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  1. #11
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Augmenting the Cover effect sounds great to me, especially cause I'm probably the only PLD in the history of FFXI who has it fully merited \o/

    That aside, raising enmity cap for PLD may not be the smartest idea, since once they're over cap, they would stay there and it would make it impossible for other jobs to take hate, unless the PLD takes massive damage. Sure, that would solidify a PLDs role as a tank, but maybe make it a bit overpowered. I guess it depends on how much they increase the cap, if they do. Just a bit too much, and it would be overpowered, not enough and constant hitters, like MNK or dual wielders, would get hate back all the time, making the mob spin like a dreidel.
    (0)

  2. #12
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    That aside, raising enmity cap for PLD may not be the smartest idea, since once they're over cap, they would stay there and it would make it impossible for other jobs to take hate, unless the PLD takes massive damage. Sure, that would solidify a PLDs role as a tank, but maybe make it a bit overpowered.
    Eh, not really. Holding hate isn't a problem now for any dd job. Not being able to easily flip the mob around would actually be a nerf for pld, as they would only hold hate slightly better, and would have a much harder time in an emergency.
    (0)

  3. #13
    Player GERM's Avatar
    Join Date
    Mar 2011
    Location
    Cerberus
    Posts
    104
    I agree with all of you on this, My PLD has done nothing but sat on the sideline since abyssea and with the increase of skill caps a NIN or THF can blink tank outside of abyssea on most things. Natural voke is something long over due and even an ability that absorbs damage like suggested would increase the use of a PLD over a MNK in some cases especially if the proc rate would be improved but to get it high enough to match a MNK HP would almost be unfair.. Now maybe a 3 minute ability that lasts for 1.5 minutes that has an ability to resist damage based on enmity or like someone mentioned Accomplish but an AoE version would be nice to see. PLD needs an increase rate of damage to pull hate off a mnk or war. Decreased Natural enmity decay traits or simplified everything Ive said a job traits that redirects enmity of party to the PLD just because its in an alliance.
    (0)
    (A)-GERM

  4. #14
    Player rog's Avatar
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    Mar 2011
    Posts
    1,208
    Anything involving hate will not fix the problems pld has. Any job, including pld, can easily reach, and maintain the enmity cap.d Pld's problem is that it is redundant, and inferior in all ways to other jobs.
    (0)

  5. #15
    Player Kurai-Akuba's Avatar
    Join Date
    Mar 2011
    Location
    United Kingdom
    Posts
    2
    Character
    Kuraiuma
    World
    Asura
    Main Class
    NIN Lv 99
    Ya PLD was my first 75 and second job to 90. @Mustakrakish yes!! I had the same conversation yesterday, PLD needs it's own provoke. Either a "Provoke 2" with super EMN gain or an "Accomplice" type ability with similar amounts of EMN gain.
    The cover ability should also be area specific in my opinion (maybe Cover 2) to actually cover any party member or possibly alliance standing behind the PLD.
    People are also saying here that PLD is only a tank actually that's how you perceive it from the way it's been played in the past, it doesn't always have to be that way. Many years ago Warriors were considered tanks. Maybe they should look at increasing damage effectiveness in parties, making it more of a holy knight. Not as much DD as traditional DD jobs but enough to keep up, and healing party members at the same time. Just my thoughts anyway, could be a way to get PLD back into parties :P
    (0)

  6. #16
    Quote Originally Posted by Kurai-Akuba View Post
    Ya PLD was my first 75 and second job to 90. @Mustakrakish yes!! I had the same conversation yesterday, PLD needs it's own provoke. Either a "Provoke 2" with super EMN gain or an "Accomplice" type ability with similar amounts of EMN gain.
    The cover ability should also be area specific in my opinion (maybe Cover 2) to actually cover any party member or possibly alliance standing behind the PLD.
    People are also saying here that PLD is only a tank actually that's how you perceive it from the way it's been played in the past, it doesn't always have to be that way. Many years ago Warriors were considered tanks. Maybe they should look at increasing damage effectiveness in parties, making it more of a holy knight. Not as much DD as traditional DD jobs but enough to keep up, and healing party members at the same time. Just my thoughts anyway, could be a way to get PLD back into parties :P
    You sir hitted the spot, increasing PLD damage output and light spells focus and giving it a native provoke would certanly put us back in the spotlight

    Tho, in terms of balance, DRK (as the counterpart of PLD) should recive more damage mitigation means, as they also use the heaviest armor in the game.

    Making PLD and DRK the oposite side of spectrum on frontline spellcasters, DRK focused on DD but can sustain damage and PLD focused on sustaining damage but capable of deal damage
    (0)

    azjazo.deviantart.com

  7. #17
    Player Lutschfactor's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    33
    Character
    Packboy
    World
    Bismarck
    Main Class
    RDM Lv 90
    ok, first of all. lets use the jobs in this game as to how they were ment to be used. second. yes u can have a mnk or war keep hate with cure bombs. thats not how this game was ment to be played. if u want to play this game that way. i suggest u go to WOW and play a real kids game. Abyssea isnt ment for an alliance of 8-10 mnk and wars and the rest whms to cure bomb on the hardest NMs in the game so far. can it be done, yes. are u a good group that can do that. no u have no skill at this game what so ever. have a real group of people who use the jobs for how they were ment do have a rough time on mobs like raja and others that you need to do certain things when they are casting spells or doing JA. this game is metn to make u think on how to beat these mobs..no just zerg it all down. yes pld needs a heavy upgrade. doesnt matter if u have relics or Empyrean weapons. and last as to pld being dead inside abyssea. ask mnks why they get 1 shotted for 3k plus damage on ga4? but yet when i get hit with that 600-700 if i dont put on magic damage down? so as to our LS and how we do the game the real way, pld is no where near dead
    (0)

  8. #18
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    I've seen Paladins hold hate VERY efficiently, I don't think there's any issue with PLD keeping hate... That is, until the enmity reset abilities that a lot of monsters tend to have...
    (1)

  9. #19
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    increasing PLD damage output and light spells focus and giving it a native provoke would certanly put us back in the spotlight
    But it wouldn't. Provoke it entirely useless, since 1-2 good weapon skills will cap your hate anyway. The only thing that would help pld is increased DD ability. Increased to the point that it's one of the best dds. I'm afraid there's no chance of that happening.

    ok, first of all. lets use the jobs in this game as to how they were ment to be used. second. yes u can have a mnk or war keep hate with cure bombs. thats not how this game was ment to be played. if u want to play this game that way.
    It doesn't matter how it was meant to be played. Like it or not, that's currently the best way to play.
    (0)

  10. #20
    Player Zephrose's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Koenignovi
    World
    Ragnarok
    Main Class
    PLD Lv 99
    I too believe Pld has taken a hit in the game, in general. However; I am persistent with my Pld, regardless of what others may say about the job.

    I have been finding myself more and more useful in abyssea with my linkshell friends when it comes to farming for keyitems. As Pld we have access to a lot of useful weapon skills. One of which is hard to find unless you have a War(Obviously having access to all weapon skills aside from near eastern jobs).

    As for damage, I believe in abyssea it's all about the right atmas you possess and use. My usual set of atmas consists of VV+RR+GH. This is straight TP gain and crit hit %. With these atmas on I find myself taking hate over my Nin counter part during our battles and also contributing to a good chunk of the monsters health.

    I do believe Pld is not balanced anymore. Healing spells do not generate the same enmity anymore. Damage outside of abyssea is below par. And the constant ability to grab the monsters attention off a fellow character is just down right impossible if they are doing massive damage.

    I like the idea of a cover tweak. I also believe that some ability times would be best if shortened. Playing on Nin, I have gotten a feel for Yonin/Innin and would like to see something similar on Pld. Also, as players HP grows Pld cures become less and less useful.

    Ideas :
    Templar - Duration 3mins - Recast 3mins
    Lowers damage(-Attack by 10-15%?)
    Raises enmity cap or Spikes enmity(Similar to Sentinel) for the Pld.
    Raises cure potency by 15-20%

    Crusader - Duration 3mins - Recast 3mins
    Lowers block rate and/or defense. (-10-25%?)
    lowers cure potency by 25-40%.
    Raises Attack speed. (Does not stack with Hasso)
    Raises Attack power. (+attack 10-25%)

    Obviously these are just ideas and are welcome to criticism.
    (1)

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