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  1. #311
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Gildrein View Post
    Greetings fellow adventurers!

    Regarding the post Camate has made on Aug. 12th, there happens to be a mistake.

    Using the synergy system to enhance artifact armors is not a final conclusion.
    We are planning to decide whether we should use the synergy system or not based on the discussion held on the forums.
    So for now, please send us your voices whether you prefer static stats or random stats by leaving synergy system out of the topic.

    Since the general condition of the discussion was off the track, please resend your ideas if there happens to be a change along with this correction.

    We apologize for the confusion this mistake may have brought.
    Again, static. And not synergy.

    Please please please consider putting 20% haste on the drg relic set (already has 2%) with 15 or so STP. Please can we TP in a cohesive single set of armor for once in our lives? I'd kill to TP in Wyrm Armor with capped haste and a 5 hit setup. We don't need goofy crap like wyvern hp while healing, are you serious? Tell the devs it's literally a waste of their man hours if they don't do a setup like this because otherwise all this will amount to is another one or two pieces here or there to flash in for a split second during a macro.
    (1)

  2. #312
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I'm sure if we ask them hard enough those great Static Augments (CHR+9 Assassin's armlets right bro) will be worthwhile?

    If you think Static augments will be anything short of +1/+2 to current stats, and maybe a new stat thrown in, You're smoking some good good stuff. I think some of it might become situational but most of it will remain garbage!

    It'll be fun for a few weeks though, Getting the situational stuff :O, Like RDM+2 hat, can't go wrong... SMN+2 Hands, another winner.

    THF+2 Hands might get TH+2? Maybe THF+2 Feet might be useful if it got some haste...

    Wonder if they'll get Set bonuses too?
    (1)
    Last edited by Karbuncle; 08-16-2011 at 01:13 AM.

  3. #313
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    no synergy
    (0)

  4. #314
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    well this is poop. I tossed away most of my AF1 and AF2 that was considered useless to me. recycling old skins isn't my thing but, if this happens then I'd choose no to synergy.
    (0)

  5. #315
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by georgcantor316 View Post
    This is a good example of majority rule, minority rights. The fact that those of us wanting random get to voice it is us expressing our right to object the masses, the 'right' to the minority with the majority 'rule' coming in the form that the results from this will most likely be static. Anywho, I understand their reasons but I still find them to be shortsighted. SE do the masses a bone and give us random, they may not thank you now but in time they will come to understand why it's better. You know at one point it was the masses who understood the earth was the center of the universe while Galileo sat in a jail cell. I guess I would play Copernicus in this scenario. Wow that went a bit wayward. >.> /fail
    Well, at the end of the day, it is more about which job you play than anything else that matters. SE adding static or random melee stats for WAR, SAM, MNK, etc. will be a success regardless.

    If you are playing SMN, BRD, WHM, BLM and such, you are more likely to run into the craptastic failure of bonuses that has been common since the dawn of time.

    Honestly, choose augment is the only solution to make everyone happy. But yea, why would SE want the users to be happy when they can have angry threads all over their forum?
    (1)

  6. #316
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Andrien View Post
    well this is poop. I tossed away most of my AF1 and AF2 that was considered useless to me. recycling old skins isn't my thing but, if this happens then I'd choose no to synergy.
    Most Relic is pretty easy to come by these days, Dynamis update made is much easier for you to casually obtain relic. However i wouldn't start collecting it just yet

    Well, at the end of the day, it is more about which job you play than anything else that matters. SE adding static or random melee stats for WAR, SAM, MNK, etc. will be a success regardless.
    Quite the opposite I think! All those Relic armors for those jobs are mostly junk garbage and crap that would need complete overhauls to be useful. The chances of that with static upgrades are close to 0, i think melee sets would be the hardest to upgrade.

    Seen WAR Relic lately lol? its got more enmity than PLD armor.

    If you are playing SMN, BRD, WHM, BLM and such, you are more likely to run into the craptastic failure of bonuses that has been common since the dawn of time.
    I doubt that a bit... Especially when all of those jobs Empyrean sets so closely and accurately boost those jobs, I would think they would take the same stance with the Relic+2 Augment upgrades.

    Like how Adaman Feet with Synergy augments got Call Beast and Pet haste, you would likely see Pet:??? Bonuses to SMN Gear, and Cure potency/casting time to WHM, or something like that. They're a little smarter than we give them credit!

    Honestly, choose augment is the only solution to make everyone happy. But yea, why would SE want the users to be happy when they can have angry threads all over their forum?
    Choosing Augments would be nice, i agree heartily, but ultimately, like all things "static", even chosen we'd likely have a list of "Meh".

    Edit: We're all just choosing what we think will be the lesser of two evils! So in a way, WE'RE NOT SO DIFFERENT YOU SEE.
    (1)
    Last edited by Karbuncle; 08-16-2011 at 01:24 AM.

  7. #317
    Player Pharaun's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    72
    Static augments please, random augments can gtfo ->
    And if it's random synergy augments it can doubly gtfo ->
    (0)

  8. #318
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    38
    I am hoping that the 95-99 final form magians split paths a bit for new augments, rather than just continue along existing paths. For example, there wouldn't be any "AF4", but your AF3+2 piece might have 2-3 different upgrades it could take... either using AF1, AF2, or other JSE to complete the trial. The result would be a new tier of AF3+2 armors that have additional augments. This focus on customization would be more interesting than some 'ultimate-AF4' armor set... god I hope SE does something like this (using old content gear for new magian upgrades) rather than using voidwatch drops for new magian ugprades... I dont like voidwatch all that much :/

    ex. I use my thf af2 hands to add TH+1 onto my AF3+2 hands. etc.
    (0)

  9. #319
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,207
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Static stats. Moderate time requirement Not too short (poor stats) or too long (unobtainable)
    (0)

  10. #320
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    static non synergy c.c
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

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