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Thread: Dread Spikes II

  1. #31
    Player Cljader1's Avatar
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    Mar 2011
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    492
    Character
    Colliex
    World
    Bismarck
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    DRK Lv 99
    Quote Originally Posted by Jar View Post
    So you want an OP spell to go with your OP spell to totally OP drk? Cool Story bro.

    Please stop calling dreadspikes Over-powered, Lord forbid SE takes you seriously
    (0)

  2. #32
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    Dread Spikes II or death...
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  3. #33
    Player StingRay104's Avatar
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    Mar 2011
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    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Lordscyon View Post
    Dread Spikes II or death...
    I forget whose manifesto it was but Camate stated that Death as a spell wasn't happenin. Also only thing they need to do with Dread Spikes is remove the hp cap on it, and remove the insane super resistance to dark magic spells on mobs.
    (0)

  4. #34
    Player Urteil's Avatar
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    Bastok
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    Character
    Urteil
    World
    Phoenix
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    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    Please stop calling dreadspikes Over-powered, Lord forbid SE takes you seriously
    This. +3

    Again, and again.
    (0)

  5. #35
    Player Jar's Avatar
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    Mar 2011
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    caitsith derp
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    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    Please stop calling dreadspikes Over-powered, Lord forbid SE takes you seriously
    Quote more than the Sarcastic one liner when you try and make a point <3
    (0)

  6. #36
    Player Jar's Avatar
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    caitsith derp
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    Character
    Lugat
    World
    Ragnarok
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    DRK Lv 99
    Quote Originally Posted by StingRay104 View Post
    I forget whose manifesto it was but Camate stated that Death as a spell wasn't happenin. Also only thing they need to do with Dread Spikes is remove the hp cap on it, and remove the insane super resistance to dark magic spells on mobs.
    This was stated in the BLM manifesto

    Also Work or the gear you are casting in for dread spikes there is a balance of haste/HP/ darkmagic skill that you need to make it work out right

    the removal of the HP drained cap could work IF and only if they fixed how resistances work to make it so monsters that swing for alot resist it and changed nothing else

    and aimed at no one

    Think about how you can fix your own problems with the spell

    getting resisted ? Get more dark magic skill gear

    Wearing off to fast? get moar HP

    Recast to high? Get a brd to haste you

    Not enough MP to cast? Kiss a RDM

    While Fixes and patches are nice fully removing limitations set in game mechanics is not a patch unless the spell is totally useless ( shit aint Tier 3 nukes am i right?) i can see wanting less strict Limitations as plosable but none have really come up for me to cmnt on.
    (0)
    Last edited by Jar; 08-19-2011 at 12:13 PM.

  7. #37
    Player Rezeak's Avatar
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    Mar 2011
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    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Jar View Post
    Your not counting for more than i Crit for with SS RR Apoc atmas Less over boated blah blah more real numbers.
    It's called Souleater either way still doesn't change the fact the u think countering does less dmg than Dreadspikes (unless ur using a 1 DMG sword to stagger :P )
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  8. #38
    Player Jar's Avatar
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    caitsith derp
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    Character
    Lugat
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    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rezeak View Post
    It's called Souleater either way still doesn't change the fact the u think countering does less dmg than Dreadspikes (unless ur using a 1 DMG sword to stagger :P )
    /facepalm im saying that the overall boost in damage /mnk gives is close to or behind that of /sam in alot more situations that you are providing as examples.

    Raw Weaponskill Usige frequince as well as hasso when last resort are down resort to something.

    Nothing in this game can be eyeballed like you are doing. you need to get some real numbers or show me in math why my math is soo fucked up.
    (0)
    Last edited by Jar; 08-19-2011 at 11:18 PM.

  9. #39
    Player Dart's Avatar
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    Mar 2011
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    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    honestly any major t3 nm inside abyssea i'm usually /mnk and tanking it like a champ. Going /mnk outside abyssea is a disaster waiting to happen lmao. Its an abyssea only sub (or ballista if you're feeling suicidal) but inside abyssea it's ridiculously sexy. I speak from so much personal experience that its pretty hard to refute.

    I better clarify. I AM IN NO MEANS TRYING TO SAY THAT /MNK HAS MORE DAMAGE POTENTIAL THAN /SAM IN ANY WAY SHAPE OR FORM

    but for normally ridiculously hard stuff like t3 khim and other things. All you need is a semi conscious whm and a stunner who doesn't suck (or if you're lazy some type of on event for stun) and normally rough fights are a cakewalk with CS. Sure it can be dispelled ,but is very rare and I can count the mobs that can do this on one hand (and also is something that can be easily gotten around of), the overriding goodness that is counterstance is too good to pass up.
    (1)
    Last edited by Dart; 08-21-2011 at 09:51 AM.

  10. #40
    Player Rezeak's Avatar
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    Mar 2011
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    Character
    Rezeak
    World
    Ragnarok
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    DRK Lv 99
    I'll try and put this another way cause honestly i can't really see ur point jar i mean it's lost in stuff like /mnk limits dread spike effectiveness.

    I'll try and make it clear as i can

    For dmg /SAM is the main sub but /MNK is close enough /SAM and there are alot of cases were i find the kill speed to be higher but this isn't the point i sub and i'm happy to say /SAM > /MNK for DMG cause it doesn't matter.

    The point was you say DRK/MNK is not a viable sub and ur point is based off the DMG perspective or so it seems
    I was saying the the loss of damage is not a issue and totally worth it for what you gain ask any DRK that acully has level there MNK sub and tryed it.

    Ofc it's not a viable sub if the only thing u care about of DRK is DMG which imo is so dumb since there are other jobs that fill that role so much better in abyssea so why wouldn't you focus on being versatile because with gear DRK/MNK can be a solid DD at the same time being one of the best tanks for abyssea while covering alot of staggers.

    As for the bs you can't tank honestly the list is small i mean the dispel issue is only on a few NMs like the hydra the only real issue i have /MNK is stuff that has things like doom or death which isn't really a issue that i can't tank is that you need 2-3 people that can either way point is DRK/MNK can tank when it can't it's sititational and rare.

    Ps this is all in abyssea and goddamn this is off topic
    (0)
    Last edited by Rezeak; 08-22-2011 at 03:01 PM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

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