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  1. #1
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    it seems reoccuring to want to steal hate, why won't people understand if you steal even 100% of a melee's hate 1 ws or two can easily recap hate, it would be worthless on he level of cover. Improve the damage dealing potential and maybe rework the enmity cap on the job itself, otherwise add a good amount of support spells/job abilities and make pld a very niche support job that handles dmg mitigation across the pt or something else similarly crazy and unexpected.
    (0)

  2. #2
    Player Deadplaything's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Deadplaything
    World
    Cerberus
    Main Class
    MNK Lv 90
    I think they did good on the tank jobs in ff 13 if they could treat this game the same way pld would hold hate versus all dmg done no matter what and not take much for dmg i know its too good to be true but would be nice. And I am aware it would need to completly overhaul the current emnity mechanics of the game but I dont think they ever adjusted it when the new expanisons came out or when level cap increased if they left it the same then shame on them.
    Also would like to take the time to thank you for the positive feedback and considerate replies other than bashing on me saying I know nothing. Like FFxiah zoo .com
    (0)

  3. 03-20-2011 08:26 AM

  4. #4
    Player Thanathosgt's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1
    Character
    Espio
    World
    Quetzalcoatl
    Main Class
    NIN Lv 90
    There's some interesting ideas here about how to fix paladin in some way, but as some the guys say, this are just like patches to the real problem, which is the lack of dmg input and enmity generation and management, even though ima say that the input is very good imo of some of those ideas. I really love playing the job, even with the harsh comments, i keep using it whenever i get the chance, cause i know i do a damn good job on it. Keep the good work coming with the ideas guys.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    17
    has anyone suggested making enmity merit a pld only merit instead of all jobs. Then you could stack dd pieces in slots you would usually fill with enmity gear without placing emnity merits on your other jobs. Maybe a reflect "Martyr JA" when you take damage attacking mob takes dmg % of dmg dealt. A spike effect based on dmg.
    (0)

  6. #6
    Player Autoshot's Avatar
    Join Date
    Mar 2011
    Location
    San D'oria
    Posts
    1
    PLD isnt a dead job, can we stop complaining. Let MNK have theyre glory because over the years, mnks spotlight was sitting in whitegate waiting for a pt for 6 hrs, then the pt disbands because the rep was a mnk. as a matter of fact PLD still is very useful. it is true that any DD can tank in abyssea zones. but as pld can use a giant variety of weapons, it makes proccing !! a lot easier. faster procs = faster kills. also, with abyssea buffs you never run out of mp, and as for magic spamming mobs, plds still come in handy. Sure, we arent full tanking mobs like we used to, but when was the last time youve seen a sam/thf at an event lol. we got a small role shift and we deal with it and make it work, as for my pld, i still use it, my ls perfers me on pld if we have a blu over anything else. Abyssea is simple. you hold the mob until !! are procced and then it dies within seconds. That is the plds new role. Another thing, Plds can stop going /nin to abyssea you have 3k hp, unless a mob has endoom, theres no reason for you to /nin. /war and you can do some tanking, i have np's at all
    (0)

  7. #7
    Player Morgantisthedon's Avatar
    Join Date
    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    Haveing a 90 pld is depressing for me I basically am a glorified puller in abby now ><; My opinion for helping pld to hold hate is increasing the specific enimity gain for pld /ja only. This would have to be done over 49 I belive to give people a chance to see a core tank job. Seeing how war or sam or other DD's can tank as it is. Giving them better enimity gain via divine seal or adding a provoke to paladin with enimity gain x2 or x3 of provoke might be able to help pld be able to hold hate also better or increasing the /ja specific to pld for them being the true tank's in vandiel
    (0)

  8. #8
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Let MNK have theyre glory because over the years, mnks spotlight was sitting in whitegate waiting for a pt for 6 hrs, then the pt disbands because the rep was a mnk
    lol, I'm pretty sure this was pld.
    (0)

  9. #9
    Player
    Join Date
    Apr 2011
    Posts
    19
    Easy fix.
    Level 50 PLD Job Trait: Enmity Boost
    Boost Enmity generated from any action.

    Level 50 PLD Job Ability: Sanctuary
    Boost party's defense slightly and redirects half enmity generated by any party member to caster.

    Level 90 PLD Spell (66MP): Divine Wrath
    Attacks, blocks, and parries deal light damage. This damage generates extremely high enmity. 7 charges

    The reason for level 50 is so the abilities are not gained by from subjob. All or a few of those would be great. Or the easiest fix: give pld provoke at level 50.
    (0)

  10. #10
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Leviticus View Post
    Easy fix.
    Level 50 PLD Job Trait: Enmity Boost
    Boost Enmity generated from any action.

    Level 50 PLD Job Ability: Sanctuary
    Boost party's defense slightly and redirects half enmity generated by any party member to caster.

    Level 90 PLD Spell (66MP): Divine Wrath
    Attacks, blocks, and parries deal light damage. This damage generates extremely high enmity. 7 charges

    The reason for level 50 is so the abilities are not gained by from subjob. All or a few of those would be great. Or the easiest fix: give pld provoke at level 50.
    This isn't a fix at all. You just plain don't understand.


    Again.

    Why even have a pld in the pt when a DD can tank and deal damage at the same time. Enmity isn't the issue. They can have all the hate they want in the world, but if the job can be done w/o a pld in the pt, there is no reason to have a pld.
    (0)

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