Quote Originally Posted by Rezeak View Post
Abyssea side

/MNK is definitively as a viable as /SAM in a small or large group and imo more so.

Damage issue you brang up ... ok /SAM gets more weaponskills, big deal torcleaver is meh compared to our melee side and i do agree if your not pulling hate /SAM will beat /MNK slightly but honestly most of the time i'm pulling hate even if it's not full time it's enough to make the difference in DMG so small it's not worth caring about.
In other words in low man DRK/MNK beats /SAM in high man /SAM can pull ahead but /MNK isn't that far behide and if ya sustain hate /MNK is gonna win.

As for most monsters having dispel in low man (aka only WHM and DRK) yea there a few mobs(not most) that dispel or other debuffs that make /MNK as good as /NIN or /SAM but in most cases it's not a issue you'll usally get 2-3 mins of counterstance before you lose it the rest can be offset with stuns dread spikes and full -pdt gear fact i duoed a large section of my cala espically the 85-90 stage is proof of this not to mention some mobs have patterns when u know dispel is coming so that you can avoid or save counterstance for afterwards.

Outside lowman when dispel is an issue you don't need to have counterstance up till needed cause like u said hate will bonuce but i do find when i'm going all out w/SE + LR i will have hate most of the time because of how hate works and in the small windows whne i'm countering w/ LR and SE my DMG is insane to a point that /SAM could never touch.

Either way all that is just saying it's equal but the 3 main reasons imo /MNK is the better sub in large groups are these.

1. Staggers DRK/MNK can have access to earthcrusher and Sunburst /MNK (need merits and some skill gear) it's 1 more than /SAM (jinpu) but Abyssea is about staggers and having 1 more is large thing.

2. Staying alive longer in most cases /MNK will stay alive longer and be less of a drain on the WHMs mp pool which if ya have 3 WHM for 18 people is a good thing honeslty when /SAM is the better DD the trade for DMG to stay alive longer is a much larger advantage.

3. Is versatility, in a large group yes difference of /SAM and /MNK isn't big unless you split up to camp multiple NMs and DRK/MNK + WHM can prettty much kill and stagger Low tier NMs pretty fast so it just allows your group to have 1 more tank/holder/dd rather than just a DD.

Either way this post is well too long but in my experince when i come to abyssea /SAM outside staggering i'm not that useful the DMG is decent but if i wasn't there the other members could of killed it

But when i'm /MNK i speed things up alot it's another potential person that can split off and farm pops/KI's for people and if things go bad on a NM i can tank/hold an NM where /SAM would just die.Either way the days i'm need DRK/MNK i'm more than just a stagger job to the point my ls will want/need me to sub MNK and even come DRK cause i have the gear and the knowledge to it.

Outside of abyssea
i'd never /MNK, it's /NIN or /SAM all the way
You didnt actually Prove or disprove anything with this post you say that having 1 more stagger is huge when any nin + drk gets all teh stagers with out gimping a member <.<

talking shit about Torcleaver means you dont know how to use it.

/sam will always outdamage /mnk because you limiting dreadspikes effectiveness and also losing hasso for when LR is down..

and blah blah come back with just a simple reason Why what i said was wrong not a novel of a situation where the situational is situational.