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Thread: Dread Spikes II

  1. #11
    Player Sanders's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    9
    Character
    Sanders
    World
    Carbuncle
    Main Class
    PUP Lv 99
    Quote Originally Posted by Cljader1 View Post
    Did you read my post, no one said anything about 60 seconds of invulnerability and dread spikes II will NOT give you that. It deos not protect against magic attacks of any kind and it does not protect against weaponskill damage of any kind, it only protects against regular physical attacks just like dread spikes I. I wish you would read and understand my post before you offer your criticism.
    You strongly suggest invulnerability when you say "150% of damage taken." Granted that bars statuses, but for folks who play this game, "damage taken" means all damage. So jumping in after the fact with what you meant to say doesn't make your first post any better of an idea.

    Dread Spikes is the parallel to PLD's Reprisal. Anyone notice? And considering that, my only personal complaint is the cast time/duration. Both spells are defensive spikes (with stat bonuses based on skill<3), and granted PLD is almost surely being hit when they cast Reprisal, they're not any worse at timing spells than DRK and Reprisal casts in 0.5sec. Also comparing to Reprisal, the Dread Spikes duration seems a little short-changed. Reprisal lasts a minute, but it's perpetual; whereas, Dread Spikes Lasts for a minute but can end sooner if enough damage has been drained based on HP.
    (0)

  2. #12
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sanders View Post
    You strongly suggest invulnerability when you say "150% of damage taken." Granted that bars statuses, but for folks who play this game, "damage taken" means all damage. So jumping in after the fact with what you meant to say doesn't make your first post any better of an idea.

    Dread Spikes is the parallel to PLD's Reprisal. Anyone notice? And considering that, my only personal complaint is the cast time/duration. Both spells are defensive spikes (with stat bonuses based on skill<3), and granted PLD is almost surely being hit when they cast Reprisal, they're not any worse at timing spells than DRK and Reprisal casts in 0.5sec. Also comparing to Reprisal, the Dread Spikes duration seems a little short-changed. Reprisal lasts a minute, but it's perpetual; whereas, Dread Spikes Lasts for a minute but can end sooner if enough damage has been drained based on HP.
    You guys are retarded asking for more dread spikes.......



    the spells is OP already
    (0)

  3. #13
    Player Dart's Avatar
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    Mar 2011
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    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    having longer duration isn't asking for too much imo. I think that i'm being very reasonable. Just silly that it wears off so quickly (I'm not asking for it to absorb MORE damage just to last a bit longer if you mistime a cast it can be down for what nearly 2 min? Ice spikes and the like aren't like that.
    (0)

  4. #14
    Player Jar's Avatar
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    Mar 2011
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    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Dart View Post
    having longer duration isn't asking for too much imo. I think that i'm being very reasonable. Just silly that it wears off so quickly (I'm not asking for it to absorb MORE damage just to last a bit longer if you mistime a cast it can be down for what nearly 2 min? Ice spikes and the like aren't like that.
    with max recast its up for 1 min and down for 30 Sec if it lasted the whole 1 min Adding anymore damage absorbed is also crazy as just keeping this ONE spell up all you can /sch will do untold amounts of damage on a monster.

    Its fine how it is because anymore and it will because overpowered if you have ever REALLY used Dread spikes you will see where im coming from. ive latterly Kited mobs for the time spikes was down already and killed them on /sch with JUST spikes not even engaging.
    (0)

  5. #15
    Player hiko's Avatar
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    Mar 2011
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    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    add a terror effect on dread spikes (as useless as stun on shock spike)
    (0)

  6. #16
    Player Calamity's Avatar
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    Mar 2011
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    San d'Oria
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    188
    I'd kinda like to see other varieties of spikes. Let's say some that absorb MP or TP. They'd be nice options for the right situations, or for that little period while you're waiting for the dread spikes timer.
    (0)

  7. #17
    Player Urteil's Avatar
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    Mar 2011
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    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    It'd be cool if dreadspikes wasn't made useless by anything that's:

    Undead
    Resistant to Magic
    Resistant to Darkness
    Has any kind of magical defenses.
    (0)

  8. #18
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    It'd be cool if dreadspikes wasn't made useless by anything that's:

    Undead
    Resistant to Magic
    Resistant to Darkness
    Has any kind of magical defenses.
    Nothing in this game works on everything.
    (0)

  9. #19
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Jar View Post
    Nothing in this game works on everything.
    Nearly everything works better than dread spikes.
    (0)

  10. #20
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    Nearly everything works better than dread spikes.
    Quote Originally Posted by Jar View Post
    with max recast its up for 1 min and down for 30 Sec if it lasted the whole 1 min Adding anymore damage absorbed is also crazy as just keeping this ONE spell up all you can /sch will do untold amounts of damage on a monster.

    Its fine how it is because anymore and it will because overpowered if you have ever REALLY used Dread spikes you will see where im coming from. ive latterly Kited mobs for the time spikes was down already and killed them on /sch with JUST spikes not even engaging.

    Cool story bro,
    less snazzy comebacks and more logical replies this forum is already stupid enough without you wasting posting space on them
    (0)

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