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  1. #111
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Captain View Post
    IMPLYING that the game will remain in Abyssea forever.
    Nah, more so saying that if people want a fix for PLD in abyssea, then conal Cover is not the answer.
    (0)

  2. #112
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Arcon View Post
    Augmenting the Cover effect sounds great to me, especially cause I'm probably the only PLD in the history of FFXI who has it fully merited \o/

    That aside, raising enmity cap for PLD may not be the smartest idea, since once they're over cap, they would stay there and it would make it impossible for other jobs to take hate, unless the PLD takes massive damage. Sure, that would solidify a PLDs role as a tank, but maybe make it a bit overpowered. I guess it depends on how much they increase the cap, if they do. Just a bit too much, and it would be overpowered, not enough and constant hitters, like MNK or dual wielders, would get hate back all the time, making the mob spin like a dreidel.
    I have cover fully merited also, so you are not the only one

    I've been playing ff11 off and on now for probably a decade, and I can honestly say at no point in the past has the Paladin been as powerful as it is now. All of these people saying Paladins are dead should have played the job back when your shield was horrible, you ran out of mp in seconds, and you were lucky if you could kill an even match monster.

    Just because you have these ninjas or /ninjas running around with lots of atma shadow tanking mobs doesn't mean the Paladin is dead. It would be retarded if only one job could tank stuff afterall. I have tanked a few NMs in abyssea already and i just started doing it, and that was without any atma. There is nothing wrong with the Paladin job. Of course it's not perfect and there is always ways to improve - but this job is far far from being dead. It's alive and well, and IMHO, kicking @$$.
    (0)

  3. #113
    Player Deadplaything's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Deadplaything
    World
    Cerberus
    Main Class
    MNK Lv 90
    I think they did good on the tank jobs in ff 13 if they could treat this game the same way pld would hold hate versus all dmg done no matter what and not take much for dmg i know its too good to be true but would be nice. And I am aware it would need to completly overhaul the current emnity mechanics of the game but I dont think they ever adjusted it when the new expanisons came out or when level cap increased if they left it the same then shame on them.
    Also would like to take the time to thank you for the positive feedback and considerate replies other than bashing on me saying I know nothing. Like FFxiah zoo .com
    (0)

  4. 03-20-2011 08:26 AM

  5. #114
    Player Tonberry's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Puretoker
    World
    Lakshmi
    Main Class
    PLD Lv 90
    Quote Originally Posted by Dale View Post
    I have cover fully merited also, so you are not the only one

    I've been playing ff11 off and on now for probably a decade, and I can honestly say at no point in the past has the Paladin been as powerful as it is now. All of these people saying Paladins are dead should have played the job back when your shield was horrible, you ran out of mp in seconds, and you were lucky if you could kill an even match monster.

    Just because you have these ninjas or /ninjas running around with lots of atma shadow tanking mobs doesn't mean the Paladin is dead. It would be retarded if only one job could tank stuff afterall. I have tanked a few NMs in abyssea already and i just started doing it, and that was without any atma. There is nothing wrong with the Paladin job. Of course it's not perfect and there is always ways to improve - but this job is far far from being dead. It's alive and well, and IMHO, kicking @$$.
    P@$$ whatever you're smoking this way
    (0)

  6. #115
    Player Thanathosgt's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1
    Character
    Espio
    World
    Quetzalcoatl
    Main Class
    NIN Lv 90
    There's some interesting ideas here about how to fix paladin in some way, but as some the guys say, this are just like patches to the real problem, which is the lack of dmg input and enmity generation and management, even though ima say that the input is very good imo of some of those ideas. I really love playing the job, even with the harsh comments, i keep using it whenever i get the chance, cause i know i do a damn good job on it. Keep the good work coming with the ideas guys.
    (0)

  7. #116
    Player
    Join Date
    Mar 2011
    Posts
    17
    has anyone suggested making enmity merit a pld only merit instead of all jobs. Then you could stack dd pieces in slots you would usually fill with enmity gear without placing emnity merits on your other jobs. Maybe a reflect "Martyr JA" when you take damage attacking mob takes dmg % of dmg dealt. A spike effect based on dmg.
    (0)

  8. #117
    Player Autoshot's Avatar
    Join Date
    Mar 2011
    Location
    San D'oria
    Posts
    1
    PLD isnt a dead job, can we stop complaining. Let MNK have theyre glory because over the years, mnks spotlight was sitting in whitegate waiting for a pt for 6 hrs, then the pt disbands because the rep was a mnk. as a matter of fact PLD still is very useful. it is true that any DD can tank in abyssea zones. but as pld can use a giant variety of weapons, it makes proccing !! a lot easier. faster procs = faster kills. also, with abyssea buffs you never run out of mp, and as for magic spamming mobs, plds still come in handy. Sure, we arent full tanking mobs like we used to, but when was the last time youve seen a sam/thf at an event lol. we got a small role shift and we deal with it and make it work, as for my pld, i still use it, my ls perfers me on pld if we have a blu over anything else. Abyssea is simple. you hold the mob until !! are procced and then it dies within seconds. That is the plds new role. Another thing, Plds can stop going /nin to abyssea you have 3k hp, unless a mob has endoom, theres no reason for you to /nin. /war and you can do some tanking, i have np's at all
    (0)

  9. #118
    Player Morgantisthedon's Avatar
    Join Date
    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    Haveing a 90 pld is depressing for me I basically am a glorified puller in abby now ><; My opinion for helping pld to hold hate is increasing the specific enimity gain for pld /ja only. This would have to be done over 49 I belive to give people a chance to see a core tank job. Seeing how war or sam or other DD's can tank as it is. Giving them better enimity gain via divine seal or adding a provoke to paladin with enimity gain x2 or x3 of provoke might be able to help pld be able to hold hate also better or increasing the /ja specific to pld for them being the true tank's in vandiel
    (0)

  10. #119
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Let MNK have theyre glory because over the years, mnks spotlight was sitting in whitegate waiting for a pt for 6 hrs, then the pt disbands because the rep was a mnk
    lol, I'm pretty sure this was pld.
    (0)

  11. #120
    Player
    Join Date
    Apr 2011
    Posts
    19
    Easy fix.
    Level 50 PLD Job Trait: Enmity Boost
    Boost Enmity generated from any action.

    Level 50 PLD Job Ability: Sanctuary
    Boost party's defense slightly and redirects half enmity generated by any party member to caster.

    Level 90 PLD Spell (66MP): Divine Wrath
    Attacks, blocks, and parries deal light damage. This damage generates extremely high enmity. 7 charges

    The reason for level 50 is so the abilities are not gained by from subjob. All or a few of those would be great. Or the easiest fix: give pld provoke at level 50.
    (0)

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