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  1. #201
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Its pretty safe to say that its going to be static at this point.

    Though i think most of you hear the word "Random" And assume "FoV Augments" not "Abj/Sky Synergy Augments", all Sky/Abjur augments aren't really "Random", when you augment that armor theres known things you'll get. For instance, on Byakko's Haidate, you know with HQ1~3 you have high chance at Critical hit Damage and Store TP, theres a "Random Pool", but even the "Random pool" are mostly known, Stats, macc/matk, etc.

    Same can be said for Shura Kabuto, Which people who augment it know they're going for WS Damage+, which is a very common stat on HQ1~3.

    Its not Really 100% Random, Theres known variables with the Synergy armor, you know what you're getting in general, its not FoV-Style where you toss something at it and pray its not STR-1 VIT-1 CHR+1 on your armor. Think you guys are literally just panicking at the sound of "random".

    I don't think they'd make it truly random like FoV, it will be much more tame like the Sky/Abj gear, and the only horror stories from those are people trying to get the best "Random Pool" Stat, I.E someone trying to get STR+6 on their Shura Haidate, when STR+6 is from the "Random Pool" which is incredibly rare.

    If Shura haidate had been a Static upgrade, it would likely only have seen the Dual Wield bonuses.

    Think of it this way, Right now we know Byakko's Haidate can draw from a Random Pool with STR/stats etc, But the common HQ Augment is Critical hit Damage+ (4) and Store TP+. If we had the choice of Static or Random for Byakko's, I'd think the Static would be

    Normalstats
    Critical Hit Damage +3%
    Store TP+5

    where as with random, we get

    Normalstats
    0 to 1 of) STR/AGI/DEX/VIT/INT/MND/CHR +6
    0 to 1 of) Critical hit Damage +2~4%
    0 to 1 of) Store TP +3~6

    So not only are we getting the possibility of further epic (AGI+6 , STR+6 for WS), but also higher base stats on the upgrade.

    This is all theoretical, But i'm guessing if we went the random route for Relic+2, It would probably be more beneficial, especially if the "Tatters" we'd need were a bit easier to obtain (thus, less expensive).

    However, even I'm leaning toward static just because i want the storage space
    (1)

  2. #202
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Karbuncle View Post

    Though i think most of you hear the word "Random" And assume "FoV Augments" not "Abj/Sky Synergy Augments",
    Oh no, I'm thinking about Sky/abjuration augments alright.

    Random sucks and yellow stats look ghetto and can't be stored. Also synergy is shitty and using abjurations and seals for tatters fragements competes with people in the Ls that want to upgrade the gear. All in all it's a shitty abortion of a system that should never have been implemented. They should have just created Odin Prime who drops papers to upgrade Abjuration gear to +2 and +3 versions with Alphollon C Meriard and called it a day. They could have done it like how the kings now work i.e. Odin sometimes drops a key item that allows entry into the Odin Prime fight.

    Bump up the original stats and add a new stat to each piece. If you want to get fancy instead of just +2/+3 rename and reskin them instead.

    e.g.

    Hecatomb Harness -> Hecatomb Harness+2
    STR+18 Accuracy+16 Attack+18 Slow+15%

    Hecatomb Harness+1 -> Hecatomb Harness+3
    STR+20 Accuracy+18 Attack+20 Slow+17%


    Hecatomb subligar -> Hecatomb subligar+2
    DEX+14 Attack+26 weaponskill damage+5% Slow+15%

    Hecatomb subligar+1 Hecatomb Subligar+3
    DEX+16 Attack+28 weaponskill damage+6% Slow+17%

    Hecatomb cap -> Hecatomb cap+2
    STR+17 DEX+11 double attack+3% slow+12%

    Hecatomb cap+1 -> Hecatomb cap+3
    STR+19 DEX+13 double attack+4% slow+14%

    Hecatomb mittens -> Hecatomb Mittens+2
    STR+12 DEX+9 critical hit rate+4% slow+5%

    Hecatomb Mittens+1 Hecatomb Mittens+3
    STR+14 DEX+11 critical hit rate+5% slow+7%

    Hecatomb leggings -> Hecatomb leggings+2
    STR+11 DEX+8 Crit. hit damage+4% Slow+6%

    Hecatomb leggings+1 -> Hecatomb leggings+3
    STR+13 DEX+10 Crit. hit damage+5% Slow+8%
    (1)
    Last edited by Atomic_Skull; 08-14-2011 at 05:02 PM.

  3. #203
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Its not Really 100% Random, Theres known variables with the Synergy armor, you know what you're getting in general, its not FoV-Style where you toss something at it and pray its not STR-1 VIT-1 CHR+1 on your armor. Think you guys are literally just panicking at the sound of "random".
    I, at least, know this. Part of my aversion to this process is that this still leads to NQ and HQ stats and such, and of course the storage reason. But there is another reason...

    Quote Originally Posted by Karbuncle View Post
    This is all theoretical, But i'm guessing if we went the random route for Relic+2, It would probably be more beneficial, especially if the "Tatters" we'd need were a bit easier to obtain (thus, less expensive).

    However, even I'm leaning toward static just because i want the storage space
    First, I think that in the case of the sky gear, where your gear was for multiple jobs and was amazing at its level, the synergy augment system is the better choice. You get to somewhat choose your augments if you do enough work with it. On the relics on the other hand, they are a job specific uniform, and should be something reliable. For example, some Genbu's Shields have Magic Accuracy as the focused augment, others have cure potency, or a focus on attack, or a mix of stats, depending on what the user mainly uses the shield for. But the current Empyrean is uniform for the job, for better or worse. I feel that this is part of the feel of the different gears.

    Also, I don't think that (except for perhaps the super high end HQ synergy stats) that stats should have to be worse for the Relic +2. This will mean on the other hand that you can't just expect to buy 500k of 10k tatters and expect to be able to get amazing gear. The static gear doesn't have to be bad, but this results in them being a lot of work. I'm sure players are fine with this. The fight now is to convince SE that we want the static gear to have good stats but require a fair amount of work for the stats (and to a lesser extent make gear that is totally useless useful).

    As an added bonus, this means that the gear is storable, which fits the FFXI "thing" of being able to play multiple jobs on one character.
    (0)
    Last edited by Economizer; 08-14-2011 at 04:52 PM. Reason: Forgot to finish a sentence when proofreading.

  4. #204
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Things like AF1+2 (if they do it, im sure they will) and AF2+2 would nice to have static augments. Salvage gear id like to see done with random augments like synergy so it gives people a reason to keep doing salvage again to get tatters etc so more alex hits the market again.
    (0)

  5. #205
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Kimble View Post
    Salvage gear id like to see done with random augments like synergy so it gives people a reason to keep doing salvage again to get tatters etc so more alex hits the market again.
    If people won't bother with abjuration and sky gear synergy augments what makes you think they'll change their mind for salvage augments?
    (0)

  6. #206
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Random sucks and yellow stats look ghetto
    As weird as it sounds, that alone is reason enough for me to hate everything related to augments, and it is, in fact, why I never bothered with any of that junk, even if it actually was better than normal pieces. It just looks nasty.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  7. #207
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Francisco View Post
    I think SE is taking the "anyone can do anything" route with most things now - even aside from Abyssea, the most recent content (Voidwatch, WoE and Neo-Dynamis) are all small group friendly and for lack of a major "grind" piece of gear. No one is really excluded from new content due to claiming (kings), cost (relic) or absurd requirements (mythic).
    I think you don't play, seriously. What you describe is the state the game you WISH. Since 2006 the entire game is almost entirely low man friendly (sky,limbus,salvage,assault,MMM,bcnms..). Major lack of grind ? ARE YOU KINNDING ME ? 75 dragua scales, 50 chloris bud, 50 ulhuadshi, realllllllly ? No claiming issues ? Are you joking ? Some NM like that tiger in uleguerand are perma claimed and most 10' repop NM are camped 24/24. Noone is excluded from relic ? I think you are smoking to be honest because even with a party of 6 you are looking at one month of daily grinding to get a relic....


    Quote Originally Posted by Francisco View Post
    I can't see them adding content at this point that'll take absurd amounts of time to complete. I don't think many players are going to invest into a long term goal in FFXI at this point, and most are happy with the short term goals they can wrap up nicely before the next version update.
    They have never released long time events except for relics. Look it took you 6 months to get just full AF3+2, it's about the same time to get a full salvage set back in the day.
    (2)
    Last edited by MarkovChain; 08-14-2011 at 06:43 PM.

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  8. #208
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by MarkovChain View Post
    Static too except they can't take a single day. I'm not sure why you all think you are going to get the static gears quickly. Look at Einherjar ampulas for the various gear the event offers. It's typically what you'll want for static. Initially you would get 500 ampulas per tier I *win*, knowing that you did not win everytime. On average in a decent LS you would get one item per 3 months. Why would it be any different ? Several month of grinding dynamis dayly to fill the quota of points. On top of my head the other gear they released in exchange of points were assault gear, where you would get like 800 AP per assault in a static, which would be 20 runs for a piece, or 3 weeks, or 4 months minimum for a full assault set.

    I don't think you will be able to grind the gear abyssea-style like you would for the final stage of an empyreal weapon (like killing 40 draguas which you can do in a day or two with chain brews). This time it's dynamis, it has entry limitation including a maximum time limit. It probably means that you will only be able to progress a little every day. I'd rather try my luck from time to time rather than be forced to log every day for 3 months to get a piece of crap that will by no way be decent (relic are mostly junk) .

    but in a static case you know what to expect and you know how close your getting to finishing/obtaining what you've strived for, a random system you may never get even close to what you want in 3 months and be out alot of time and resources with nothing to show for it, or you can get the perfect result your very first try. personally ive never been that lucky nor do i care to contend with such a system, i'd rather work harder and know that i'll be rewarded for it then worry weather im wasting 60k+ gil a pop every time.
    (1)

  9. #209
    Player Solonuke's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Akirane
    World
    Leviathan
    Main Class
    WAR Lv 99
    Please stop this synergizing to upgrade gear.

    Thank you.
    (1)

  10. #210
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Karbuncle View Post
    Its pretty safe to say that its going to be static at this point.

    Though i think most of you hear the word "Random" And assume "FoV Augments" not "Abj/Sky Synergy Augments", all Sky/Abjur augments aren't really "Random", when you augment that armor theres known things you'll get. For instance, on Byakko's Haidate, you know with HQ1~3 you have high chance at Critical hit Damage and Store TP, theres a "Random Pool", but even the "Random pool" are mostly known, Stats, macc/matk, etc.

    Same can be said for Shura Kabuto, Which people who augment it know they're going for WS Damage+, which is a very common stat on HQ1~3.

    Its not Really 100% Random, Theres known variables with the Synergy armor, you know what you're getting in general, its not FoV-Style where you toss something at it and pray its not STR-1 VIT-1 CHR+1 on your armor. Think you guys are literally just panicking at the sound of "random".

    I don't think they'd make it truly random like FoV, it will be much more tame like the Sky/Abj gear, and the only horror stories from those are people trying to get the best "Random Pool" Stat, I.E someone trying to get STR+6 on their Shura Haidate, when STR+6 is from the "Random Pool" which is incredibly rare.

    When I read this, all I heard was:

    Static = Good
    Random = Horror Stories
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

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