SMN population are whiny 10 year olds, or 45 year old children that got ignored by their parents and beat up in highschool.
    (3)

  4. #784
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Greatguardian View Post
    Considering Scholar is arguably one of the least useful and fundamentally flawed jobs in the entire game right now, I dare say the attention is warranted. And I don't even have Scholar leveled outside of Subjob level =/.

    There isn't a single mage class in the game that has to worry about being "outshined" by Scholar. Not White Mage, not Black Mage, and certainly not Red Mage. Get over it.

    Inb4 crying about Drk, Smn, Bst, Pup, Smn, and Smn etc
    The only job in worse condition than SCH is PUP, but even PUP has the luxury of having something unique to offer. (Even if it requires you to make some weird and frustrating choices).

    SCH is in miserable condition. As a side note, SCH and PUP were my two main jobs pre-Abyssea.


    Quote Originally Posted by Tarage View Post
    You know what? I'll be that guy who complains about Merton.

    I made a thread already, but I'll post it here as well because this should be addressed.

    There are some striking similarities to what this spell does and what the Summoner 2-hour Odin does. Both are able to hit a large amount of enemies and both are capable of doing incredibly large amounts of damage. That's where the similarities end. While this spell seems to be able to take out 10 mobs out of 11. That's some pretty amazing accuracy. Odin? Odin's lucky if we can hit 5.

    It's fine and all to give SCH some more tools. SCH needs something to set it apart from the other mage jobs. But if you are going to give SCH something that is almost exactly the same as Odin, why not allow us SMN to have the same accuracy? I highly doubt the SCH has to use all of their MP to do that attack. SMN does, and they get roughly half the effect.

    Odin is a joke. Please throw us a bone here. At least be fair about it. And please don't give me flack that "The SCH spell doesn't kill mobs, it only damages them, while Odin can flat out kill mobs." If it misses more than it bloody hits, then it's not even worth it. An all or nothing attack that more often than not does nothing is worthless. At least make the % to hit chance based on SMN skill or something. Come on.
    Give a man a free cupcake and he'll complain that you didn't use the right sprinkles...

    You're complaining about the bonus Avatars that you probably wouldn't have gotten say for whining about wanting more... You have 9 other Avatars who all have tons of mileage and use, and you're complaining about a single ruffled feather in your beret. Let's forget the fact that you're also getting two more avatars...

    Quote Originally Posted by Megusta View Post
    i agree with you there smn do need some kind of buff (aways did anyway),but i think this new spell should do around 1k dot its pretty overpower lol, if you take into acount that they are killing normal abyssea mobs (witch have around 5-6k hp) the initial damage alone did about 80%-90% of the scorpion health so it would have been around 3-4k initial damage and assuming the monster died in pretty much 2 ticks from dot, i highly doubt that its only 200 hp. i might be wrong on that one but its just my guess anyway its pretty overpower but since its limited to 2hrs it kinda feels right i dunno lol
    Take into account that character is wearing 100% of the best gear for SCH, and the fact that a BLM in the same position could probably one shot that same mob...?

    No, I don't think its overpowered at all...
    (0)
    Last edited by Horadrim; 08-18-2011 at 10:45 PM.

  5. #785
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    He's not even wearing the best gear for Sch since he's using the Empyrean Staff for a magical spell.
    (0)

  6. #786
    Player Megusta's Avatar
    Join Date
    Aug 2011
    Posts
    6
    Character
    Megusta
    World
    Asura
    Main Class
    MNK Lv 17
    Quote Originally Posted by Horadrim View Post
    Take into account that character is wearing 100% of the best gear for SCH, and the fact that a BLM in the same position could probably one shot that same mob...?

    No, I don't think its overpowered at all...
    well while i think its indeed not wearing the best gear also but anyway , besides that you seem to be forgeting 2 key points of this spell, first one being the duration of the dot effect and secound one the fact that this can be AOEd, say the dot run in the normal tick sequence not the extended helix one, this would make a this spell do about 14k damage in 30 secounds AOE while applying bind to all mobs in range, meaning its a completely free 14k damage that can be used to kill a huge crowd of enemies safely, if it turns out to stay on for one whole minute would be a 24k damage spell. Dont get me wrong i think its an awesome spell that pretty much nets what SE originaly intended to do with helix spells, that is make sch a DOT beast, and the fact that it gives this huge damage might be worth to use in some zerg fights and against powerfull HNMs as well,this makes me very happy if square leave the spell like that its limited by 2hrs use anyway (and probably by lvl) so i dont see a huge issue here but you got to admit its pretty strong and makes you wonder two things , How powerfull will meteor be , and what kind of end game SE has in mind once we reach 99 + merit revamp.
    (0)

  7. #787
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Until we find out how much this spell will cost (will it cost all MP like Odin/Alexander, or just a set amount like every other spell) and if it is a one time shot spell (also like Odin/Alexander, meaning as soon as you cast it, you lose the 2 hour effect, which sucks for choice of spell) then everything that is said about this spell is up in the air.
    (0)

  8. #788
    Player Megusta's Avatar
    Join Date
    Aug 2011
    Posts
    6
    Character
    Megusta
    World
    Asura
    Main Class
    MNK Lv 17
    Quote Originally Posted by Korpg View Post
    Until we find out how much this spell will cost (will it cost all MP like Odin/Alexander, or just a set amount like every other spell) and if it is a one time shot spell (also like Odin/Alexander, meaning as soon as you cast it, you lose the 2 hour effect, which sucks for choice of spell) then everything that is said about this spell is up in the air.
    well since they siad it turned to be abit like ja spells at least the part of turning off the 2hrs will probably not happen, mp cost might be high as well but i would saay it will be worth if my expectatives are meet lol, also would it be fun if it stacked with modus veritas =X
    (0)

  9. #789
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Raksha View Post
    And enmity douse, and elemental celerity, and stun. I mean really, if i was gonna steal something from BLM it'd be one of those three.
    I'd take Mana wall with my unlimited MP.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  10. #790
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Megusta View Post
    well since they siad it turned to be abit like ja spells at least the part of turning off the 2hrs will probably not happen, mp cost might be high as well but i would saay it will be worth if my expectatives are meet lol, also would it be fun if it stacked with modus veritas =X
    It is still possible to have the spell as a one time only per 2 hour spell.

    I mean, did you see the SCH recast the spell after it casted? It used the 2hr just before both spells in the video, so it is very possible (however unlikely) that the spell will be a one shot every 2 hour ability type of spell.
    (0)

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