No thanks. I don't want to go back to the days of spamming Boost.Plot to enhance MNK and add a little more active/engaged gameplay
1.Boost:
- Make boosts stack and make it last 4 minutes before it wears off.
- Eliminate its loss after an attack round.
- Make the + attack bonus benefit of it decay over time so that by 4 minutes all attack benefits are depleted.
- Re-boosting does not effect cool down timer. To start a new round of boosts, one must cancel the effect.
2. Chakra Tiers:
2 Boost combined with Chakra = regen (10hp/tick) + crit hit rate + 2%(Lasts 15 seconds)
4 Boosts combined with Chakra = regen (15hp/tick) + crit hit rate +3%(Lasts 30 seconds)
6 Boosts combined with Chakra = regen (20hp/tick) + crit hit rate +4%(lasts 45 seconds)
8 Boosts combined with Chakra = regen (25hp/tick) + crit hit rate +5%(lasts 60 seconds) + Counter rate +5%
3.Chi Blast
Combined with Boost
2 Boosted Chi Blast = Enemy evasion down 5%
4 Boosted Chi Blast = Enemy evasion, accuracy down 5%
6 Boosted Chi Blast = Enemy evasion, accuracy, defense down 5%
8 Boosted Chi Blast = Enemy evasion, accuracy, defense, Magic defense down 10%
EDIT: Chakra Tiers stack with invigorate
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