Hi-ya monks! (get it? It's a pun.) Can I get a yeah buddy? Because I have a bunch of responses from the development team as follow-ups to all the feedback we have received about monk job adjustments

Make it so you generate TP upon a successful counterattack.
Since Counter offers the monk a defensive edge by negating damage from an attack, we decided against it also generating TP.

Abolish the TP that is given to enemies upon a monk’s successful counter.
Since the benefit of Counter itself is already very potent, it will be difficult to justify cutting the TP given to the enemy as well.

Make it so the rate of guard activation and the amount of damage that is reduced increases the higher the monk’s guard skill is.
First we will be making adjustments to make it easier to increase guard and parry skills. We plan on looking into guard balance adjustments as the next step we take.

Add an ability that increases the guard rate and damage reduction.
Since we already have Perfect Counter, we have no plans to add this type of ability.

Make it so magic casting cannot be interrupted when you guard.
Since monk has no native magic skill, a different type of effect such as a reduction in enemy’s generated TP would fit better than simply magic interruption.

Adjust Boost so the attack power is stronger.
We will look into it. We agree it would be nice to feel a potent effect even if the enemies get stronger with the level cap increase.

Add Regen, Stoneskin, or some other type of support-related effect to Chakra.
We are thinking about adding something along the lines of increasing the effect of Chakra through Boost. It might be good if we added a Regen effect when using Boost in conjunction with Chakra which would get more powerful the more times you Boost.

Add a stun ability.
We are not thinking about adding an ability for this. We would like to have monks use the weapon skill “Shoulder Tackle” in instances that they need to stun something. We are currently looking into an effect that will reduce an enemy’s TP as an adjustment to Chi Blast.

Will there be any new stance abilities like Footwork?
First we would like to make adjustments so that Footwork can be used in more efficient ways, so we are not currently preparing any additional new stances.

We would like special abilities that can only be used while Footwork is active.
We’ll keep it in consideration as a part of the Footwork adjustments.

Add items that can be equipped in the sub equipment slot while using hand-to-hand weapons.
We are currently looking into methods of utilizing the sub slot for hand-to-hand. We’ll take into consideration the balance of other weapons and will look to implement it at the right time.