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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by SpankWustler View Post
    This is why I'm hoping for intelligently added reliable augments, actually. Most of the gear is so awful at a basic level that a piece is only good for a singular purpose, if anything.

    Static augments or abjuration-style augments could be based around that singular purpose. I guess I don't care about static or random so much as I just really don't want the system to pump out a lot of all-around pieces that are actually good for nothing.

    My pessimism is stronger than your pessimism!
    I doubt it! I'm just holding it back.

    I think all the armor is going to turn out to be complete garbage because of being "Static", and everyone crying for static will immediately regret it, Also as such, no one will get the armor, and it will be useless content on the level of chocobo races or Evolith system thanks to people wanting to "take the easy route" and pick static useless gear, thus ruining it for everyone who has the perseverance to stick with a system that will reward them in due time.

    There, I didn't hold back that time. Happy now SPANKY? my pessimism wins.

    Still, I wish we could have a little more info, Maybe some "Example" Stats of how two armors would be Static or Random? Like for instance... Would... Assassin's Armlets be....

    Static:
    DEF:??
    DEX+7 CHR+7 Enmity+7
    "Treasure Hunter"+2
    Haste +2%

    Random:
    CHR+5 Enmity+w/e
    "Treasure Hunter"+1
    ---
    "Accuracy" +3~7
    "Attack" +3~7
    "Treasure Hunter" +1-2
    "Gilfinder" +1~2
    "Haste" +2~4

    Something like that? Basic examples of the level of difference between the power of Static or Random? Will they have Set bonuses? etc!

    Help me out Rep peoples !
    (4)

  2. #2
    Player Godofgods's Avatar
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    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    no synergy
    (0)

  3. #3
    Player Andrien's Avatar
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    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    well this is poop. I tossed away most of my AF1 and AF2 that was considered useless to me. recycling old skins isn't my thing but, if this happens then I'd choose no to synergy.
    (0)

  4. #4
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Andrien View Post
    well this is poop. I tossed away most of my AF1 and AF2 that was considered useless to me. recycling old skins isn't my thing but, if this happens then I'd choose no to synergy.
    Most Relic is pretty easy to come by these days, Dynamis update made is much easier for you to casually obtain relic. However i wouldn't start collecting it just yet

    Well, at the end of the day, it is more about which job you play than anything else that matters. SE adding static or random melee stats for WAR, SAM, MNK, etc. will be a success regardless.
    Quite the opposite I think! All those Relic armors for those jobs are mostly junk garbage and crap that would need complete overhauls to be useful. The chances of that with static upgrades are close to 0, i think melee sets would be the hardest to upgrade.

    Seen WAR Relic lately lol? its got more enmity than PLD armor.

    If you are playing SMN, BRD, WHM, BLM and such, you are more likely to run into the craptastic failure of bonuses that has been common since the dawn of time.
    I doubt that a bit... Especially when all of those jobs Empyrean sets so closely and accurately boost those jobs, I would think they would take the same stance with the Relic+2 Augment upgrades.

    Like how Adaman Feet with Synergy augments got Call Beast and Pet haste, you would likely see Pet:??? Bonuses to SMN Gear, and Cure potency/casting time to WHM, or something like that. They're a little smarter than we give them credit!

    Honestly, choose augment is the only solution to make everyone happy. But yea, why would SE want the users to be happy when they can have angry threads all over their forum?
    Choosing Augments would be nice, i agree heartily, but ultimately, like all things "static", even chosen we'd likely have a list of "Meh".

    Edit: We're all just choosing what we think will be the lesser of two evils! So in a way, WE'RE NOT SO DIFFERENT YOU SEE.
    (1)
    Last edited by Karbuncle; 08-16-2011 at 01:24 AM.

  5. #5
    Player Pharaun's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    72
    Static augments please, random augments can gtfo ->
    And if it's random synergy augments it can doubly gtfo ->
    (0)

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,217
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Static stats. Moderate time requirement Not too short (poor stats) or too long (unobtainable)
    (0)

  7. #7
    Player Manque's Avatar
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    Mar 2011
    Location
    Windurst!
    Posts
    70
    I also feel we need to see examples to make an educated decision.

    Let's see an example please dev's!



    Also, if they are considering doing random augments via methods other than synergy, I thought I would remind people of those mini-bc's for those job specific weapons in the past (grauberg etc.). Fey weapons, weren't they? I remember doing those fights for a staff on smn and it was quite laborious although I would find a system like that a lot more tolerable than synergy augments. I liked those battles because it involved a fight and something stimulating. If they will be random I vote for a fight system for augments.
    (1)

  8. #8
    Player
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    Aug 2011
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    That's the spirit, bro. Better out than in! Also a valid point, since that's very possible.

    I'd love to see some examples, too. Right now we're all just guessing based on how the various augment systems have gone in the past, and those have been all over the place. Abjuration augments being really nice, and Field of Valor augments being nothing I can adequately describe with words permitted on this forum.
    (1)

  9. #9
    Player CrystalWeapon's Avatar
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    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Just curious will the level requirement for the armor be higher than 75 after the upgrade? If not and it is done static, why not give the armor a scaling effect like the CoP rings. Start them with feasible stats for a lv 75 peice and have them increase up to lv 90~99 however high you want it to cap at.

    Just my two cents.
    (0)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  10. #10
    Player Inafking's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    People don't want random because currently the gear with random augments suck. If Square was willing to demonstrate that the garbage augments would at least be useful, I think you'd have more people asking for random. But as it stands now, static is more popular because it looks to be more useful. The real question is the dev team willing to give us decent random augments? If the past is any indicator, the answer to that question is no.
    (1)
    The Original Blue Mage

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