Allow me to explain this one. What Cz was talking about was not about their ability to hold hate, but about their ability to control the monster. Having a War, Mnk, or any DD "tank" the monster results in a messy, Tp-spamming trainwreck waiting to happen. When you have the a Pld tanking, there is far less danger involved, because the Pld feeds signifigantly less Tp, takes none of the damage, and has tools to respond to shit-hits-fan situations. Nin *might* feed less TP than we do, because of Yurin, it's debateable, on the grounds of their attack rate, and that their evasion and shadows prevent mobs from gaining TP attacking them.
I agree to an extent about giving paladin a stronger cure risking us turned into a healer, but at the same time, I feel we need something stronger than Cure IV. Perhaps a take on whm afflatus, where our damage taken can be converted into cure potency, similiar to how solace cures are converted into holy damage.
Holy II being a spell form of Atonement is an interesting idea, and one I'm not necessarily opposed to.
Personally though, I think a lot of people here have suggested some absurd ideas, things that have the potential to go wayyy too far out of balance. Some sound good at a glance, but then you think of the reprecussions of them. I don't believe we should be requesting any abilities that take player skill & commitment out of the equation. Paladin should have an upper edge when it comes to tanking, but they need to work for it. A middle-class Paladin should NOT be able to keep hate off a high-class DD going all out right off the bat. Not even a high-class Paladin should be capable of doing that, in all honesty.
Try not to think only of Paladin, but how we're supposed to play & work with everyone else. A few subtle changes have the potential to go a long way, since the problems against us aren't quite as bad as people make them out to be. I know a lot of people are crying "Paladin is worthless!" over and over again. This is not true. Perhaps the people doing the crying are worthless on THEIR Paladins, but the job itself is not. I'm not going to say we fit into any of the cookie-cutter party setups right now, because abyssea has thrown the curve balls at us of !! triggers, and cruor/atma buffs, but that doesn't mean it's a bad job.


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