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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Wish we could store Augmented items, thats the biggest negative of random.

    They'll probably want the focus to be new content (i.E not rehashed level 75 gear), so I'm not expecting Relic+2 to be anything amazing, Static or not. Will be fun to look at but I'll be shocked if theres more than 1/2 Worthwhile pieces per set, and even those will likely be very situational.
    (0)

  2. #2
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Why not just combine ALL our Stats, AFv1, V2 and V3 all together and thats our static set. If you want +1's do Afv1, v2 v3 all +1s. With +2 AFv3 (u get that stat as well). That will revive old areas.
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  3. #3
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Because its impossible due to that "4 Category Limit" on Armor they told us about way back when that i explained on the last page.

    So they'd have to erase some stats for it all to fit.
    (0)

  4. #4
    Player Schrute's Avatar
    Join Date
    May 2011
    Posts
    25
    Character
    Schrute
    World
    Bismarck
    Main Class
    BLM Lv 99
    hi, give us dream stats and make them static.

    random augments = dumb

    let's do the most logical route here. Make the upgrades via magian trial and make the reward worth the effort. I understand the idea that repeating something over and over again to get your "dream stats" is in sense to keep the player PLAYING. Hi, lets keep the player playing by giving dream stats on the equipment for all the jobs and therefore keeping the player playing by making them get the dream stats for all of his favorite jobs O-O.

    This idea was brought to you by Schrute Farms

    Thank you, /bow you bring great honor
    (0)

  5. #5
    Player Rubicant82's Avatar
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    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    I disagree with the AF(X) +1/+2 maybe a regular piece of each, but I also like the idea of a part 2 to the story-lines as going the AF quests was very fun & neat
    (0)

  6. #6
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Its pretty safe to say that its going to be static at this point.

    Though i think most of you hear the word "Random" And assume "FoV Augments" not "Abj/Sky Synergy Augments", all Sky/Abjur augments aren't really "Random", when you augment that armor theres known things you'll get. For instance, on Byakko's Haidate, you know with HQ1~3 you have high chance at Critical hit Damage and Store TP, theres a "Random Pool", but even the "Random pool" are mostly known, Stats, macc/matk, etc.

    Same can be said for Shura Kabuto, Which people who augment it know they're going for WS Damage+, which is a very common stat on HQ1~3.

    Its not Really 100% Random, Theres known variables with the Synergy armor, you know what you're getting in general, its not FoV-Style where you toss something at it and pray its not STR-1 VIT-1 CHR+1 on your armor. Think you guys are literally just panicking at the sound of "random".

    I don't think they'd make it truly random like FoV, it will be much more tame like the Sky/Abj gear, and the only horror stories from those are people trying to get the best "Random Pool" Stat, I.E someone trying to get STR+6 on their Shura Haidate, when STR+6 is from the "Random Pool" which is incredibly rare.

    If Shura haidate had been a Static upgrade, it would likely only have seen the Dual Wield bonuses.

    Think of it this way, Right now we know Byakko's Haidate can draw from a Random Pool with STR/stats etc, But the common HQ Augment is Critical hit Damage+ (4) and Store TP+. If we had the choice of Static or Random for Byakko's, I'd think the Static would be

    Normalstats
    Critical Hit Damage +3%
    Store TP+5

    where as with random, we get

    Normalstats
    0 to 1 of) STR/AGI/DEX/VIT/INT/MND/CHR +6
    0 to 1 of) Critical hit Damage +2~4%
    0 to 1 of) Store TP +3~6

    So not only are we getting the possibility of further epic (AGI+6 , STR+6 for WS), but also higher base stats on the upgrade.

    This is all theoretical, But i'm guessing if we went the random route for Relic+2, It would probably be more beneficial, especially if the "Tatters" we'd need were a bit easier to obtain (thus, less expensive).

    However, even I'm leaning toward static just because i want the storage space
    (1)

  7. #7
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Karbuncle View Post

    Though i think most of you hear the word "Random" And assume "FoV Augments" not "Abj/Sky Synergy Augments",
    Oh no, I'm thinking about Sky/abjuration augments alright.

    Random sucks and yellow stats look ghetto and can't be stored. Also synergy is shitty and using abjurations and seals for tatters fragements competes with people in the Ls that want to upgrade the gear. All in all it's a shitty abortion of a system that should never have been implemented. They should have just created Odin Prime who drops papers to upgrade Abjuration gear to +2 and +3 versions with Alphollon C Meriard and called it a day. They could have done it like how the kings now work i.e. Odin sometimes drops a key item that allows entry into the Odin Prime fight.

    Bump up the original stats and add a new stat to each piece. If you want to get fancy instead of just +2/+3 rename and reskin them instead.

    e.g.

    Hecatomb Harness -> Hecatomb Harness+2
    STR+18 Accuracy+16 Attack+18 Slow+15%

    Hecatomb Harness+1 -> Hecatomb Harness+3
    STR+20 Accuracy+18 Attack+20 Slow+17%


    Hecatomb subligar -> Hecatomb subligar+2
    DEX+14 Attack+26 weaponskill damage+5% Slow+15%

    Hecatomb subligar+1 Hecatomb Subligar+3
    DEX+16 Attack+28 weaponskill damage+6% Slow+17%

    Hecatomb cap -> Hecatomb cap+2
    STR+17 DEX+11 double attack+3% slow+12%

    Hecatomb cap+1 -> Hecatomb cap+3
    STR+19 DEX+13 double attack+4% slow+14%

    Hecatomb mittens -> Hecatomb Mittens+2
    STR+12 DEX+9 critical hit rate+4% slow+5%

    Hecatomb Mittens+1 Hecatomb Mittens+3
    STR+14 DEX+11 critical hit rate+5% slow+7%

    Hecatomb leggings -> Hecatomb leggings+2
    STR+11 DEX+8 Crit. hit damage+4% Slow+6%

    Hecatomb leggings+1 -> Hecatomb leggings+3
    STR+13 DEX+10 Crit. hit damage+5% Slow+8%
    (1)
    Last edited by Atomic_Skull; 08-14-2011 at 05:02 PM.

  8. #8
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Random sucks and yellow stats look ghetto
    As weird as it sounds, that alone is reason enough for me to hate everything related to augments, and it is, in fact, why I never bothered with any of that junk, even if it actually was better than normal pieces. It just looks nasty.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  9. #9
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Its not Really 100% Random, Theres known variables with the Synergy armor, you know what you're getting in general, its not FoV-Style where you toss something at it and pray its not STR-1 VIT-1 CHR+1 on your armor. Think you guys are literally just panicking at the sound of "random".
    I, at least, know this. Part of my aversion to this process is that this still leads to NQ and HQ stats and such, and of course the storage reason. But there is another reason...

    Quote Originally Posted by Karbuncle View Post
    This is all theoretical, But i'm guessing if we went the random route for Relic+2, It would probably be more beneficial, especially if the "Tatters" we'd need were a bit easier to obtain (thus, less expensive).

    However, even I'm leaning toward static just because i want the storage space
    First, I think that in the case of the sky gear, where your gear was for multiple jobs and was amazing at its level, the synergy augment system is the better choice. You get to somewhat choose your augments if you do enough work with it. On the relics on the other hand, they are a job specific uniform, and should be something reliable. For example, some Genbu's Shields have Magic Accuracy as the focused augment, others have cure potency, or a focus on attack, or a mix of stats, depending on what the user mainly uses the shield for. But the current Empyrean is uniform for the job, for better or worse. I feel that this is part of the feel of the different gears.

    Also, I don't think that (except for perhaps the super high end HQ synergy stats) that stats should have to be worse for the Relic +2. This will mean on the other hand that you can't just expect to buy 500k of 10k tatters and expect to be able to get amazing gear. The static gear doesn't have to be bad, but this results in them being a lot of work. I'm sure players are fine with this. The fight now is to convince SE that we want the static gear to have good stats but require a fair amount of work for the stats (and to a lesser extent make gear that is totally useless useful).

    As an added bonus, this means that the gear is storable, which fits the FFXI "thing" of being able to play multiple jobs on one character.
    (0)
    Last edited by Economizer; 08-14-2011 at 04:52 PM. Reason: Forgot to finish a sentence when proofreading.

  10. #10
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Karbuncle View Post
    Its pretty safe to say that its going to be static at this point.

    Though i think most of you hear the word "Random" And assume "FoV Augments" not "Abj/Sky Synergy Augments", all Sky/Abjur augments aren't really "Random", when you augment that armor theres known things you'll get. For instance, on Byakko's Haidate, you know with HQ1~3 you have high chance at Critical hit Damage and Store TP, theres a "Random Pool", but even the "Random pool" are mostly known, Stats, macc/matk, etc.

    Same can be said for Shura Kabuto, Which people who augment it know they're going for WS Damage+, which is a very common stat on HQ1~3.

    Its not Really 100% Random, Theres known variables with the Synergy armor, you know what you're getting in general, its not FoV-Style where you toss something at it and pray its not STR-1 VIT-1 CHR+1 on your armor. Think you guys are literally just panicking at the sound of "random".

    I don't think they'd make it truly random like FoV, it will be much more tame like the Sky/Abj gear, and the only horror stories from those are people trying to get the best "Random Pool" Stat, I.E someone trying to get STR+6 on their Shura Haidate, when STR+6 is from the "Random Pool" which is incredibly rare.

    When I read this, all I heard was:

    Static = Good
    Random = Horror Stories
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

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